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Some time ago, accessory manufacturer PowerA released an Enhanced Wireless Controller for Switch with a “Pikachu Garden” design. If you happen to like that style, you’ll be happy to know that two more Pikachu Garden-themed Switch products are now up for grabs.

PowerA has expanded their Pikachu Garden line with a Cross Bag and Protection Case for Switch. As you probably guessed, these items are for the Switch player on the go. They’ll help you pack up your Switch for various trips, and more importantly, they’ll keep your Switch safe while also being quite stylish.

The Protection Case, priced at $23 fits a standard Switch, OLED or Lite and includes a felt lining, screen-protector flap with storage for nine game cards, logo tag and zippered mesh storage pocket. As for the Cross Bag, which comes in at $30, you’ll get four strap attachment points for crossbody, sling, or chest-carry style. The main compartment has a soft tricot-lined padded pocket that protects it from dust and scratches. The secondary compartment unzips flat for easy access and features slots for up to 8 game cards and straps to hold up to 2 extra Joy-Con controllers. Last but not least, there’s a zipper pocket that can easily fit a wallet or phone.

If you want to pick up these items, you can find both available right now via Target’s website.


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Square Enix has announced that a popular line of Kingdom Hearts jewelry is about to make its return to Japan.

Official Kingdom Hearts rings and necklaces are returning to the Square Enix Japan Store, and they’re set to ship out on Sept. 21st, 2024. The returning items include Kingdom Hearts crown and heart necklaces and two monogram rings.

With the necklaces, there are two variations; a silver version priced at $125 and an 18 karat gold version for $543. Customers can choose the stone they’d like included on the crown, with the following options available:

  • Aquamarine – Aqua
  • Blue Sapphire – Riku
  • Blue Topaz – Sora
  • Citrine – Terra
  • Garnet – Axel
  • Onyx – Shion
  • Orange Sapphire – Roxas
  • Peridot – Ventus
  • Pink Tourmaline – Kairi
  • White Sapphire – Namine
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As for the rings, there are silver, plated gold, rose gold, and black options. There will be a standard-sized ring for $124 or a wide option for $138. If you’d like to check out all of the necklace options, you can find a gallery here. As for the rings, you can get a closer look here.


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Another Crab’s Treasure might be a soulslike, but it’s also a game filled with humor and silliness. That kind of vibe can be felt all throughout the experience, and it turns out one particularly funny moment is directly related to Nintendo.

As you can see in the image above, a QR code can be found somewhere in the game. Wondering if it actually leads to anything when scanned? Plenty of players have been pondering the same thing, and as long as you don’t mind some spoilers, you can check out the video below to see what Easter egg the QR code is hiding.

While the internet had its era where people were being “Rickrolled” with links that would take unsuspecting internet dwellers to the music video for Rick Astley’s “Never Gonna Give You Up,” a current take on the same idea sends people over to YouTube for a surprise Mario Kart Wii joke. There’s a good chance you’ve heard of the “You’ve just got Coconut Mall’d” meme, and the gang behind Another Crab’s Treasure clearly think there’s still some fun left in the idea!

[Dtoid]

Capcom running Mega Man Zero merch lottery in Japan

Zero chance these goodies come stateside

27 April 2024
by rawmeatcowboy 0
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Every once in awhile, we get little glimpses that show Capcom hasn’t forgotten about the Mega Man franchise. The latest example of that comes from a Mega Man Zero merch lottery that’s been announced for Japan.

Capcom is running an online lottery for a host of Mega Man Zero merch, and those who want to try and win something will have to cough up 880 yen for one attempt. A special deal is also being offered, and it nets customers 10 lottery plays for 7,920 yen. As for what’s up for grabs, the lineup is as follows:

  • S Prize: Big Capcorom Plush of Zero
  • A Prize: Tapestry (8 variations)
  • B Price: Acrylic Panel (5 variations)
  • C Prize: Acrylic Stand (7 variations)
  • D Prize: Micro Fiber Cloth (7 variations)
  • E Prize: Cyber Elf Badges (35 variations)

There’s also a bonus sweepstakes tied to this lottery. Those who hop on X, follow @Capcom_capkuji and repost the lottery tweet will have a chance to win a complete set of 8 character tapestries. Just two lucky people will get to take home this prize.


