First week sales of Star Fox Zero in Japan vs others in the series.— ZhugeEX (@ZhugeEX) May 3, 2016
It's clear the game hasn't performed well. pic.twitter.com/BJ2Yk1eRe2
Well, that's it for Starfox I'd wager. Damn shame as I had SF0 preordered until they announced they wouldn't be allowing for traditional controls. Went out that same day and swapped that preorder money over to Dark Souls 3.
The controls are pretty damn perfect, in my opinion. It takes time to learn them, but once you do, it's a game changer.
I doubt that's "it" for Star Fox, personally. If Nintendo is smart, they'll realize that divisive controls + divisive reboot + Wii U sales being as they are (especially in Japan) = not great sales. Miyamoto took a risk by hammering home those controls, and it didn't pay off. Nintendo's made stupider mistakes before, though. With Federation Force and Color Splash also coming this year, I'm not sure any series is "safe" anymore, lol.
How have other titles been doing in Japan? Haven't they been on a decline with console and console game sales anyway?
Well the game is just not that good it's just not the controls they're are not that good I don't have a problem with the gyro aiming I actually prefer them I just hate having to use both screens to play the game I hate double tapping the control stick left or right just to do a barrel roll I would've loved it if were on the shoulder buttons
Well, it seems like SF64 was the one game in the series that resonated the most. I'm not surprised Nintendo went for a big HD reimagining [aka I doubt it having less / different controls would've made any difference here].
Sadly for it's fans, it's most definately gonna not have a dedicated game next gen [at least] now.
Consoles aren't what they used to be in Japan and I don't think this kind of game has ever been hugely popular there.... However Splatoon did surprisingly well in Japan for a shooter so maybe Starfox really is a dud. I'm more interested to see if the West was more accepting.
What's with this guy editorializing all the time? I know Twitter's a poor medium for deep explanations, but it's kind of jarring when the image says so much more than the text.
Obviously Zero hasn't done well in Japan, but that betrays the full context that's on display here. The series has clearly been underperforming for a while and Zero--for what little it's worth--appears to be on par for the course (despite being a console game in handheld country). The only thing this data tells us about the game's reception is that it is, in fact, a Star Fox game.
1. So it did about the same as previous titles, as a ratio between software sales and install base, and better in some cases (e.g better than the handhelds).
2. The label for Star Fox Adventures is wrong. It is a GCN title, not N64.
Seems like it is about in-line with Command's first-week performance in the region, and that game was on a non-dead system with a much larger userbase. It is not like that killed the series.
That said, Command was probably a much cheaper game to make.
Considering the incredibly low installbase that the Wii U has and that japan is not very fond in home consoles, these numbers don't surprise me at all. Even the first one didn't manage to reach a million :/
Well, that's it for Starfox I'd wager.
Not unless they add Krystal back in it(And how about letting her be more than a ancillary Character or NPC) and don't screw up the aesthetics again like they did with Command. If we go by the graph(unless I am reading it wrong), SFAdv. Did best overall. What about SF64? Take a look at the 3DS version, clearly SFAdv. has held up quite well overtime, despite the shark jump. IF they redid SFAdv., Gave Krystal the role she was meant to have in the Original Dino Planet, Actually allowed you to replay the Arwing missions(they were actually pretty sweet, except there was no way to replay them once you cleared them.), kept the traditional controls, removed the shark jump(not being able to fight scales, why couldn't we fight them both?), and amped the already stellar graphics to HD(or Up?), Plus added other SF things, I can see it repeating success. Of course, that can't happen because of Rare devs(right?). SFAssult didn't do to well due to lack of ads, and they(fans) didnt' like that Namco worked on it and for whatever reason & disliked the ground missions, even though you could use the Landmaster and stuff(right?). Command didn't do well because it felt(and looked) cheaply made, despite the story paths. And that coming soon after SF643D didn't help matters; also the style they used for command was the worst. SF0 has all style, but it is tainted by a forced control scheme. I Can play SF0 right now, but I'm working on Pokken at the moment. Still need to find and play Assault.
