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Ninjala gets a pair of new Japanese commercials

Take a peek!

GungHo has released another pair of Japanese commercials to spread the word on Ninjala. You can check out both spots for the game above.

Takaya Imamura, the man who designed Tingle, has retired from Nintendo

Ta-ta, Tingle

Takaya Imamura has worked at Nintendo for three decades, spending time with multiple iconic franchises. There's no doubt each game was better for his involvement, but Nintendo fans will most likely recognize Imamura as the man behind the creation of Tingle. Tingle is definitely a character that receives equal parts love and hate, but he's an absolutely undeniable part of The Legend of Zelda's charm.

It's also worth pointing out that Imamura was crucial to the F-Zero and Star Fox franchises, as he designed characters like Captain Falcon, Fox McCloud and others.

Imamura revealed his retirement on his Facebook page, where he shared the following message.

“This is my last day going to work. I took a selfie with the empty office. I guess I won’t be coming in here anymore. As you’d expect, I’ll miss it.”

Visual novel Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi announced for Switch

D3 Publisher and developer VRIDGE have announced that the otome visual novel Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi is coming to Switch. The title will launch in Japan in 2021, and it will include Japanese audio and English, Japanese, and Traditional Chinese text support. There will be both a physical and digital version up for sale.

Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi was originally released for the PS2 back in 2004, and then the DS in 2008. This version is updated with high-resolution assets, system improvements, and more. You can read a full rundown for Bakumatsu Renka Shinsengumi: Jinchuu Houkoku no Shi below, as translated by Gematsu.

Suzuka Sakuraba (name changeable) is the only daughter of the head of a small-town dojo in Aizu. However, her father, who dreamed of making a name for himself with the sword, suddenly left, abandoned his dojo and family. The girl had no choice but to close the dojo, which had few students, and serve Teruhime, the sister-in-law of Aizu Domain daimyo Katamori Matsudaira, with the help of her mother, who worked at the daimyo’s residence in Edo.

The girl, who entered the daimyo’s domain as a replacement for her remarried mother, eventually realizes that her father’s dream of becoming skilled with a sword had become her own. Teruhime, who opened her heart to the girl’s troubles, recalled the group of swordsmen she heard about from Katamori, who served as the Military Commissioner of Kyoto.

Since that group of swordsmen known as the Mibu Roushi were among the ranks of the Aizu domain, Teruhime asked her brother-in-law Katamori to put in a good word for the girl to join the group. And so, despite being a woman, she heads to the Imperial capital where the Mibu Roushi is based to make a name for herself with the sword.

Formed by swordfighters… the Mibu Roushi is the group that would later become known as the “Shinsengumi.”

Summer Pockets: Reflection Blue announced for Switch

New content available in a retail package or as DLC

Prototype has announced that they're bringing the Key-developed romance visual novel Summer Pockets: Reflection Blue to the Switch. The title will see release this Summer in Japan for 8,000 yen. This is an updated version of the previously-released Summer Pockets that includes new routes for Umi Katou, Miki Nomura, and Shizuku Mizuori, the new heroine Shiki Kamiyama, more everyday life scenes, an updated system for the table tennis mini-game, and more. Those who own Summer Pockets can also upgrade to the Reflection Blue version for 3,000 yen.

Jack Jeanne ‘Class Introduction’ trailers released

Have a little class

Four new trailers for Jack Jeaane have been released, and they showcase some of the characters and classes you'll come across. Watch the trailers for the characters of classes Quartz, Onyx, Rhodonite, and Amber below.




Famitsu review scores for issue 1677

Not a bad review this week

Four reviews in the latest issue of Famitsu, and all of them are for Switch games. Which one comes out on top? Check out the score rundown below.

