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Mario Tennis: Ultra Smash interview - Camelot was 'afraid' to work on their first HD game
The following comes from a Famitsu interview with director Shugo Takahashi and producer Hiroyuki Takahashi from Camelot as well as Nintendo producer Toshiharu Izuno....
Famitsu: Just now, you said that this game is Camelot’s first HD title, so how did you actually work on it?
Hiroyuki: We were afraid before development (laughs). Because we heard from people from all directions that developing HD titles has a high difficulty. We were also concerned whether we had enough manpower with our staff number at that time, but we reached a conclusion that in the current era, it’s inevitable to create HD titles. So we readied ourselves and tried to challenge it.
Shugo: We started development while receiving support from Nintendo, but after about 3-4 months passed we could make a demo that had good feedback, so we were confident that the users could enjoy this.