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Ace Attorney: Spirit of Justice - Visual Design, Special Effects, and Localization – Oh, My!

by rawmeatcowboy
26 August 2016
GN Version 5.0

Of Lettering and Fonts

Hello! I’m UI designer Reiko Nakano. As a UI designer, it is my job to create the layout and look of anything that conveys information about the gameplay to you, the player. This includes the title screen you see at the very beginning when you start the game, to the menus, Court Record, and dialogue text windows that you use and see all throughout the game, and even to the game’s credits at the very end.

But it’s not all about how pleasing everything looks – my work requires that I work closely with the game designers and the director to figure out how the different screens will transition into one another, and what kind of layout (like where should what kind of button go for ease of playability, etc.) would be best suited to the gameplay experience we want to achieve.

UI design is directly connected to how a game plays and how easy it is to navigate, so it’s a suuuuper important aspect of any game, but I fear this entry will get quite boring if I go into too much detail about it So instead, let’s talk about what I hope will be a bit more fun of a topic: this game’s font design.

Full blog here

 
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