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Octopath Traveler devs talk inspiration, desire to revisit the golden era of RPGs, Octopath being a spiritual success to FFVI, and more

by rawmeatcowboy
05 July 2018
GN Version 5.0

The producer and composer on Octopath Traveler have shared some new details on the title, which we've broken down into bulletpoints below.

- both devs grew up during the golden era of SNES JRPGs
- the producer has been trying to make a game like Octopath Traveler for years, and was finally given the green light to do so
- if Bravely was a spiritual successor of FFV, Octopath has been developed as a spiritual successor of FFVI
- the producer wanted to work on a new IP with a strong visual style that players would enjoy
- the original demo for the game was full pixel art, but the team decided they wanted to spruce things up with modern visuals
- the composer didn't know where to adapt to the global audience or keep his own style
- he asked himself what Nobuo Uematsu would do in the same situation and therefore he finally decided to keep his own style
- Octopath's OST is influenced by his love of classical music
- Bach and music from films were noted as inspiration
- the first demo has been downloaded 1.5 millions times
- reaction to the demo was overwhelmingly positive, even more so in Europe than in Japan.
- the target demo was gamers in their 30s and 40s who were seeking the same great feelings they had in the Golden RPG era
- they felt that the Switch was the perfect platform for that with its ability to play an hour in bed before sleeping

[Link]