The controls are pretty damn perfect, in my opinion. It takes time to learn them, but
Stopped reading right there.
I had SF0 preordered until they announced they wouldn't be allowing for traditional controls. Went out that same day and swapped that preorder money over to Dark Souls 3.
See that, Nintendo? We TOLD YOU this would be Exactly what would happen if you forced a control scheme. Now for the sake of all future gaming, Put in a "Plan B" port for the NX!
Miyamoto took a risk by hammering home those controls, and it didn't pay off.
Pure and utter hubris on his part. He even contemplated putting in traditional controls initially. He had it In The Bag, and let curiosity get the better of him. What did we learn? ALWAYS have an option, even if you don't think people will use it. It doesn't cost you ANYTHING that you'll potentially lose by Not having the option.
I really hope this doesn't spell the end for Starfox. I don't want it to go the way of F-
Part of me believes they just want all their scifi based IP's to just Die.
Instead of finding new and interesting ideas, or getting new devs that would excel in that field, they just put it to the slaughter on purpose and say "Well, we tried" When in fact, they did it deliberately so they don't have to deal with it again in the future. Unless, they really are THat dense.
it seems like SF64 was the one game in the series that resonated the most.
That May be because the original SF was a 3D prototype, and SF64 could be seen as the final product. But we did NOT need 3 of the same SF64 final products, we wanted something different/a sequel. And the only ones that fit that category are SFAdv. and SFAssault. They however, are not considered true sequels; though I don't entirely get how they don't consider SFAssault as a true sequel and SFAdv. is admittedly a spin of, albeit a good/different one.
However Splatoon did surprisingly well in Japan for a shooter so maybe Starfox really is a dud.
Japan likes squids though. Splatoon was also a new IP, and is more or less well handled. It could be handled much better, but it's their first outing so it has a buffer of slack that goes with it. Starfox may be a dud, for different reasons. Maybe they don't care for rail shooters like they did back in the late 90's. Maybe Dogfights are too linear, needs more military vehicles and conflict instead of just "shoot the planes". Although if Assault did that, maybe they didn't do it as polished as they should have.
I guess the point I am making is, it probably is a dud because it just feels like they are making the same game over and over. That's probably why I like SFAssualt and SFAdv. more than(Well, Not MORE than, but) SF64. Maybe they should try a San Andreas engine kind of deal. Where you can explore cities and talk to folks, stuff like that. The Dog fighting would be central, but it would definitely not feel monotonous anymore. Splatoon kind of does that, but you are limited to one tiny 'city', Splatwoon Needs to expand on that, as I mentioned, kind of like San Andreas. This isn't foreign territory to Nintendo either. They had those elements present in Super Mario Sunshine and Majora's Mask. So, something like that would make a big enough difference to get peoples attention again. It's a mainstay in Zelda, and we all know how successful they are.
wasnt Adventures on GCN????
Yes, must have been an oversight on their part.
Where's StarFox SNES?
Maybe that type of data collection wasn't easy to come by back in the early 90's. The graph still seems legit, despite it's oversights.
Oh look, a series japan doesnt like isnt doing well in japan, color me surprised.
Get back to me with the western sales then we can all freak out.
Miyamoto took a huge risk with this game, and unfortunately it didn't pay off for him, or the company. And I do agree that the game has made several errors in its approach; the reused campaign, the divisive controls, the somewhat weak presentation. And as much fun as I am having with the game now that I finally understand the controls, I still wonder how the great the game would have been without Miyamoto's input. Had they allowed Platinum to make a space shooter a'la Bayonetta's shooter sections, with their own distinct flair, and presented an original story that fleshed out the mythos, Nintendo probably would have had a hit. But, unfortunately, Miyamoto hates interjecting story of any kind, and he hates when other people make his games better than he does. Here's hoping that he only has a few years left at Nintendo so we get less games with archaic design sensibilities, and more games like Splatoon, made by people who actually understand what gamers want in modern gaming.