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Ackkstudios explains why Two Brothers is coming to Wii U and not 3DS
A portion of an Operation Rainfall interview with Andrew Allanson, Composer of Two Brothers...
OP: Development for Two Brothers began on PC, 360, and OSX. And as we all know, the game has been announced for Wii U. To be completely honest, when I first saw the trailer I would have thought the game would be tailored towards the Nintendo 3DS versus the Wii U. Is there any reason why Two Brothers didn’t wind up on a handheld first?
[A]: The reason that we are looking towards the Wii U to release the game is because the game was created in Unity. And Unity supports porting to the Wii U very well. If we wanted to port the game to a handheld, since most of those are based in C, it would require a lot of extra work. We would have to basically recreate the entire game just to put it on a handheld system. It’s much easier to port it over to a console versus a handheld because the various consoles have Unity support.
Full interview here
OP: Development for Two Brothers began on PC, 360, and OSX. And as we all know, the game has been announced for Wii U. To be completely honest, when I first saw the trailer I would have thought the game would be tailored towards the Nintendo 3DS versus the Wii U. Is there any reason why Two Brothers didn’t wind up on a handheld first?
[A]: The reason that we are looking towards the Wii U to release the game is because the game was created in Unity. And Unity supports porting to the Wii U very well. If we wanted to port the game to a handheld, since most of those are based in C, it would require a lot of extra work. We would have to basically recreate the entire game just to put it on a handheld system. It’s much easier to port it over to a console versus a handheld because the various consoles have Unity support.