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PR - Take the horror with you! Paratopic arrives on Nintendo Switch on 21 August

Paratopic, the award-winning horror game from Arbitrary Metric is coming to Nintendo Switch on 21.08.2020 for only 5.49$/5.49EUR!


Paratopic, an award-winning indie horror game experience where PlayStation-style graphics and experimental cinema blend together finally arrives on console. Smugglers, lost highways, assassination and long-forgotten forests await you in your pocket. A leisurely playthrough should take around forty-five minutes, with plenty to discover in the detailed, grimey low-polygon environments.

"Paratopic is a short first-person horror game which draws ideas from Thirty Flights Of Loving but takes them somewhere terrible, leading them down an alley and through an unmarked door into a world which looks a bit like ours but just isn’t right." - Rock,Paper,Shotgun

"Paratopic brilliantly plays on horror imagery and freaky sound design to put you inside of a nightmare place." - Waypoint

"Paratopic‘s city is a sooty husk, a ruin whose scarce inhabitants eke out day-to-day existence by taking dangerous smuggling jobs, murdering for money, or reconfiguring their flesh in agonized cathode-ray rapture." - Heterotopias

Just ideal for the pocket.

Over an hour of gorgeous critically-acclaimed dark ambient music is used to create our subtly dynamic, IGF award-winning soundscape. An anachronistic blend of modern and outdated production as glitches and textural pads meet synthesis & sampling akin to 1990s Unreal Engine soundtracks.

Developed by Arbitrary Metric, and ported by Baltoro Games (Urban Flow, Moto Rush GT), Paratopic will bring the horror to you this month.

Spitlings - more footage


You know what the problem with multiplayer games is, right? The other players! It’s always THEIR FAULT if you lose! We’ve got the perfect game to blame your friends for their incapability: Spitlings! This chaotic action arcade game for up to four players is a modern take on the hardcore classics. You’re in control of a Spitling, a charming rectangular creature with teeth it can spit or use to jump! Makes no sense? Who cares, it’s FUN!

Spitlings is a cute but hardcore Arcade game that’s made for playing its hundreds of levels locally/online with friends. Keep playing to unlock new music tracks, unique characters to play with and intense visual themes for certain levels.

No Straight Roads - physical pre-orders come digital soundtrack code


Human Fall Flat - Factory level now available


PR - 'Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate' is Out Now!

Available for Nintendo Switch and PlayStation 4 in Europe now and on August 11th in North America - later this month on PC!


PQube (London, UK) – August 7th, 2020 – The videogame adaptation of the popular light novel, manga and anime series 'Is It Wrong to Try to Pick Up Girls in a Dungeon?' is out now in Europe!

PQube and MAGES. are delighted to announce today that action-RPG 'Is It Wrong to Try to Pick Up Girls in a Dungeon? - Infinite Combate' releases in Europe today and in North America on August 11th, 2020 physically and digitally for Nintendo Switch and PlayStation 4! The PC version for Steam will release globally later this month.

Check out the Launch Trailer: https://youtu.be/n92aRbkTd_g


'Is It Wrong to Try to Pick Up Girls in a Dungeon? - Infinite Combate' is set in a fantasy realm where Gods have limited their divine powers in order to experience the excitement and hardships of lesser mortals. To interact with humans, each deity has founded a Familia - groups that adventurers can join to socialise and support each other, before they set out into the dangerous labyrinth called Dungeon.

One such adventurer is Bell Cranel, the main character of DanMachi's story. As the only follower of the Hestia Familia, he’s something of a weakling so has a pretty hard time of it, though he makes up for it with enthusiasm in a desperate bid to improve himself!

Another is Aiz Wallenstein, the second protagonist of the series! She is one of the most promising members of the Loki Familia, and Bell’s love interest!

However, your journey is not limited to exploring the Dungeon. You will have to craft new equipment, strengthen your bonds with your supports, and much more while discovering exclusive DanMachi content in the date events after the story ends!

As Bell levels up his skills through quests in the Dungeon, he gets stronger and acquires better equipment. He specialises in knife-wielding and has no spells to begin with. He also has a cute little back flip to evade enemies!

On the other hand, Aiz starts off much more powerful and has access to deeper levels of the Dungeon, along with some of her friends as supports, who provide her with additional spells during fights! She is a first-class swordswoman.

'Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate' is out now for Nintendo Switch and PlayStation 4!

