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ZombiU story designer discusses what elements of the game she would change

by rawmeatcowboy
27 January 2013
GN Version 4.0
“More melee weapons would be one of the first things on our list. Give me a halberd to keep those zombies back! The pickings in the Tower of London’s armory would feel like Christmas!

The cricket bat was designed to be used almost as a last resort, significant because it’s such a violent assault on your senses. Players quickly learn that it won’t save their bacon against more than one zombie at a time (either the hard way, or by listening to the Prepper). Some players depend on it entirely instead of scavenging for ammo and new gear, and these players deserve a richer melee experience.” - Gabrielle Shrager, lead writer and story design director

Well let's hope fans get to experience a richer melee outing in a sequel! I'd love to see another ZombiU title make its way out.