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Nintendo talks Switch third party support, 3DS Vs. Switch, mobile games, VR lacking in fun

by rawmeatcowboy
03 November 2017
GN Version 5.0

The following comes from an Engadget interview with Reggie Fils-Aime...

On third party support for Switch

"We worked with the big developers to give them technical support. For the independent-developer community, we had support from Unity and Unreal. That was critical in terms of enabling them to take their content and bring it on to our system. I think also what these developers saw was that Nintendo can help them from a discovery standpoint a variety of different ways. It's not only through our e-shop, it's through the news feature on the Nintendo Switch. [...] We're providing, if you will, a total opportunity, a large and growing install base, easy development tools, and ability to get the word out, and that's working."

On 3DS Vs. Switch

"For Nintendo Switch, it really is about a big-game experience. Odyssey is a big game, there's a lot to do, as you've experienced. Breath of the Wild is a big game. ... The 3DS is my machine. As I talk with consumers, that's what they relayed back to me, 'This is my machine. I play my games. It's my little getaway.' And then mobile, mobile is the true snack of entertainment. When you've got a couple minutes to spare, it's there in your pocket."

On mobile support

"Our Pokemon business for Nintendo 3DS had a huge surge last year [after the release of Pokemon Go], culminating with the launch of Pokemon Sun, Pokemon Moon. I do think [Mario Run] started to drive some excitement for the next Super Mario experience."

On VR support

"Our [Nintendo 64] controller was the first to include a joystick. The DS was the first mass-market consumer-electronics device with a touchscreen. We constantly push the edge on technology. But for us, technology needs to be fun. ... We want the technology in our devices to enable a social experience. Accelerometers were not in the lexicon until it was in a Wii remote and you're playing Wii Sports. So fun, social, mass market are the elements for us. We brought augmented reality to the marketplace with Nintendo 3DS. We made it fun, we made it social. With VR, again, we just continue to put it up against those standards. For us, it's not quite there yet."

[Link]
 
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