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Rating for Mortal Kombat Kollection Online for Switch surfaces

Get over here!

Looks like there's some more Mortal Kombat action heading to the Switch in the near future. A PEGI rating for Mortal Kombat Kollection Online has been discovered, and it includes Switch in its platform rundown. Check out details on what this collection includes below.

Mortal Kombat Kollection Online is the original Mortal Kombat trilogy that Mortal Kombat fans always wanted. Upgraded art, gameplay, and online features provide an incredible experience that revive the “klassics”…

Thanks to Dondom95 for the heads up!

Japanese eShop releases for the week of Jan. 28th, 2020 (plus screens)

A sizable amount of titles

We're getting back to the bigger weeks of the Switch eShop in Japan, at least in terms of quantity. Hopefully it's mostly quality as well! Check out the lineup for the week of Jan. 28th, 2020 below.

- Kentucky Route Zero: TV Edition
- Coffee Talk
- Genso Manege
- Hundred Flower Garden Where Flowers Bloom In Love
- Code Shifter
- IxShe Tell
- Bookbound Brigade
- Prison Princess
- Boku to Joi no Shinsatsu Nisshi
- Valthirian Arc: Hero School Story

Netflix says The Witcher is on-track to be their biggest first season ever, reaching 76 million households in the first 4 weeks

Geralt is a star

The Witcher started off as a series of hit books, then became hit video games. It seems the series' success is unstoppable, as the Netflix adaptation is also a bonafide hit. Netflix confirmed as much in an interview in their recent financial report.

"During December, we also launched The Witcher, which is tracking to be our biggest season one TV series ever. Through its first four weeks of release, 76m member households chose to watch this action-packed fantasy, starring Henry Cavill. As a testament to how our hit content can penetrate the global zeitgeist and influence popular culture, the show’s launch drove up sales of The Witcher books and games around the world, and spawned a viral musical hit."

Mortal Kombat 11 'Joker Vs. Joker' mirror match intro seems to playfully tease Injustice 3

Are you joking?

The official Mortal Kombat Twitter account has shared a quick intro from a Joker versus Joker match in Mortal Kombat 11, and the dialog is certainly interesting. In the conversation, Joker and Joker very clearly hint at a third Injustice game. Whether this is a tease of something to come, or creator Ed Boon's way of saying he'd love to do a third, remains to be seen. If a third Injustice title does come along, hopefully it lands on Switch.

DOOM Eternal to feature a new higher difficulty option

Ready for a real challenge?

In DOOM 2016, players could dial up the difficulty to Nightmare in order to give themselves a real challenge. That option will still be in DOOM Eternal, but it's no longer the highest option players have to choose from.

The dev team has confirmed that there will be a level higher than Nightmare made available, and it even includes some unique twists to gameplay. This mode starts off with the difficulty of Nightmare, but adds in some roguelike features to the experience. For example, you'll only have one life to make it through the entire campaign with. You'll have to do that without any checkpoints as well.

There's no hiding your performance in this new difficulty either. Other players will be able to see how far into the experience you made it before you kicked the bucket. That's an extra bit of incentive to keep revisiting the mode and one-upping your previous performance.

Prizes for EVO Japan 2020's Smash Bros. Ultimate tournament winner to be announced later

What will the winner take home?

When we originally talked about the prizes you could win for the various tournaments at EVO Japan 2020, Smash Bros. Ultimate was the most disappointing. As we know Nintendo doesn't offer cash prizes, the only item mentioned was a Switch Pro Controller with a gold Smash Bros. logo. Now it seems there might be more for the winner than first detailed.

The official EVO Japan 2020 site has changed up its listing for Smash Bros. Ultimate, and now it says that prizes for the winner will be announced later. Let's hope that means something really special is being worked on.

DOOM Eternal's director compares the game's difficulty settings to Mario Kart

Blue shell me plenty

DOOM Eternal is going to continue the series' tradition of multiple difficulty options to choose from. You'll find the usual 'Hurt Me Plenty' and other settings, but Director Hugo Martin doesn't want you to feel like you're copping out by picking the easier options. In an interview with USGamer, Hugo explains why all options are a valid way to play.

"In Mario Kart if I play on easy, it's the slowest setting. I mean, I'm still needing to power slide. I still need to use my resources. I still need to do all the same things; hit the jump the same way. The only difference is that on the hardest setting, it's just way fucking faster, you know? So I think that's our goal."