Switch eShop charts for April 27th, 2024

Stardew madness continues

27 April 2024
by rawmeatcowboy 0
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Wondering what’s hot on the Switch eShop? Time once again to take a look at the top 30 for both all games on the Switch, and download-only titles. You can read up on the top 30 for April 27th, 2024 below.

All Games

  1. Stardew Valley
  2. Hollow Knight
  3. Overcooked: Special Edition
  4. Minecraft
  5. Bendy and the Ink Machine
  6. Super Mario Bros. Wonder
  7. Mario Kart 8 Deluxe
  8. NBA 2K24
  9. Hades
  10. Princess Peach: Showtime
  11. Super Smash Bros. Ultimate
  12. Among Us
  13. Grounded
  14. Balatro
  15. Overcooked 2
  16. Mario Party Superstars
  17. Mortal Kombat 11
  18. Nintendo Switch Sports
  19. Hogwarts Legacy Deluxe Edition
  20. Just Dance 2024 Edition
  21. Just Dance 2023 Edition
  22. Animal Crossing: New Horizons
  23. Untitled Goose Game
  24. Unpacking
  25. Cuphead + The Delicious Last Course
  26. Zelda: Tears of the Kingdom
  27. Cult of the Lamb
  28. Spiritfarer
  29. LEGO Star Wars: The Skywalker Saga Galactic Edition
  30. Mario vs. Donkey Kong

Download-Only Games

  1. Stardew Valley
  2. Hollow Knight
  3. Among Us
  4. Grounded
  5. Balatro
  6. Ori and the Blind Forest
  7. Another Crab’s Treasure
  8. Star Wars: Battlefront Classic Collection
  9. Stitch
  10. Sea of Stars
  11. Vampire Survivors
  12. The Game of Life 2
  13. Poppy Playtime
  14. Inside
  15. Ultimate Chicken Horse
  16. Airplane Flight Simulator
  17. Turnip Boy Commits Tax Evasion
  18. Color Road
  19. Disco Elyisum
  20. Tools Up
  21. A Little to the Left
  22. To the Rescue
  23. Dave the Diver
  24. Slime Rancher
  25. Arcade Archives Vs. Super Mario Bros.
  26. Castle Crashers Remastered
  27. Suika Game
  28. Eiyuden Chronicle: Rising
  29. Witchy Little Story
  30. Celeste

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While much of Paper Mario: The Thousand-Year Door on Switch will be what players remember from the original GameCube release, there will be some areas that have been tweaked as well. Areas have been giving a visual overhaul, music has been revamped, and in the case of one portion of dialogue, Nintendo has completely changed a conversation.

In the original GameCube version of Paper Mario: The Thousand-Year Door, there’s a segment where a group of Goombas cat-call Mario’s partner, Goombella. You can see how the original scene plays out below.

Goomba: “Hey! Hey, man! What’s up? Who’s the hottie you got there with you?

Paragoomba: “Wassup, baby? Why don’t you hang with us for a while? We play real nice!

Spike Goomba: “Man, what’s a FINE-lookin’ Goomba doin’ with a tubby mustache man like that?!?”

Goombella: “Oh, it is, like, SO sweet that you boys think I’m cute! Seriously! Yeah, guys like you make me feel like…TOTALLY BARFING! Now get out of our way!”

Goomba: “Ouch that was cold!”

Paragoomba: “What, you’re too good for us? Come off it, sister!

Spike Goomba: “Nobody zings us like that! Nobody! Let’s get ’em!”

For the 2024 Switch remake, Nintendo has seen fit to completely rewrite this scene. The cat-calling of Goombella is completely gone, and now the Goomba gang throws a flurry of insults at Mario and Goombella. You can see the new dialogue below.

Goomba: “Hey! Hey, man! What’s up? You think it’s cool to just waltz your way into OUR underground?

Paragoomba: “Typical! You surface-level snobs are so stuck-up. ‘OoOoh, I get to see the sun! I like to breathe clean air! OoOoh!’”

Spike Goomba: “Heh! Yeah! Come on over here, scruffy mustache man…We’re gonna teach you some proper manners…”

Goombella: “Leave him alone! Can’t two academics and a world-famous hero wander the sewers of a port town in peace? If this is your usual greeting to visitors, then you must have learned it down here…because IT STINKS!

