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Child of Light developer blog - interview with creative director Patrick Plourde
A portion of a Child of Light dev blog interview with creative director Patrick Plourde...
3. What made you want to make game about a little girl in a fairytale world?
PP: I think I just wanted to do something completely different from the kind of games I’d been working on. In 2007 I went to see a Disney exhibit at the museum. They had Disney art on display alongside the art that inspired it and I was really amazed by the collection and the artists, especially Arthur Rackham. The Disney art was great, but I wanted to take some of their inspirations and try another twist on it.
It also had to do with that fact that I take great pleasure in accomplishing things people tell me I can’t do. So when people told me ‘you can’t make a game about a fairy princess and sell to gamers’, I wanted to do it even more. I’m aware this creative direction is a big risk, but as Amano Yoshitaka said, “You cannot paint fairies without entering their world and believing in them”. I feel that if we do it genuinely, we can make something that’s really special and that can reach people.
Full interview here
3. What made you want to make game about a little girl in a fairytale world?
PP: I think I just wanted to do something completely different from the kind of games I’d been working on. In 2007 I went to see a Disney exhibit at the museum. They had Disney art on display alongside the art that inspired it and I was really amazed by the collection and the artists, especially Arthur Rackham. The Disney art was great, but I wanted to take some of their inspirations and try another twist on it.
It also had to do with that fact that I take great pleasure in accomplishing things people tell me I can’t do. So when people told me ‘you can’t make a game about a fairy princess and sell to gamers’, I wanted to do it even more. I’m aware this creative direction is a big risk, but as Amano Yoshitaka said, “You cannot paint fairies without entering their world and believing in them”. I feel that if we do it genuinely, we can make something that’s really special and that can reach people.