Mortal Kombat 11 - new update available, character and Brutalities adjustments


General Gameplay Adjustments
Move list corrections
Adjusted the minimum health requirement for many Brutalities that have that as a requirement

Kombat League / Online
Forever King Lobbies will no longer sometimes prevent users from joining after the room been full but now has open slots
The Reward Screen after a Kombat League Season has ended no longer has an additional confirmation prompt when dismissed

Character Specific Adjustments
Cassie - Fixed a rare issue with drone moves could become disabled if BL-118 Energy Bounce was interrupted at a specific time during certain circumstances
Cetrion - The Smoked Flesh Brutality now has the requirement “hold Down during hit”
Cetrion - Deadly Winds & Deadly Winds Amplify visual effects no longer sometimes linger after they have been projectile destroyed
D’Vorah - Fixed a rare issue which could cause her Ovipositors to disappear during gameplay under certain circumstances
Erron Black - Fixed issue with hat using an incorrect animation if time out loss occurs at specific timing as forward throw connects
Geras - The Break Down Brutality now has the requirement “hold Down during hit”
Jade - The Looking Good Brutality now has the requirement “hold Away during hit”
Jax - The I Said Sleep Brutality now has the requirement “hold Down during hit”
Johnny Cage - The And The Award Goes To Brutality no longer requires the Say Cheese Gear Ability
Kano - The Bonzer Brutality now requires “hold Away during hit”
Kitana - The Punished Brutality requirement is now “hold Down during hit”
Kitana - Edenian Fade is no longer throw immune when she has landed and now displays Punish instead of Kounter when hit during its landing frames
Kitana - Arcing Sai (Edenian Fade) now displays Punish instead of Kounter when hit during its recovery frames
Kollector - The Slice Slice Slice Brutality now has the requirement “hold Towards during hit” and no longer requires first hit
Kollector - Adjusted visual effect location for the Relic Lure impact effect
Kung Lao - Fixed issue with Hat using an incorrect animation if a time out loss occurs at specific timing as Toward Throw connects
Raiden - The Brutal Bolt Brutality now has the requirement “hold Up during hit”
Raiden - Power Discharge (Away + Front Punch, Back Punch, Front Punch + Front Kick) now has an adjusted hit region while the opponent is in a kombo
Skarlet - Bloodshot Amplify can no longer not have a projectile spawn when done with specific timing
Skarlet - Fixed issue with Dagger disappearing during gameplay if her throw is interrupted at specific timing
Sub-Zero - The Big Leg Brutality requirement is now “hit 4 Brutal Kicks during match” (was 6)
Sub-Zero – The End of Round Taunt Ice Clone Teleport will no longer sometimes cause Sub-Zero to become invisible in rare circumstances
Sub-Zero - Fixed (Air) Polar Axe using an incorrect animation in a Tower match when done immediately after the match has begun
Shao Kahn - The Charging Through Brutality now has the requirement “hold Away during hit”
Shao Kahn - The Head Kabob Brutality no longer requires first hit
Shao Kahn - The Nothing Left Brutality now has the requirement “hold Down during hit”
Shang Tsung - The Inclement Weather Brutality now has the requirement “hold Down during hit”
Shang Tsung - Fixed a rare visual issue when morphing into Raiden that could causing his cape to use an incorrect animation
Nightwolf - The No Leg to Stand On Brutality now has the requirement “hold Down during hit” and no longer requires first hit
Nightwolf - Fixed Razor's Edge (Away + Front Kick, Back Kick, Front Punch + Front Kick) now does the correct chip damage on block
Joker - The Head Case Brutality requirement is now “perform ‘C C D D E G E C’ 3 times” (was 5)
Terminator - Terminate armor is no longer sometimes removed when his Fatal Blow misses or is blocked
Terminator - Terminate visual effects will no longer linger after a Mercy is performed
Fujin - Wind Barrier is now able to parry Liu Kang's jump & hop attacks, Frost's Hop Kick, and Kollector's Hop Kick
Fujin - Wind Barrier will no longer sometimes have lingering visual effects when it is interrupted
Fujin - Fixed some rare audio issues when Whirlwind (Away + Back Punch, Front Punch + Front Kick) and Tailwind (Towards + Back Punch, Front Punch + Front Kick) are interrupted
Fujin - AI can now perform the attack followups to Sky Wakka
RoboCop - Missing with various attacks under certain circumstances will no longer enable autoblock when opponent is in the Cheval Trap Amplify or Electric Grenade Amplify hit reactions
RoboCop – Fixed a visual issue with Cobra Cannon using an improper animation for the first few frames in certain circumstances
RoboCop - Active Patrol and Reactive Patrol now displays Punish instead of Kounter when hit during its recovery frames
Sheeva - Fixed an audio issue with Untamed Fury Amplify sometimes missing sound effects

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