Goomba: “Ouch! That was cold!”

Paragoomba: “What, you’re too good for a fight?! If you ain’t lookin’ to tussle, then stay out of the sewer!”

Spike Goomba: Nobody doesn’t start a fight with us! Nobody! Let’s get ’em!”

Nintendo hasn’t commented on why they made this change, but it’s likely they revisited the original bit of dialogue and found it to be a bit out of step with modern times. If Nintendo does offer more insight into this rewrite, we’ll make sure to share the reasoning with you.


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Monolith Soft has created quite a line of titles that all feature dynamic characters and intriguing stories. Those adventures are brought to lift through cut-scenes and lore dumps, and with each subsequent release, Monolith Soft has gotten better with making those aspects more engaging. According to comments from Monolith Soft’s head, the studio still isn’t satisfied with their output, and they’re aiming to improve one element in particular that should draw players even deeper into their creations.

Monolith Soft co-founder and Xenoblade executive director Tetsuya Takahashi has spoke about the studio’s desire to enhance character expressions in their titles moving forward. Rather than having characters voice lines and using dynamic camera movements to keep players invested, Monolith Soft wants to have the characters themselves become even more alluring with their facial expressions.

We’ll have to wait until Monolith Soft’s next game to see how this all comes together, but you can see some comments from Takahashi below that detail what the studio is hoping to achieve. (translation via NintendoEverything)

“When we say we value expressions, we’ve always considered them to be important, and would like to treat them even more importantly in the future. That is to say, we touched upon video game grammar earlier, but there are scenes with mundane conversations, right? If it was a three-minute conversation, one would get fed up with it if it was written in video game grammar. You might mash the button, hoping you’d get to progress. However, when watching a live action movie, even if a scene is about five minutes long, as long as the actors’ performances and chemistry work, even if there is no music or special effects, one would end up watching it all the same. The difference there might be the choice of words, or the power of the lines, but the most important part is the expressions. A lot of actors can speak using their eyes alone, and those things can fill a gap and prevent people from getting bored in live action media, but for games, we can’t reach that level of expressiveness yet. That’s why we want to focus on this more in the future.

As an extreme example, if we were to make a ten-minute long scene, we’d want to make something that can stand on just the verbal exchanges without music or effects, and that’s the goal we’re thinking to aim for. This is just an example though, of course. We aren’t trying to make an actual 10-minute long scene, so don’t misunderstand (laughs).

Getting back on topic, but when just looking at the cutscenes for a game, many have plenty of action scenes and flashy scenes, and there are many titles that I think would make great reference material for future generations. But when it comes to people and people’s exchange of words and emotions, there is a tendency towards their actions, while the showcasing of the silent parts are still mostly stuck in the realm of video game grammar, so I would like it if Monolith Soft could reach that first.”

[Monolith Soft co-founder and Xenoblade executive director Tetsuya Takahashi]

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Stardew Valley recently received its long-awaited Ver. 1.6 update on PC, but those on consoles are still waiting. That means Switch owners are holding onto every bit of patience they have while the update its being put through its paces, and unfortunately it seems there’s still some waiting to do.

ConcernedApe, the creator of Stardew Valley, jumped on Twitter to share a very quick update about how Ver. 1.6 is coming along for consoles. According to ConcernedApe, Ver. 1.6 will be released on Switch as soon as possible, but there is no specific release date. The developer said they will share updates if there is anything significant note, and they appreciate the patience and understanding of fans.

As soon as a release date for Ver. 1.6 is made available, we’ll bring that news to you. Until then, you can find a breakdown of everything included in the PC version of this patch here.


UPDATE: We have yet another check-in on the Ver. 1.6 update for Stardew Valley on Switch, but it’s unfortunately very similar to the last one. Creator ConcernedApe took to X to share that the console version of Ver. 1.6 is still in progress, and again thanked fans for their continued patience.


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It’s been a trickle feed of information on Hunter x Hunter: Nen x Impact up to this point, but publisher Bushiroad Games and developer Eighting have finally opened the floodgates for some real details.

