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Call of Duty: Ghosts - detailing 'redefined movement'
- "redefined" movement
- naturally lean around objects without button combinations
- new mantling system that allows players to "move fluidly over objects while not losing momentum"
- transition from sprinting to crouching via knee slide
- locational battle chatter to learn when a grenade is thrown, or when an enemy is near a landmark
Link
- naturally lean around objects without button combinations
- new mantling system that allows players to "move fluidly over objects while not losing momentum"
- transition from sprinting to crouching via knee slide
- locational battle chatter to learn when a grenade is thrown, or when an enemy is near a landmark
Link