GI: Mega Man has played an important role in Capcom’s catalogue for many years, but recently he’s been missing in action. Is the mascot’s absence part of a larger plan to refocus at Capcom?
CS: Change has been a constant during my six years at Capcom (vastly for the positive) but I want to be crystal clear on this point. Mega Man is a key brand for Capcom and will remain so. I don’t have any products we’ve announced publicly that I can point to and say “see, I told you” but there are “top men” (“top men”? “Yes, top men”) within Capcom thinking about the future of the brand and where it’s going. We will have official announcements in due course.
GI: Capcom appears to be placing heavy stock in its fighting games and Resident Evil. Is there any worry of oversaturating the market with these types of games?
CS: It is fair to say that Resident Evil and Street Fighter are two of our pillar franchises and as such we want to continue their success. That said, we’re aware of the risks of brand or even genre fatigue and we hope that by keeping things fresh, we can keep fans excited and minimize these risks. For example, moving from Street Fighter IV to Street Fighter X Tekken with major changes in brand and mechanics is a big deal. We’ve also taken the Resident Evil universe in a very different direction by introducing multiplayer focused, third person shooting gameplay in RE: Operation Raccoon City.