ENTERTAINMENT WEEKLY: I just completed Skyward Sword, which really makes good use of the Motion Plus controller. Can you talk a little bit about how existence of Motion Control changes the development process of these videogames?
SHIGERU MIYAMOTO: First of all, thank you for completing Skyward Sword. You probably know more than I do when it comes to the game, because the version I played was actually the prototype. The version I played through was more challenging than the version you did.
EW: You said that you had played an earlier version of Skyward Sword that was more challenging. How much more difficult was it?
SM: As the development period goes on, we get accustomed to the content and the gameplay and the riddles and whatnot. The developer is almost always thinking, “It’s too easy for me. It must be too easy for the player, as well.” The same with designing bosses: Because the developers are supposed to be very, very skillful in challenging these tough enemies, they often make the boss too tough. It’s a dilemma we always have as developers.
EW: Looking ahead, as part of the release of the Wii U, you’ll be working on Pikmin 3. Are you excited to bring that back as part of the new console?
SM: Originally, I was making Pikmin 3 would be launched on the Wii platform. Because the Wii U is capable of HD quality pictures, and will be accompanied by the subscreen on your hand. I thought that I would be able to make a Pikmin that was closer to my ideal. I am now actually enjoying myself, working on the game.
EW: Who’s your least favorite (Mario Kart) character?
SM: Toad. [Laughs]
EW: My favorite character is your least favorite character?
SM: I understand that he has some popularity. Somehow.