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NDcube, the team behind Super Mario Party, handled Clubhouse Games: 51 Worldwide Classics

No surprises there

When Clubhouse Games: 51 Worldwide Classics was announced, many people figured that NDcube was going to be handling development. Now that the game is out and credits can be checked, that is indeed the case. NDcube took on development, and a number of people involved with Super Mario Party returned for this title. Check out the credits below.

Director

Atsushi Nakao (Super Mario Party design director)

Design director

Takaki Kobayashi (Super Mario Party design director)
Makoto Eguchi (Super Mario Party game design)
Yuya Rokuyama (Super Mario Party game design)
Hiroyuki Seki (Super Mario Party game design)
Ryo Yokomizo (Super Mario Party game design)

Game design

Kunio Asahara (Super Mario Party game design)
Yukako Kawauchi (Super Mario Party game design)
Masafumi Ojika (Super Mario Party game design)
Yasuki Toyosawa (not involved with Super Mario Party)
Takayuki Ide (not involved with Super Mario Party)
Akihito Sato (not involved with Super Mario Party)

Chief program director

Tadao Shoyama (Super Mario Party program)

Program directors

Akira Matsumoto (Super Mario Party program director)
Atsushi Hamada (Super Mario Party program)

Chief art director

Takahiro Karino (Super Mario Party chief art director)

Art directors

Hidenobu Sasaki (not involved with Super Mario Party)
Ryoichi Okayama (Super Mario Party art)

Chief sound director

Ichiro Shimakura (Super Mario Party chief sound director)

Sound director

Yuhki Mori (Super Mario Party sound director)

Music director

Chamy Ishi (Super Mario Party music director)

Music

Toshiki Aida (Super Mario Party music)

Digital Foundry analysis - BioShock: The Collection on Switch

A shockingly good job

Every game tested. Nintendo Switch handles all three BioShock games superbly, using a dynamic 1080p resolution to allow for a typically 30fps level of performance. Comparisons with Xbox One X also show it using the updates settings - including improved FOV - giving it an advantage over the last-gen originals.

The Outer Worlds production director praises Switch, hints at future content

An out of this world system

While The Outer Worlds may not be the greatest port for Switch, it's still great to have the game available on the platform. It seems the team behind the game feels the same way.

In an interview with Nintendo Life, production director Eric DeMilt shared his feelings on Switch in general, as well as what it's like seeing The Outer Worlds on the system.

"The Switch is a great piece of hardware. It is really cool to see a full featured “Obsidian RPG” like The Outer Worlds running on a handheld, and to be able to take that experience with you wherever you want to play it."

While The Outer Worlds features plenty of content, we know that DLC is in the works for other platforms. While there's been no official mention of the DLC coming to Switch, DeMilt hopes that happens.

"I hope that both Private Division and Switch players want to see more Outer Worlds content on the Switch in the future."

Streets of Rage 4 devs share the surprisingly straightforward story of how SEGA approved the idea

For SEGA, it took AGES!

Streets of Rage 1, 2, and 3 all came out on the Genesis...and then the series hit a major roadblock. It took a very, VERY long time for the series to see a new installment. Just how on earth did the team behind Streets of Rage 4 manage to get SEGA to approve the idea? Cyrille Imbert and Jordi Asensio of DotEmu explained in an Nintendo Life interview.

Cyrille Imbert (DotEmu CEO and executive producer): In the '90s, I was definitely a Sega kid, so my first handheld console was a Game Gear. And when I got that console for Christmas, the first game I managed to get was Streets of Rage. I have very vivid memories of how rebellious I thought this game was and how crazy I was about it.

I told him “For the next project, I would love to try something crazy and do a sequel of Streets of Rage”. At that point he smiled

In 2017, after the success of Wonder Boy: The Dragon’s Trap, I was thinking about working on another SEGA franchise. One night in Paris I was talking with Ben Fiquet, the founder and art director of Lizardcube, the amazing studio behind Dragon's Trap. I told him “For the next project, I would love to try something crazy and do a sequel of Streets of Rage”. At that point he smiled and said, “that sounds like an interesting idea”, then pulled out his phone from his pocket and showed me those beautiful artworks of Axel, Blaze and other iconic characters of the series. This was definitely a sign!

We started to work together on a pitch and I flew directly to Tokyo to meet with SEGA’s team and give it a shot. A couple of months later, we had the final approval and the dream became reality. With that reality came pressure, but so much joy and excitement as well.

