Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Toki Tori 2 dev blog - Why we delayed Toki Tori 2

by rawmeatcowboy
01 February 2013
GN Version 4.0
An hour before, I had an amazing idea for a new puzzle. I put it in and it felt really good. It made me think about the game as a whole… if I was still having fun adding puzzles, then why were we going to send the game off to Nintendo in two days?

This realization got me thinking. Why were we so focused on getting the game out before Christmas? Why in the world would we put so much pressure on ourselves, when we do not have a publisher or investor pushing us? Is this something we inherited from our days as a work-for-hire developer? I decided to talk it through with Martijn during our morning commute, and by the time we reached the office we had agreed to delay the game.



Full post here