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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Inazuma Eleven Ares - tons of details about basic gameplay mechanics, plus scanning in toys, and more

by rawmeatcowboy
14 July 2018
GN Version 5.0


Check out more screens here

- talk to your manager to scout players
- you need to fulfill specific conditions in order to convince a player to join your team
- there are lines “linking” the various players
- these allow you to see at a glance where the other players are, and who you can send the ball to
- select the pass course and determine the timing of your pass
- when you’ve passed the ball to another player, the camera automatically switches to them
- uses a command system when the player with the ball comes into contact with an opponent
- you then have a few seconds to make a decision, which might look something like the following:

Y button: go left
A button: go right
X button: use a Hissatsu technique

- User interface breakdown:

Top left corner: Asuto’s stats with element (in his case, Fire), gender (male), his position (FW), his GP and TP, and his base power (128)
Top right corner: Haizaki’s stats with element (in his case, Wind), gender (male), his position (FW), his GP and TP, and his base power (117)
Top center: element chart. Fire > Wind > Water > Earth > Fire > etc.
Bottom right corner: “map” of the field.

- perform a “press” in order to try and get the ball back, but the outcome depends on the total power
- if your player’s power is higher than their opponent, they can take the ball back
- you can perform a line press or a circle press to try and get the ball back
- choose both the type of shot you take for the goal and its trajectory.
- goals depend on the game situation, the timing of your shot, and the individual ability of the players involved
- Hissatsu Techniques are special moves you can pull off in order to take the upper hand during a match
- there are 4 different kids of Hissatsu Techniques:

Shoot: Hissatsu Techniques to use when trying to score. Example: Spectrum Magna;
Offense: Hissatsu Techniques to use during a command battle. Example: Ice Arrow (Kouri no Ya);
Defense: Hissatsu Techniques to use when trying to get the ball back. Example: Rensa The Wall;
Keeper: Hissatsu Techniques to use to block enemy shoots. Example: Royal Shield (Ooke no Tate).

- link the Eleven Band and scan the Eleven Licence toys in order to enjoy various benefits
- every day you accumulate energy via the Eleven Band by moving around
- you can then send it to the game once a day
- depending on the amount of energy transferred, you can get either XP or Nekketsu Points
- by entering a specific code on the Eleven Band, you can get and transfer “SP Tokkun Power” (lit. Special Training Power)
- this allows you to get useful items in-game
- with the Eleven Licence, it allows you to get either XP or Nekketsu Points
- you can scan up to 3 Eleven Licences a day
- if you scan an Eleven Licence corresponding to the bonus theme, you get a bonus
- “Nekketsu Points" are points that you need to acquire Hissatsu Techniques, items, accessories, and more
- they can also be required for special training and practice matches

[Link]