NIS announces Disgaea remake for the 15th anniversary, coming this summer

While it is uncertain that the project is coming to Nintendo Switch, we shouldn't be surprised if so. The success of Disgaea 5 Complete opened the door for more content from the company after all!

Categories: Media, Consoles
Tags: switch


I'm tired of remakes. There's just way too many being made. Instead, why not just group them in compilations and focus on just making new entries to the series or making brand new games altogether.

Aren't remakes handled by outside companies or smaller teams, allowing the main teams to focus on new games? And I'd assume a compilation would limit their potential profit; what makes more money, many old games sold together for one discount price, or many remakes sold separately at full price?

This is exactly why I don't understand all the vitriol for ports/remakes. They're not stopping new games from being made at all, and in 90% of the cases they're handled by other people, leaving the main team free to work on new projects.
Ultimately they just expand the potential audience for these games, and they cost just a small fraction of the original budget, so what's with all the hate?
If a person doesn't want them they just shouldn't buy them and that's it.

They slow down new games coming out. For example, if Capcom didn't keep pumping out a steady stream of remakes, then they'd actually need to make new games to earn money and stay in business. They also pad out release schedules so the companies feel less incentive to make many new games. Not every title needs to be AAAAAAA.

They also clutter the shelves and it just looks bad. For example, imagine if the switch library was 85% remakes. It totally devalues the useless system.

Old games = low requirements, so if few new games are being made it might also be an alarming indication of lack of developer support. Ports are basically shovelware, regardless of how awesome the game was originally. Luckily, Nintendo itself isn't porting a bunch of old...oh, wait.

While they are fillers, if they didn't get made it wouldn't mean new titles would've just magically popped up in their place.
Basically every new system over the last few generations has relied to bigger or lesser extent on ports/remakes to pad out their early lifespan without being a detriment to their success. The PS4 and 3DS got a lot of hate for their first few years for being supposedly nothing but a "PS3/N64 remake machine".
As for Nintendo's case, you have to remember that nobody bought the Wii U, so for the vast majority of people getting a Switch all those Wii U ports are new games, and Nintendo nor any dev on their right mind would leave those titles to rot when they still have an audience.

Magic? No, probably not, but when you have a blank release calendar, just slot in some remakes and presto, drought over! It really is a way for companies to buy time.

For those of us who played the games already, seeing the same game come out FIVE times can be kind of, what's the word? Boring? Exasperating?

So now you're encouraging remakes/rereleases? Gee, thanks.

Again, we don't need AAAAAAA titles all the time. It's okay for companies to try smaller titles like Endless Ocean or Go Vacation.

Thu Jan 18 18 06:03pm
(Updated 1 time)

I don't buy games that I already own. It's a waste of money.
It's pretty clear there's a market for remakes and rereleases no matter how you look at it however, and companies will keep that market in mind as long as it makes money. Smaller titles still happen all the time, and to pretend they don't is just oblivious.

Without all these remakes, Cacpcom would have gone under some time ago, looking at the "success" of their recent new games.

fred duck
Thu Jan 18 18 02:56pm
Rating: 1 (Updated 1 time)

...what makes more money, many old games sold together for one discount price, or many remakes sold separately at full price?

Why the hell would I care? Do I work for a video game company? No, I'm a potential customer. They should be offering some kind of value, not "we added a new five-minute level. That makes it totally worth buying all over again at full price even though it only cost us a tiny fraction of the money to develop an actual new game."

I wish more people would get burned out from all the excessive re-releasing and remaking but the problem is this industry is always full of new people, so they've got new suckers to flog these hugely marked up things to.

Whether you care or not doesn't really matter... in the end, game makers are a business, and regardless of how charitable they may be, making money will always be a priority, and remakes are easy money.

the problem is this industry is always full of new people, so they've got new suckers to flog these hugely marked up things to.

You say that like there isn't a huge number of people who already own a game and played it thoroughly who would totally pay full price to play it again on a newer system with various improvements... seriously, it's not just the newcomers who buy the remakes; a lot of gaming veterans like the idea of an updated classic.

fred duck
Sat Jan 20 18 07:40pm
Rating: 1 (Updated 1 time)

Of course they're easy money. That's why I hate them. Gamers handsomely reward companies for doing piss all and of course, that just encourages them to do even less.

Updated, as in totally remade GameCube Resident Evil style, is perhaps justified (although it rewrites history) but Nintendo pooped out Windwaker HD at full price and no sane person would argue that was worth it. WW (GC) was even totally playable on Wii thanks to backwards compatibility, so it's not like some forgotten gem.

Even so, I firmly believe that companies should simply leave old games alone. Things change and so what was exciting and new feels old and clunky. For example, people have been moaning about Resident Evil's "tank-style controls" for years now. Would people then want to play the original? Have you gone back to play it recently? In your memory, it was probably dark and gritty like the GC version. In reality, it's a very brightly-coloured game.

