Fall Guys "Fall Forever" update available now

So it's gonna be forever...

07 May 2024
by quence 0
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A new update is available now for Fall Guys on the Nintendo Switch. This is the ‘Fall Forever’ update, which includes the brand new ‘Explore’ mode, along with many other changes and additions. See below for the full patch notes.

New Mode: Explore

Explore keeps the party going with a non-stop pool of creator made levels for you & your party to dive into! Not feeling the Level? Skip to the next one! Explore has been built with the feedback we’ve seen from Shows like Unexplored Adventures, see below for the features that make up this new Mode.

No more waiting for others

We’ve heard you don’t like waiting so this mode allows you to queue up for the next level the moment you cross the finish line.

Skip levels you don’t enjoy

Not feeling a Level? We’ve added a Skip function that will let you hop onto the next Level whenever you like.

Make new friends

Explore is a 10 player mode with matchmaking so you can meet new players and make new friends.

Less Stressful

For courses (formerly called races) we have set timers to 30 minutes to allow you to take the time you need. Since other beans can move onto the next level even if you haven’t finished, you don’t have to worry about holding back other players.

Earn Rewards

Had a long play session and need a break? Feel free. Rewards will be waiting for you based on how many Levels you’ve completed. You will also earn progress towards Challenges and the Fame Pass whenever you play Explore.

Explore Level Selection

Explore levels will be populated from an ever evolving algorithm of the most liked and newest creator made rounds. It is key for never before rounds to be in Explore so that it feels endless and so we can find the next great level. If you enjoy a level, let it be known with a like. If you load into a level you don’t care for, just hold the skip button and continue to explore. Levels will also automatically update if changes are detected. This means creators can update levels based on player feedback and see their changes go live.

Social Features

Fall Guys is better together so we have added ways for you to help and communicate with others. Use these new social features to better play as a team or offer help to other players.

Piggyback

You can now request help from your fellow bean by pressing the ‘Piggyback’ button. Once pressed you will see a Piggyback request appear above your Bean & when another player accepts you will be able to hop on their back. Piggyback lets two players connect together, with one carrying the other through tricky troubles or just for fun! Once you’re done you can hop off their back whenever you like.

Social Wheels

Easily let other Beans know what you’re thinking with new Social Wheels. With Emoticons, and eight Quick Phrases, you can share how you feel with a flick of the wheel!

Creative Updates

We have made multiple adjustments to creative to give you more options.

Creative Decals

More stickers to decorate your Levels with!

Longer Timers

Creative levels can now last longer! Up to 30 minutes!

Invisible Checkpoints

An aesthetic tweak that allows you to design levels without showing off checkpoints. We call that progress.

Jungle Background

Inspire some wild victories with the new Jungle Background for Creative Rounds!

Rotation Controllers

Add even more versatility to your Creative Levels with Rotation Controllers, allowing you to set a selection of objects to rotate. We’re excited to see what you create with this new tool!

Creative Objects Maximum

We have increased the maximum value of some objects you can place in Creative such as Slime Floors, Spinning Plates, Fans, Pendulums and more!

Beans made Better

We’ve made some significant changes to the bean and gameplay to make your time in the Blunderdome an overall better experience. Many of these changes have been guided by the Fall Guy’s community feedback and we’re excited to get your thoughts once they roll out.

Fall Guys Ragdoll & Recovery Changes

We’ve made some adjustments to the way the bean reacts to physics to reduce frustrations and deliver a more fun gameplay experience. You will still ragdoll when hit by obstacles but you will notice we’ve reduced moments where you ragdoll when you really shouldn’t. An example of this is when you’re going fast, land on your feet and then find yourself rolling on the floor. In addition to this, we’ve increased the speed of getting up and recovering from a knock, meaning you can get back into the race faster!

Jump Height and Acceleration

Your jump height and acceleration has been adjusted also, meaning all jumps will now have more leniency and you will reach top running speed faster. We believe this will make Fall Guys more fun, dynamic and a bit more forgiving

Mid-air control

We want players to have a bit more control to reposition their bean when airborne, and to save themselves from elimination if they find themselves being yeeted through the sky.

Landing Target

You will see a landing market below your Bean when performing big jumps to guide you to a safe spot. You will be able to turn this off in settings for those that don’t wish to use it.

CHECK YOUR CREATIVE LEVELS!

Due to the improvements above, you may find you need to make changes to your Creative Levels. We wanted to give you a heads up so you know what things to look out for when reviewing your Level. Players can make jumps they couldn’t before This could mean players can jump out of your Level or find ways to navigate obstacles in new ways.

Launchers don’t yeet as far

If you’ve used a Yeetus or Flipper to cross a gap, it’s worth checking to make sure that leap is still possible due to the changes we have made to the Bean physics/ragdolling.

Obstacle Changes

We’ve had to make some tweaks to Obstacles such as the size of ‘Padded Walls’ in order to keep those more athletic beans inside the boundaries of your level. If your Level uses these, it is worth checking to see if the design needs altering. We know having to make changes to your existing Creative Levels may be frustrating but we believe that some short term challenges are worth it for the improvements to the game we have listed above. We will be taking a close look at your feedback once we roll out these changes.

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