Dear Reader:
Luigi's Mansion 3 new info breakdown (moves, modes, and more)
Want some more details on what's old and what's new in Luigi's Mansion 3? Check out the info round-up below!
- Dark Moon’s mission structure has been replaced with a more traditional free-flowing approach
- use the Poltergust to make propellers spin to raise or lower elevators
- the Dark Light returns, which you can shine on invisible objects to make them appear
- use the Burst move to blow enemies away
- shoot a plunger to tug things open/away or pull them down
- when you're catching a ghost, a meter starts filling.
- when it's full, press the A button to activate a new move called Slam
- you can slam ghosts into the floor, into other ghosts, and in all different directions to wear them out
- there's tons of secret doors, bonus treasure rooms and more
- Gooigi can walk through spikes and deploy the same vacuuming abilities as Luigi
- a second player can control Gooigi
- Nintendo and Next Level are aware of criticisms about ghosts in Dark Moon not being as unique as in the original
- Luigi's Mansion 3 will feature similar ghosts to Dark Moon, as well as more unique ghosts as well
- multiplayer takes place in “Scarescraper” mode that challenges players to clear various challenges floor by floor
- there are 10 floors to clear, and a 10-floor run will take 30 minutes
- this mode supports solo play, but can be played by as many as eight people, using four Switch systems