Companies also have a bad habit of changing stuff. A lot of times, the staff are different or simply forget what they were thinking originally. The music in Super Mario Bros. world 1-2, for example, has a different time signature in Super Mario All-Stars because Kondo (I think he worked on it) forgot what it was originally. Other times, it's for technical reasons like they totally changed the physics in the crash bandicoot remakes. Sometimes it's legal. For example, I believe they had to redo all the voices in the Silent Hill HD collection because they couldn't get clearance from at least one actor. Duck Tales Remastered has some brand new tutorial sequences because modern playtesters didn't even think there might be secrets to hunt for. The opening German narration in Castlevania: Rondo of Blood was changed to someone else reading the same German passage, for reasons unknown.

Other times, they change stuff because they feel like it. Perhaps you remember when Lucas came out with Star Wars Special Edition and people didn't like the changes because they affected the characters, amongst other things? In the case of movies, it's pretty easy to get ahold of the original (theatrical) versions in most cases but then there are a lot of films that have only ever been released in pan-and-scan; the original aspect ratio version is just completely absent. "Fried Green Tomatoes" is only available as the extended version in any format past video tape. Whilst some extended versions are good, some, like The Blue Brothers, are miserable. For games, the originals are pretty much forgotten and ignored by newer gamers as a result.

Many games were designed with the controller in mind. The LEgend of Zelda Ocarina of Time or Sin an Punishment just aren't the same with a Classic Controller. What about No More Heroes? Is Zombi the same experience as Zombi U?

(newly inserted paragraph)

Or, there's even too much forward thinking. Mercury Stream's masterpiece, Castlevania Lords of Shadow Mirror of Fate, plays badly on 3DS because it wasn't designed for 3DS. They eventually released an HD version, which is what they'd planned all along. Similarly, One Piece Unlimited World Red was "originally" a 3DS game but somehow had no 3D...the reason again being that it was actually designed to be a console game, not a handheld one. Compromises in the name of porting? Yeah, I'm not going to applaud that.

(end insertion)

In any case, if you were originally exposed to the new version, say "Transformers: The Movie," then you would have totally the wrong idea about how it really was. Or to go back to games, there are any number of shoddy "remasters" that leave newcomers wondering why on earth the games had been popular in the first place.

Remakes and re-releases suck. Period.

The LEgend of Zelda Ocarina of Time or Sin an Punishment just aren't the same with a Classic Controller.

In what way is an N64 controller the superior control method for S&P? Does it improve handling? Make easier segments more challenging? Open up scoring opportunities, perhaps?

Yeesh, two typos in the same sentence. Thanks for quoting that and saving it forever and ever, Megs. ~_~;

Anyway...if you look at pages 16 and 17 in the manual, you can see there are two different ways to hold the controller. Right position is left hand for Z Trigger + 3D Stick, right hand for R Trigger, C-buttons, and A. Left position is left hand for L Trigger and D-pad, right hand for 3D stick, Z Trigger, and A.

I believe I've even heard of two players sharing a controller. That's one of the major downsides to emulation. You usually lose the original controllers.

As for making it easier, I guess that depends on how good you were with an N64 controller and whether you'd been playing Mario Party. :P

Kudos for reading (or skimming) through my comments and finding something to ask about.

YEAHHHHHHHHHHHHHHHHHHH! I loved Disgaea 5 but I don't have a ps2 so this could be great for me if it comes to the switch.

You don't need a ps2.

2003's Disgaea: Hour of Darkness (ps2) was re-released as 2006's Disgaea: Afternoon of Darkness (psp), then ported to Nintendo DS as 2008's Disgaea DS, and most recently appeared as 2016's Disgaea PC (windows).

Or, you could buy a ps2 disc and play it on your computer via emulation.

So, who here would rather have a new game instead of a fifth version of the first Disgaea game?

And what if people don't have or want those systems? I don't know how much it all costs, but would going you're suggested route be any more cost effective than buying a port/remake? Not to mention not everyone wants to drag out their old hardware to play an old and possibly dated game when they could have a modernized version of the game on their current system of choice.

fred duck
Thu Jan 18 18 08:36pm
(Updated 1 time)

I wasn't suggesting that ROCKYEAHH rush out and buy a ps2. However, ROCKYEAHH and other people reading this thread might own or be thinking about buying a psp, DS, or PC in future. They may not have been aware that other versions of the first game existed. I wasn't suggesting anyone run out and buy a system for that.

Old and possibly dated game? From 2016? How are they planning to modernise it?

Old and possibly dated game? From 2016? How are they planning to modernise it?

Oh I'm sure they can find a way...

In any case, you need to remember there's a hardcore console base that wants PC games on their consoles... even if a modern PC version exists, there's going to be those who would rather have it on a modern gaming system. Same is true for console owners; just because they have an old system doesn't mean they want to play a new game (well, new to them anyways) on an older piece of hardware.

The only one of those that I have is a PC so I may play it on that. Smile And a new game would be better.

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