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Nicalis comments on the Ittle Dew 2 publishing situation

The game's disappearance detailed

As we noted last week, Ittle Dew 2 disappeared from the Switch eShop. The developer of Ittle Dew 2 took to Twitter to comment on the matter, saying that they were in discussions to transfer Ittle Dew 2 publishing rights back to them. This was followed by radio silence, and then the game simply disappeared from multiple storefronts. The developer has removed their original tweets on the matter, and Nicalis has now provided USGamer with a statement on the matter.

Our Ittle Dew 2 publishing agreement with Ludosity has ended. We've been in communication with the Ludosity team and the first-party platforms during the transition and attempted to transfer the publishing from Nicalis to Ludosity. The game was successfully transferred to Ludosity on Steam. Unfortunately, not all storefronts have a backend system in place to transfer or "re-home" a game to a different publisher. To abide by the terms of the original contract and Ludosity's request to assume control of publishing Ittle Dew 2, it was necessary to delist the game on these platforms. We remain fans of Ittle Dew 2 and we wish the Ludosity team all the best in the future.

Survey for EA'S "Project Atlas" cloud gaming service asks users if they want Switch support

Heading to Switch?

EA is currently working on their Project Atlas could gaming service, and a few people have gotten in to check out how things work. Those people also get to take a survey about their experience, which also asks about where you'd like to see Project Atlas end up. In that part of the survey, the Switch is specifically mentioned as a supported platform.

I guess it's good to see EA at least considering Switch support as an option. Let's hope they're moving ahead on the idea, rather than just gauging interest.

Thanks to our anonymous source for the info.

Risk of Rain 2 console content roadmap released

What's ahead?

The developers behind Risk of Rain 2 have put out a dev blog detailing the plans for console content moving forward. Along with the handy roadmap above, you can check out more details on content plans below.

Outlined below is our intended development plan for Content Updates (CU) going forward:

-Hopoo Games begins and develops the CU
-Submit to Gearbox QA once the CU is content locked
-Launch the CU on PC
-Address any Week 1 feedback + bugs with a small patch

After the first week is over and we’ve gathered all the information and feedback we can, we then share everything with PlayEveryWare for the consoles.

-Submit our Content Update + Week 1 Patch to PlayEveryWare
-PlayEveryWare takes over to begin porting the CU for Switch, Xbox One, and PS4
-Submit console version to QA
-Pass certification on Switch, Xbox One, and PS4
-Release on all consoles simultaneously

Our intent is to turn around Content Updates as soon as we can for consoles. Not only that, but consoles will get some features specific to its hardware that will also be included in the roadmap as it grows - ad hoc multiplayer for the Switch as an example. We’re also keeping our ears to the ground to make sure that the console version of the game is of the same quality as the PC version - please let us know if you run into any issues!

Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

Warner Bros. hosting a Switch eShop sale in North America

Up to 60% off!

Warner Bros. is running a Switch eShop sale in North America, with some titles appearing up to 60% off until Sept. 27th, 2019. Check out the full rundown of the games on sale below.

LEGO Marvel Super Heroes 2 - $14.99
LEGO Marvel Super Heroes 2 Deluxe Edition - $26.99
LEGO Harry Potter Collection - $24.99
LEGO Worlds - $14.99
Mortal Kombat 11 - $41.99
Mortal Kombat 11 Premium Edition - $69.99
Scribblenauts Mega Pack - $15.99
LEGO CITY Undercover - $14.99
LEGO DC Super-Villains - $29.99
LEGO DC Super-Villains Deluxe Edition - $44.99
Cars 3: Driven To Win - $15.99
The LEGO Movie 2 Videogame - $19.99
LEGO The Incredibles - $29.99
LEGO NINJAGO Move Video Game - $24.99
Scribblenauts Showdown - $15.99

It appears there is a slight difference between analog sticks on the Switch and Switch Lite

Shields up

YouTuber The Retro Future has done a teardown of the Switch Lite, and while first reports seemed to indicate no difference between analog sticks on Switch and Switch Lite, it does appear there's a slight change between the two. As you can see in the image above, the metal shielding around the analog sticks is indeed different. As to what that difference makes in the Switch Lite, no one quite knows!

Mario Kart Tour gets 'Day 2' countdown to launch art

Get set...

Are you getting excited for Mario Kart Tour? We're just two days out from launch, and Nintendo wants to remind you of that fact with today's countdown art. I hope you're getting ready to show the world what you can do, as the competition out there on the virtual tracks is sure to be fierce!

izneo comic app hit 1.5 million books read last year

Iz no joke!

Have you checked out the izneo comic app on Switch yet? It gives you access to thousands of comics that you can read right there on your Switch! Seems like the service is doing quite well, as the team behind izneo has announced that 1.5 million books were read across all version of the izneo app last year. On top of that, more than 370,000 reviews and comments have been posted by the readers.

Children of Morta 'preorder' trailer released

Physical preorders open, digital soon

Children of Morta comes to Switch on Oct. 15th, 2019, which isn't far off at all. That said, the digital version of the game still isn't up for preorder, but the physical version is! If you still haven't locked in your physical preorder, you can do so over at Signature Games' website.

Final Fantasy Crystal Chronicles: Remastered Edition gets a new piece of promo art

Which tribe are you?

Final Fantasy Crystal Chronicles: Remastered Edition is heading to Switch on Jan. 23rd, 2020, meaning there's a decent amount of time left until launch. What does Square-Enix have lined up to keep us occupied until then? For today, we have a new piece of artwork for the game, created by art director Toshiyuki Itahana. This art features the four tribes; Clavats, Lilties, Yukes, and Selkies.

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