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Tales producer discusses Tales of Graces F's main character design

by rawmeatcowboy
18 September 2012
GN Version 4.0
"In Graces f players can experience the protagonist’s childhood and when see him when he grows up. Every boy has an energetic spirit, an ‘I can do it’ attitude, but after maturing into an adult people have a chance to reconsider their views on life. Asbel, after growing up, considered what was important to him like family and the people he cares for.

After growing up Asbel needs to work within the environment because he needs to take over the Lord title from his father, but at the same time he dreams of becoming a knight. He feels frustrated about the choice. Everyone has this kind of situation and I want to portray that people need to decide what to hold dear to them and protect. I want to express how important it is to choose your own path and chase your dreams.

I also wanted to portray through Asbel’s storyline is when you were little you don’t care about a path or what people think about you. After you grow up you have to always think about social guidelines and expectations, which is something people may feel frustrated with. That’s what I wanted to show through Asbel’s point of view in Graces f." - Hideo Baba, producer of the Tales of series

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