Lumini launch trailer released

Control the ancient race

In Lumini the players take control of a swarm of the titular creatures – an ancient race that has been missing for thousands of years – and grow, evolve and keep the swarm safe during their challenging and perilous journey. Sail your Lumini through beautiful, time-worn landscapes, encounter mystical and bewildering creatures and solve ancient puzzles to discover why the Lumini vanished, while trying to restore peace and harmonic balance to their home planet.

Lumini sees release on Switch on Jan. 24th, 2020. The game takes up 766 MB of space, and is currently available to preload at a discounted price of $9.

Year of the Rat: Celebrate Lunar New Year in Pokemon GO with red Pokémon and Minccino Limited Research

Celebrate the Year of the Rat in Pokemon GO!

Happy Lunar New Year! The Pokémon GO Lunar New Year event is happening once again, spotlighting various red Pokémon and, in celebration of the Year of the Rat, a Limited Research event featuring Minccino, the Chinchilla Pokémon. Take a look at the details below.

Pokémon GO Lunar New Year Event

It’s time to welcome in the new lunar cycle with red Pokémon appearing more frequently in the wild, lucky bonuses, and the appearance of a Pokémon not previously found in Pokémon GO: Darumaka!

Date + Time

Friday, January 24, 2020, at 1:00 p.m. to Monday, February 3, 2020, at 1:00 p.m. PST (GMT −8)

Features

Certain red Pokémon will be featured. Charmeleon, Vulpix, Parasect, Voltorb, Jynx, Magmar, Magikarp, Flareon, Slugma, Wurmple, Corphish, Kricketot, and Foongus will appear more frequently in the wild!
Gyashaa! If you’re lucky, you might spot a Gyarados in the wild. Will you be lucky enough to encounter the coveted red Shiny Gyarados?
Darumaka will hatch from 7 km Eggs. Some red Pokémon will be hatching from 7 km Eggs, such as Shuckle and Foongus. Making its Pokémon GO debut will be Darumaka, the Zen Charm Pokémon!

Bonuses

Gifts will have a chance of rewarding you with Rare Candies, so be sure to send and open lots of Gifts with your friends.
Be sure to trade more often with your friends—the likelihood of becoming Lucky Friends will be increased.
When you trade a Pokémon, there will be an increased chance it will become a Lucky Pokémon.

Minccino Limited Research

In celebration of the Year of the Rat, Minccino, the Chinchilla Pokémon, will be appearing in Pokémon GO for a special Limited Research event. Professor Willow has also uncovered that Minccino can evolve into Cinccino through use of a Unova Stone!

Date + Time

Sunday, February 2, 2020, from 2:00 p.m. to 5:00 p.m. local time

Features

Field Research: Minccino Limited Research tasks will allow you to encounter Minccino.
Pokémon that fit the theme of the Year of the Rat will be appearing more frequently in the wild. Look out for Rattata, Raticate, Pikachu, Sandshrew, Nidoran♀, Nidoran♂, Sentret, Marill, Zigzagoon, Plusle, Minun, Bidoof, and Patrat.
Minccino in 5 km Eggs: Minccino will be hatching more frequently from 5 km Eggs. After the event ends, Minccino will continue to be available in 5 km Eggs.
Shiny Minccino will be available! If you’re lucky, you might encounter one!

Wishing you health, wealth, and luck during the Lunar New Year! Stay safe, and happy exploring!

DOOM Eternal director explains why the 2016 game's mechanics weren't working for this sequel

DOOMed from the start

DOOM Eternal might be the follow-up to DOOM 2016, but this isn't a paint-by-numbers sequel. As a matter of fact, the same approach to development just didn't work for the dev team. In an interview with Gamasutra, director Hugo Martin explains why things were broken right from the start of DOOM Eternal's development.

It was the player's [new] abilities that we gave them, like "meathook" and "dash," that made the racecar super fast. Immediately you notice that you were so quick that nothing could touch you. So you were never really under any kind of duress.

...In the early part of development, because of the abilities we gave the player and the imbalance that it created, there was nothing to master. It was basically a very simple, child-like puzzle, that really wasn't engaging anybody at all and I don't think anyone would have wanted to play more than two hours of it.

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