Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Splatoon devs talk level creation, player habits, Inkopolis, new stages & more

by rawmeatcowboy
26 December 2015
GN Version 5.0

Coming from a Famitsu interview with producer Hisashi Nogami plus co-directors Tsubasa Sakaguchi and Yusuke Amano...

- Under Deca Line Girder Bridge (Urchin Underpass) is based on Jujo Road
- this is an actual road in Kyoto that's near Nintendo’s office
- art director Seita Inoue sketched a view of the road at night, which lead to the creation of the map in-game
- there's a habit with Japanese players perform some sort of unified move after a match
- for example, “Eternal Phalanx Omega” is where a whole team put up a barrier, or “Final Crystal Dust” where everyone shoots tornadoes
- all stages are located in the vicinity of Haikara City / Inkopolis
- Saltspray Rig and Bluefin Depot are quite far away but are both reachable by train
- there is a rough sketch version of Inkopolis
- two new stages include Piranha Pit and Ancho-V Games, both of which will be gimmick stages
- Splatfests will continue even after the final content update in January
- Splatoon has received “a certain amount of recognition, so I think we have to keep that pace as best as we can from hereafter.”

[Link]