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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Project X Zone 2 - tons of details on battle and characters

by rawmeatcowboy
25 June 2015
GN Version 5.0

- E3 scenario drops you right into a fight outside of what seems to be Kogoro’s headquarters In Shibuya
- Juri Han (Street Fighter) and V-Dural (Virtua Fighter) appear here
- both reprise their roles as rival units
- Sigma (Mega Man X) makes his debut
- Juri has a newly animated special attack called Kaisen Dankairaku
- Sigma stays true to his Mega Man X4 design by utilizing his scythe and eye lasers
- Kage-Maru replaces Pai Chan to make a new pair unit with Akira Yuki
- both of Akira's side combos launch an enemy horizontally, and only his neutral attack will launch them vertically
- Kazuya Mishima replaces Ling Xiaoyu to make a pair unit with Jin Kazuma
- their neutral move is Leaping Side Kick & Rising Uppercut, their left attack is Spinning Flare Kick & Hell Lancer
- their right combo is Savage Sword & Roundhouse to Triple Kick Spin
- their moves launch the opponent horizontally and excel at keeping the enemy at mid-height in combat
- new to the game is Yakuza: Dead Souls pair Majima and Kiryu
- neutral move is Double Yakuza Kick, right attack is Backbreaker & Knife Combok, left attack is Anti-Materiel Rifle & Shotgun
- these two hit fewer times, but do a lot of damage
- the left attack keeps the enemy floating at mid-height just before the last hit
- X and Zero seem to be playable at the beginning
- neutral move is X-Buster and Z-Saber, right attack is Triad Thunder and Ryuenjin
- this can be followed up by their left attack, which is Frost Tower & Hadangeki
- neutral move keeps launches an enemy horizontally, but their directional attacks send enemies straight into the air
- the pair unit gets a remixed version of X3's introductory stage as one of their themes
- fight scenes end with a “Charge Bonus.”
- this will power up one, two, or even three of a pair unit’s attacks the next time they fought in battle
- turn counter lets you see how many moves you can execute before moving on
- when lethal damage is dealt to an enemy, they will simply disappear in a puff of smoke soon afterward
- clearing a scenario yields no second wave of enemies

[Link]
 
Pinball FX on Nintendo Switch