Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Infinity Ward - Treyarch has a team that specifically focuses on Wii U, CoD series future discussed

by rawmeatcowboy
08 November 2013
GN Version 4.0
E: Unlike previous versions, Ghosts was a five version project.

Mark Rubin: It's six. Two current-gens, two next-gens, and PC, plus the Wii U, which we didn't do.

E: Who created that?

Mark Rubin: Treyarch. Treyarch has a Wii U team specifically for just doing Wii U. That's all they do. They only do the Wii U games for every title. It was a Wii team that turned into a Wii U team. But still, yeah, five platforms.

E: What happens next for Infinity Ward and Call of Duty? Do you think it's now time Call of Duty left the modern warfare setting behind, or do you feel there's still a lot more you guys can do in that space?

Mark Rubin: There's tonnes of time. I don't think the modern era holds us back at all. Ghosts is such a departure from the Modern Warfare universe. It's got its own new universe. There's tonnes of stuff we can explore.

It's not about, does my weapon shoot bullets or laser beams? It's about, are we telling compelling stories and are we making fun gameplay? Honestly, the brainstorming sessions I've talked about in the past are starting right now at the studio with small groups, particularly on the single-player. They're trying to think about what they want to do next.

If you haven't played the campaign yet... One of the things I'm really happy about with the way the campaign came out is how rich that world we've created is and how much cool stuff there is there to do. Let's say we do a couple of games on the Ghosts style, and then we could go and do another subtitle game.

Full interview here