Buddy Mission: BOND (Switch) – 9/8/8/9 [34/40]
Disgaea 6: Defiance of Destiny (PS4, Switch) – 9/8/8/8 [33/40]
Fell Seal: Arbiter’s Mark (PS4, Switch) – 8/8/8/7 [31/40]
Re:ZERO – Starting Life in Another World: The Prophecy of the Throne (PS4, Switch) – 8/8/8/8 [32/40]

Super Nintendo World technical rehearsals underway, store gets a restock

Practice makes perfect

While Super Nintendo World's grand opening has been delayed to an unspecified date, Universe is still prepping for when things do open up. For example, the park was running a “technical rehearsal” today to let employees run through their positions when the park does open to the public. This rehearsal also allowed for a few customers to get inside the park and check things out. These customers were treated to a restock of the Super Nintendo World store as well. You can check out more pics of the park and the store here.

Rare Blastoise card pulls in $360k at auction

Just two of these in existence!

Earlier tonight, we shared news of an unopened Pokemon TCG box that sold for $408k at auction, marking a new record. Now we've learned that a single card has also sold at auction, and it brought in nearly as much.

An extremely rare Blastoise card was put up for auction, and the final bid came in at $360k. These two Blastoise cards were commissioned by Wizards of the Coast in 1998 to present to Nintendo for approval. Once you know their backstory, it's easy to see why they bring in such big bank!

Sonic the Hedgehog movie heading to Hulu on February 18th, 2021

Speeding your way

Still haven't seen the Sonic the Hedgehog movie? If not, you'll have a new option for watching it in the near future.

Hulu has shared some release dates for upcoming content, and Sonic the Hedgehog is among them. Fans of the Blue Blur will be able to check the film out on February 18th, 2021.

Among Us devs share updates on the new Airship map, Accounts system, bug fixes, and more

Plenty to do among us

The team behind Among Us has shared a big dev blog that goes over some of the things coming to the game soon, as well as aspects they've been working on now. There's talk of the new Airship map, bug fixes, the account system, and more. You can read all the pertinent info in the blurbs below.

New map coming early 2021 – watch the trailer here. As we revealed at the Game Awards on Dec 10th, the new Airship map will be dropping in early 2021! Inspired by our other game The Henry Stickmin Collection, this will be a huge map with all new tasks and rooms to explore. Choose which room you start in, run around in new costumes, and even climb up and down ladders?! Crewmate technology has advanced so much, wow. And yes – the update will be free!

Nintendo Switch bug fixes. We’ve did a few bug fixes for the Nintendo Switch, including some words being blocked in chat, scrolling with the controller, and more. Right now buying cosmetic items are missing from the game, which we intend to add in at some point too!

2021 roadmap. Now that we've wrapped up a lot of stuff for the holidays, we're looking to be more transparent about what we're launching and the expected order by making a public roadmap. It won't have dates until we know we can hit them, but it'll be a place to find out what to look forward to first! More on that soon.

Accounts. We wanted to launch this earlier, and we're close, but we want to make sure it isn’t half-baked before implementing. (Trust me - you do not want a bad reporting system with no accountability behind it.) The first update for this is primarily focused on moderation - as stated in the previous dev log - and we’re hoping to get this out ASAP. This is a small step towards ensuring everyone playing the game has a safe and welcoming experience! Don’t worry, we’ve heard all your requests for things like a friend system, saved stats, and so on, but for now this will be the first thing available.

Why is everything taking so long?? ---

Among Us gained incredible traction pretty late into 2020 that we weren’t expecting, and that meant A LOT of change for us. Not to dive into too much organizational stuff, but not only did we need to switch back to working on Among Us after thinking it was done, but we also needed to set ourselves up more sustainably to work on the game. We had to spend 2 months just restructuring, figuring out new processes, and getting external partners to help us manage on board. Originally it was just 3 friends working together (and now I'm here to make 4, hi), but if we wanted this to work long term and hire up, we needed to streamline things. It’s all behind the scenes work, and while it meant time away from the game, it’ll make it easier for current and future us to develop the game better. Not to mention additional platforms (like Nintendo Switch and Xbox) means more support, certifications to go through, and whatnot. We have help from our porting partners for that, but it still means we need to make sure future things we do are supported on those platforms. There’s a ton of other things out of our control (legal issues, meetings, planning), so sometimes these things take longer as well.

Check out the full blog here