Thanks to the game’s official website opening, we now have information the characters Gon, Killua, Leorio, Kurapika, Hisoka, and Netereo, as well details on the battle system. You can check out all the specifics below, including a round of character trailers. If you want more screens and art, check out the website linked above.

Hunter x Hunter: Nen x Impact

  • Release Date: To be announced
  • Genre: 2D fighting game
  • Platforms: PlayStation 5, Switch, PC (Steam)
  • Cross-platform play is not supported.
  • Players: One to two players (online play supported)
  • Languages: Japanese, English, Traditional Chinese, Simplified Chinse German, Italian, French, and Spanish support is planned.

Characters

Gon (voiced by Megumi Han)

He has high stamina and attack powers despite his height. His special attack “Jajanken”, based on the Rock-Paper-Scissors game, can deal damage at various distances. He can also use his fishing pole to pull the opponent to a preferred distance.

Killua (voiced by Mariya Ise)

He is known for his agility and speedy moves. Not only skilled at close-range attacks, he is able to speed up further with Godspeed. Utilize his speed and use Rush Combos to deal greater damage!

Leorio (voiced by Keiji Fujiwara)

He is good at long-distance attacks with a fist of Nen. Keep your distance when fighting opponents. He also has high team support-assist powers.

Kurapika (voiced by Miyuki Sawashiro)

He is skilled at using his chain to deal a long-distance attack. He also has other special, strong abilities, including “Holy Chain: Healing Thumb”, which has healing powers. Using these skills efficiently can help you achieve victory.

Hisoka (voiced by Daisuke Namikawa)

He has versatile techniques for close-range combat and long-distance attacks with his poker cards. He can use special skills such as Bungee Gum to pull the opponent closer or to keep a distance.

Netero (voiced by Banjo Ginga)

An aggressive character who always takes action voluntarily. He has mastered a number of strong skills. His “One Hundred Type Guanyin Bodhisattva” is especially stunning and extremely powerful.

Battle System

Three-versus-Three Team Battles of Nen Users. Choose your favorite Nen User characters for the three-versus-three team battle! The compatibility and order of the teammates are the keys to victory! Build the strongest team and battle for victory!

—Point

You can use Switch to change your character when the character is in crisis or is weak against the opponent! In addition, it is also possible to perform Assist attacks together with your backup teammates.

Use the Rush Button to Enjoy Combo Moves

Tap the Rush button and you can perform strong combo moves by simply hitting each attack button. Enjoy thrilling Rush Combos at ease!

Super Special Move “Aura Arts”

You can perform “Aura Arts” once the Aura Gauge is filled! Aura Arts can be activated with little Aura, but it can deal greater damage with more Aura!

—Point

Also, you can release Aura Arts together with your partner to perform Unison Arts!

Score a Combat Win with “Over Gear”

You can use “Over Gear” to upgrade the character’s power, speed, etc.! The upgrade effect will be greater when in crisis. However, Over Gear can only be used once per battle so make sure to use it wisely!


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This May, Pikmin Bloom is welcoming white and red lilies of the valley! Additionally, during this month, Pikmin with lilies of the valley blooming on their head will be stronger against mushrooms. Be sure to feed them some lily of the valley nectar before your next battle!

Throughout May, Big Flowers may occasionally bloom into plum blossoms, carnations, chrysanthemums, helleborus, cattleyas, hyacinths, sweet peas, and lilies of the valley when you plant regular red, yellow, white, or blue petals around them.

During May, fruit obtained from tackling mushrooms will give either regular, plum blossom, carnation, chrysanthemum, helleborus, cattleya, hyacinth, sweet pea, and lily of the valley nectar.

During May, Niantic will be celebrating Pikmin Bloom’s 2.5 Anniversary! As part of the celebrations, the Free Daily Gift Pack in the shop will contain petals for seasonal flowers only throughout the month. Don’t forget to redeem yours daily! Niantic will also be holding a dedicated 2.5 Anniversary event later in the month – stay tuned for details!

In May, Community Day will be held on the following dates: May 11th and 12th. Details to follow soon.


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A few days ago we reported on how the latest patch for Tomb Raider I-III Remastered removed pinup posters from Tomb Raider III. At the time we had no clue if this was done intentionally or not but now we have an official response from the game’s developers.

