Lube joins us for today's podcast! Always nice to have him around for a show. Other than that, it's the usual jam-packed show. All kinds of stuff to cover, and a tease of things to come!
Rise from the depths a crumbling kingdom and to the challenge of defeating increasingly difficult demonic bosses. Choose aspects of yourself to weaken before defeating the avatars of Sin in the action-RPG Sinner: Sacrifice for Redemption. Inspired by classic boss-battlers and modern skill-based action RPGs, with a dash of gothic anime styling and horror storytelling, Sinner promises a thrilling and bone-chilling experience.
It certainly took a long time for Mega Man 11 to come out, and many fans are happy to see it release. Oddly enough, there was a slight chance that Mega Man 11 wouldn't have been made due to another project! In an interview with Mega Man 11 producer Kazuhiro Tsuchiya, we learn that another Mega Man project was considered, but the team went on to Mega Man 11.
There’s a lot about the story of us wanting to make a Rockman game, but I might say, it must have been fate. I worked with director Oda on Resident Evil 0 HD before. After development reached its goal, he called me and asked: “What should we do for our next project? I want to make a Rockman game…”. Since I was thinking of what to do for Rockman’s 30 years anniversary at the same time, I answered: “If we make a game, shouldn’t we start right now?”.
It was a coincidence that I was in charge of “Rockman Classic Collection” too, so I thought I must go with the flow and make a game right away. Oda’s word back then, “It’s Capcom’s duty to correspond to fans’ hope”, left a deep impression in my memory. I could feel how serious he was when he said the word “duty”. Since then, we put out so many plans, and a lot of people in the company was cheering for us… Our initial plan wasn’t Rockman 11 actually. But I want this to be released in another form eventually, so details about it will be kept a secret for now. (laughs)
Until I can actually do it, I must keep it a secret! (laughs) Well, as the development for Rockman 11 started, it took quite some time to recruit enough members, so I did some market researches and theoretical analysis on approaches to revive the brand. After incorporating what I wanted to do and going through different simulations, it’s decided that “Rockman must make a triumphant comeback!”. I believed once I did this for the 30 years anniversary, the series could live on for another 10, 20 years.
Nintendo Dream magazine talked to Phantasy Star series producer Satoshi Sakai and director Keisuke Nakamura about bringing Phantasy Star Online 2 Cloud to Switch. In the snippets below, read up on why the decision to bring the game to Switch was made, and how the Zelda: Breath of the Wild collab came to be.
Bringing the game to Switch
Sakai: Phantasy Star Online 2 is a boundary breaking RPG so we wanted to expand it to as many platforms as possible. When you expand to a new platform you give many more people the chance to play your game, so we were searching for a solution to include Nintendo’s hardware. However, when you make a complete port, it adds certain hurdles to keeping the server running as well.
During that process we had an opportunity to introduce a cloud service, which is really exciting… on our end, there’s not a lot of extra burden put on the service and people are able to play using the latest updates right away.
Nakamura: Phantasy Star Online 2 has been running for close to six years so the game data itself is close to 60GB. So if a new player decides to join, they have to spend a lot of time on downloading. Compared to that, the cloud version is a mere 40MB. Even with the regular maintenance on Wednesdays, as soon as the maintenance is done, when you open the cloud version you’ll be up to date, so it’s really easy.
Sakai: We were quite interested in ‘cloud gaming’ itself so launching Phantasy Star Online 2 on the Nintendo Switch as a service has significant meaning to us.
Working with Nintendo to bring Zelda: Breath of the Wild content to the game
Sakai: Collaborations in Phantasy Star Online 2 have always been popular and since we were working with Nintendo hardware we wanted to do something special. The latest episode features the middle ages as the main environment and Breath of the Wild is a representative title for the Nintendo Switch so we thought that if we featured Breath of the Wild then all Nintendo Switch users would have motivation to give Phantasy Star Online 2 a go as well, so that’s what we suggested to Nintendo.
The Pokemon Company has revealed preorder bonuses for those in South Korea who plan to pick up Pokemon Let’s GO Pikachu/Eevee.
Home Plus, Hi Mart, and Sopran
- cushion cover and blanket
Lotte Mart and Toys R Us
- special Pikachu & Eevee Carrying Case
- Pikachu or Eevee figure
- special eco bags
- 2019 Pokemon Calendar
With Dark Souls Remastered now on Nintendo Switch, you'll be able to experience one of the decade's greatest role-playing games in an interesting new way.
Mary Kish (@merrykish) and Mike Mahardy (@mmahardy) finally return after their battles with the bat to dive headfirst into some hot elevator action.
In this excerpt from the Game Informer Show, Matt Miller joins Ben Hanson, Kyle Hilliard and Jeff Cork to show off some Starlink: Battle For Atlas toys, weigh in on the open-solar-system gameplay, and discuss Star Fox's role in story of the Nintendo Switch version.
Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.