G: Why didn't you make a new game or a new F-Zero entry instead, given the demand from gamers?
HK: We always have a Mario Kart per console, so we wanted to make a new entry to interest more people further in the new console. But I hope that there will be a new F-Zero.
KY: I think that you too will agree that the Mario Kart universe lends itself well to the turn-arounds and the twisting of tracks linked to anti-gravity.
G: Mario Kart: Double Dash introduced an odd idea with two characters per vehicle and that could be interesting to see with the GamePad. Do you foresee tandem courses in a future entry?
HK: When we discuss what we wish to incorporate in a new Mario Kart, this idea sometimes comes on the table. For Mario Kart 7, and 8, we decided not to use it. But it's a request we hear often, so perhaps we can satisfy that desire.