Aspyr have officially commented on the matter and have clarified that this was a mistake made when updating the game’s textures and the posters will be restored in the next update. You can read the full statement down below.

Thank you to the Tomb Raider community for your continued feedback and support for Tomb Raider I-III Remastered Starring Lara Croft.

In the recently released Patch 2, we made several texture and graphical updates to the HD version. As part of these updates, the posters in Sleeping With The Fishes (The Lost Artifact) were inadvertently removed in the HD version of the game.

This has been resolved and these textures will be restored in Patch 3.

[Aspyr]

There’s no word yet on when Patch 3 will go live but when it does we’ll be sure to let you know.

[aspyr]

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It’s been a notable day for Switch successor rumors, as just hours ago we heard rumblings of Nintendo’s next piece of hardware using magnets for its Joy-Con. Now we’re back with another supposed inside scoop on who Nintendo’s teaming with for what’s next.

According to Business Korea, which in turn mentions unnamed “industry sources,” Nintendo and Samsung are going buddy-buddy on the Switch’s successor. Here’s the new tidbits the article has to offer, including more talk of when the device could launch. Again, please note that this is all unconfirmed info a this time.

  • the device will incorporate a significant amount of technology from Samsung Electronics
  • this includes displays to memory and foundry services
  • could launch as early as the second half of this year
  • the parts industry has reportedly reached agreements for initial production contracts
  • the device will likely use a Tegra T239 chip from Nvidia, made using Samsung’s 7LPH process
  • high-value-added memory will also be manufactured by Samsung Electronics
  • fifth-generation V-NAND expected to be incorporated into game cards and internal memory
Thanks to Zcomuto for the heads up!

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BUNNY GARDEN has been updated to Ver. 1.0.1. You can see the patch notes for this update below.

  • Fixed a bug causing “DUMMY” to be displayed during ASMR.
  • Fixed a bug causing character models not to be displayed correctly.
  • Fixed a bug in which the menu would not return to the previous screen after selecting “Present” and “Food” from the in-store menu.
  • Fixed a bug causing certain underwear not to be selected in the “Extra” mini-game.
  • Fixed a bug causing unnecessary characters to be displayed in the dating event.
  • Fixed a bug that caused the progress to become impossible when repeatedly hitting the cell phone application icon.
  • Fixed typos.

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An update is available for SAMURAI MAIDEN. You can see the patch notes for this update below.

New costume “Durable Bath Towel” has been added.

  • It can be purchased using in-game currency.

Added “Underworld Hot Spring” to the camp background.

  • It can be changed in the options menu.

Adjusted the AI of enemy characters.


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Sky: Children of the Light has been updated to Ver. 0.25.1. You can see the patch notes for this update below.

  • The turtle is back in the Sanctuary Islands area of Daylight Prairie!
  • Resolved a bug that prevented two friends from meeting each other if they first met in a Nest, then left and tried to reenter the Nest.
  • Gave the instrument UI the space it needs on Switch Lite and iPad Mini screens.
  • Players friended through an invite code appear properly in the Friendship Constellation.
  • Brought the response radius for tapping the Constellation icon back to the area of the actual icon.
  • Fixed the same key being used to save a Nest and hug a plushie.
  • Foot bag prop can be selected when editing a Shared Space.
  • When flying straight up to then mount a prop you’ve placed, after you’re perched or seated or lying down, you’re no longer unable to move.
  • Avatar torso won’t twist in a really uncomfortable-looking way anymore when taking the Hopeful Steward’s hand in the first Revival quest.
  • Gameplay camera once again adjusts height when player sits or lies down.
  • In the settings menu, text for the “Home” button is no longer the lone bolded text.
  • No more overlapping text when viewing the Season Pass purchase screen.
  • Fixed visual errors with the Ultimate Gift outfit from Season of the Nine-Colored Deer while flying.
  • Restored the missing particle effect to the Winter Feast Snowglobe.
  • Placeables won’t stay a hypnotic albeit weird pulsing blue if a player doesn’t tap on it within 60 seconds after the on-screen placement hint appears.
  • Shared Memory recording won’t be interrupted with a text box popup after using the race course prop’s meditation pad.
  • Players can now interact with Shared Memory recordings while in Festival Tech mode.
 
Pinball FX on Nintendo Switch