Jordi Asensio (Game designer, DotEmu): (The initial pitch) was not that elaborate, just a couple of pieces of artwork from Ben Fiquet along with the clear intent to make a true sequel, not just a remake. Also, we stated that we didn’t want to follow any modern gameplay trends; we wanted to stay true to Streets of Rage’s DNA and deliver a classic beat ‘em up experience.

Skater XL delayed across all platforms, news on Switch release date due "in the coming weeks"

Bail out

Skater XL was originally slated to hit all platforms on July 7th, 2020, but that's no longer the case. The developers have announced that all versions of the game are delayed, with the PS4/XB1/PC versions now coming July 28th, 2020. Unfortuantely, it seems like we might have to wait longer for the Switch version. Check out the dev team's statement below.

Despite our best efforts, and due in part to things out of our control, we will be moving the physical and digital launch of #SkaterXL 1.0 on Playstation 4, Xbox One, and PC to July 28th. We will also be announcing a new launch date for Nintendo Switch in the coming weeks. We appreciate everyone’s patience as we work to finalize the game.

Multiple titles on the Switch eShop being sold for just $1

Can't go wrong for $1!

Looking for something new to play on Switch, but you don't feel like spending a ton of cash? Well we've got a batch of 4 games for you, and they'll cost you $1 each! Check out quick details on each game below, and then hop over to the Switch eShop to snatch it up!

SERIAL CLEANER

"Step into the polished shoes of The Cleaner, a professional crime scene cleaner for the mob. There's no business like the cleaning business, and right now business is booming... Sneak around crime scenes avoiding detection from the guarding cops as you vacuum up blood, hide bodies and remove evidence in this 70s styled, fast-paced, 2D action/stealth game."

WHEN SKI LIFTS GO WRONG

"It’s time to get carried away with the deliriously fun bloody physics-based construction puzzler packed full of creative challenges, sports and bloody disasters! In When Ski Lifts Go Wrong, you start in the rolling foothills and journey up to the jagged and exposed peaks. Puzzle over carefully designed scenarios to help every passenger reach their destination."

99 VIDAS

"'99Vidas' is a brawler set in a contemporary world, that pays tribute to both the classic and the new in the gaming industry. Brought to you in 16-bit pixelated glory, chock-full of references to not only gaming but also 80's and 90's pop culture. '99Vidas' takes full advantage of modern era gameplay mechanics, making it the best of both worlds."

PLAGUE ROAD

"Set around a city being consumed from within by a disease, Plague Road tells a story of a lone doctor who once abandoned their home and now returns to learn the fate of those they left behind. Travel from the safe refuge of your farm through a series of regions progressively more affected by the infernal plague."

Early concept art for Netflix's Witcher series shows yet-to-be-featured characters and more

A look at what's to come?

The Witcher's first season was a huge success for Netflix, and word on the street is that the second season is going to start up production any day now. We may actually have a peek of what to expect for some of that season, thanks to some newly-discovered concept art.

A gallery of concept art from Pixoloid Studios was discovered, and it showcases all kinds of art for The Witcher. Pixoloid has worked on numerous TV series, movies, and video games over the years, and they were brought on board to help flesh out what Netflix's Witcher series would be like.

The gallery features art of characters that appeared in the show, as well as some that are yet to show up. We'll have to see if the designs here end up matching content for season 2! Check out the whole gallery here.

...and yes, that is 100% WWE SuperStar Bray Wyatt on one of those drawings.

RPG/Simulator "Immortal Life" announced for Switch

What a life!

Developers 2P Games and YiFang Studio have announced that they're bringing Immortal Life, their RPG/simulation game, to the Switch. We unfortunately don't have details on the game itself, or word on when it will arrive. What we do have is the Steam listing, which at least gives us a few more screens. You can check those out here.

Children of Morta confirmed for release in Japan

The indie hit heads to Japan

Children of Morta, the story-drive action-RPG/rogue-lite, has been available in Europe and North America for quite some time, and Switch owners have been eating it up. The game has found all sorts of success, and finally our friends in Japan will get to see what the game is all about.

While no release date is set yet, a localization of Children of Morta for Japan has been announced. It'll likely see release this year, but we'll bring you the specifics when they become available.

New gameplay footage for Picontier shared

Yes, it's still alive

Skipmore has been working on Picontier for quite some time, and the team says they still need a bit of time to finish things up. That said, they have finally shared some new gameplay for the title. You can check it out in the video above at the 54:03 mark.

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