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Epic and Nintendo detail the process of bringing Unreal Engine 4 to Switch, share a gameplay demo

The following info comes from “Switch & Unreal: Making Game Development More Unreal”, a panel at Unreal Fest West ’17. The panel was hosted by Epic rep Takayuki Kawasaki and senior support engineer Noriaki Shinoyama. Nintendo’s Masaru Mitsuyoshi and Yusuke Fukushima were also part of the panel.

- Epic couldn’t negotiate directly with Nintendo until they established Epic Games Japan in 2009
- the Wii U released just when Epic was ending support for Unreal Engine 3, so it was a mismatch in timing
- Epic had always wanted to support Nintendo consoles, and that desire is finally realized with Switch
- Epic had been provided with development materials from Nintendo since Switch was in development & referred to as NX
- Nintendo had been receiving requests to have Unreal Engine 3 titles on Wii U, so they kept in touch with Epic
- developers were interested in using Unreal Engine 4 on Switch because that’s the era we’re in now
- Kawasaki reached out right at the time when the demand for that was high
- this lead to the two sides communicating at an early phase
- past Nintendo consoles used hardware with unique architecture, so they had to provide their own tools to developers
- Switch uses PC architecture, which makes it match up well with middleware and game engines
- this makes the Switch is more open when compared to Nintendo’s past consoles
- in a major update for UE4, if Switch was the only version delayed, there could be issues in creating games
- the version 4.15 update which made Unreal Engine 4 formally support Switch was their first goal
- Nintendo is preparing for free and individual developers to be able to develop titles for Switch
- Mitsuyoshi had been receiving requests from indie developers wanting an easier environment to release titles on
- tools are to be sold in prices lower than 50,000 yen
- corporations that have custom license agreements with Epic Games were given development tools at the end of 2016
- the free / EULA version is currently undergoing final adjustments from both Nintendo and Epic Games
- this is planned to be supported in version 4.16 (to be released around mid-May)
- support for Switch will be only provided to those who have completed registration as a Nintendo Switch Develope
- game dev Shinoyama and Fukushima showed a vehicle game demo for Switch made with the aforementioned dev kit
- in order for it to be playable on Switch, developers only need to push a button
- performance adjustments and optimizations are still required after this, the basic pace of porting is simple
- supporting local multiplayer can also be done smoothly
- Shinoyama demonstrated that he could add local multiplayer support to the vehicle game demo in just a couple of minutes
- Switch-exclusive features such as Joy-Con orientation (horizontally or vertically) are also supported
- performance settings between Switch’s TV and portable modes can be set in detail
- besides Differed and Forward Renderings, Clustered Forward Rendering can also be implemented
- the different rendering modes can be used with corresponding Switch modes
- only Switch has the selection between these three rendering modes
- Shinoyama ran a user-made game for Switch, which was Casa Barragan by Makaya Kenichi
- only the resolution was changed due to the burden caused by some objects
- the demonstration ran at 720p, but if adjusted it should be able to run at 1080p

If you'd like to see that game demonstration, you can find it in the video below.

Tags: switch

Comments

Articles like this makes the wait for E3 even harder. We might not see 20 new games or even 10, but I am sure we'll get at least 2-3 surprises. And I really want to see some devs who love to push hardware show what the Switch is capable off.

My predictions is Nintendo will announce 10 games (estimated) For the Switch. 3 will be eShop related, a couple ports, the unsurprising Mario & Sonic Olympics and/or Mario Party 11, highlights on Mario Odyssey and Xenoblade 2, and drop a surprise and a surprise teaser. One I suspect will be whatever the Mario Rabbids game is, but I feel people will "old news" it straight out the box.

This goes without saying several other companies will announce things on their own terms, which I suspect Square-Enix to do this year, but at their FF Festival later in the year (if it's FF related, which I suspect it to be).

Didn't we have a list of what we expect?

Olympics, Mario O, XC2, something ARMS and Spla2n, Retro's game, Skyrim, a Ubisoft game or maybe even two (may one be rabbids and the other Evil, please), some eShope stuff, and one (hopefully two) big as surprise (s) (for me one is Bayonetta 3).

A damn fine cup of cyberpunk from Retro would be acceptable ;)

They should also give us all their info on online before E3, so they can focus on games only with their Direct.

I was wondering why cyberpunk was a topic that apparently sparked up, didn't realize it was the same person I was responding to all morning. Sorry for the stalking. =P

I don't really know too much to expect from the Direct (especially since the new highlight reel thing the last ND did makes me wonder how many they would cover). But in terms of Nintendo controlled stuff I expect Mario & Sonic Olympics this year and Mario Party announcement later in the Fall Nintendo Direct. Ports of other multiplayer games, like Smash Bros and Pokken Tournament. A bunch of eShop news, from VC release to some exclusive information. Runner 3, Mario Odyssey, and Xenoblade 2 elaboration, with a couple surprises. I only expect Mario Rabbids, any other surprise is something I may not be able to predict.

Hehe. No stress ;)

I still am saying that 1: they will reveal the online part before E3 and let the Dirwct be fore games only. 2: they will show off more than just ONE big surprise. They are getting more aggressive now and we have been waiting wah too long for some big reveal.

I'll hold on to that until we finallh see what avtually happens.

No way they're gonna announce more 10 games.

The Switch already has too many unreleased games announced. They are gonna 2 or 3 new games we don't know about.

I am not stating all those 10 games will be 1) From Nintendo themselves, and 2) be elaborated on in extensive detail.

I mean, the Highlight reel from passed Direct just recently shown off quite a few games in rapid succession, so with eShop and reel collectively I can see about 10.

" in order for it to be playable on Switch, developers only need to push a button"
No excuses now.

Knowing software development, that's a bit of an exaggeration to be honest. I've no doubt it's easier, but it's not a switch (pardon the pun) that can be flipped.

There is actually an export to Switch button

I thought that, too, when the dev from Snake Pass said there was literally a button to export to switch. This seems to confirm what he said. And if it is that easy, then there is literally no excuse for third parties anymore.

berrix
Sun May 07 17 02:53pm
Rating: 1

There is, though, comes from the late GCN era.

"None of our games compete against Nintendo's."
"No one ever buys third party on a Nintendo console."

Literally passes the blame back onto the gamer and not themselves.

It doesn't matter how many game engines you bring out....it all comes down to the games in the end.

...But engines help to streamline the process FOR making those games. So they're pretty important.

3ds didn't support those fancy game engines as you say and yet,it has a HUGE library.

Engines exist to easily make games and port them, not to help increase the library.

Engines exist to easily make games and port them, not to help increase the library.

If games are easier to make, theoretically you would think that would increase the library as well.

Key word being theoretically, because as you've said, 3rd parties are no sure thing for Nintendo.

But thw Switch DOES support it which makes games easier to make and port, thus potentitially increase the library.

That's good news. I'm excited over UE4, despite having had a lukewarm opinion over UE3 back in the day. There's a lot of good tech in UE4 from what I remember and it has the potential to make that tech standard.

And hey, the Metroid Prime games ran on a modified UE2, so maybe we'll see something on that front?

"Epic couldn’t negotiate directly with Nintendo until they established Epic Games Japan in 2009"

......why?

t27duck
Mon May 08 17 09:20pm
(Updated 1 time)

All through the Wii days, devs couldn't make games WiiWare games on the Shop Channel unless they had a physical office in Japan. I can't recall if Sony required this as well back in the day.

EDIT: FWIW I believe devs could get around this issue by having a publisher based in Japan publish their game.

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