Mega Man Zero/ZX Legacy Collection off-screen footage, plus info on voicework, worries of lag, and more

Lots of good, one potential bad

Mega Man Zero/ZX Legacy Collection was on display at PAX West, which is where the videos above came from. These videos also provide us with some new details on the game, as well as a potential concern.

First up, we've learned that there are two voiceover options in the collection. You can go with the original voices as heard in the games' original releases, or audio "mastered" audio that comes straight from the voice recordings. When it comes to the actual words being said, ZX will have the original Japanese voices regardless of settings, and Advent sticks to the English dub with no option to change it.

As you know, Mega Man ZX and ZX Advent appeared on the DS, which had a second screen. This will be replicated on the Switch via using the right stick, which lets you access the content that appeared on those second screens.

As for things that aren't confirmed, there's one good and one bad. On the good side of things, it seems like all of these titles might actually be included in one game card for Switch. People were instantly concerned when they saw a collection from Capcom, as they worried some games would be download and others would come on the game card. If the way the games were presented at PAX West indicates what to expect, then we should be getting all games on the game card, as Mega Man Zero/ZX Legacy Collection is basically one "game" that gives you access to all the titles.

On the bad side of things, there's some worry about potential lag in the Switch version. I want to stress that this is not confirmed in any way, shape, or form. While what you see in the image above certainly shows lag, that could have something to do with the TV itself, or the game still being in development. Don't get worried yet, but it's something to keep an eye on. We'll reach out to Capcom for comment on the matter.


Technically, playing it on an HD television will already cause a small amount of lag; video games made nowadays either compensate for that by predicting or by lowering its difficulty such that you can always react in time.

The key thing, however, is that HD lag is small but consistent. You press a button or move the control stick (or move the controller or whatever else), and you'll see the game react after that exact amount of time, every time. When it's consistent, you mentally get used to it after a short time. What makes lag infuriating, for most people, is inconsistent lag. Play SSBB online and your character could react after 0.02 seconds or well over a second later, and timing becomes meaningless.

That being said, I know the Mega Man X and Mega Man Zero games predate games being built for HD, and even the smallest amount of input lag can seriously mess you up. After all, that's why some retro gamers will play these games only on CRT televisions. The lag inherent in HD systems is too much.

Tue Sep 03 19 09:49am
Rating: 2

That is an intolerable amount of input lag, I seriously hope someone just forgot to correctly configure the TV's post processing.

If this is inherent to the game, then I guess Crapcom strikes again.

Yeah, like I can feel a few frames of extra lag in a 60fps game, but that's like half a second of lag. Even the least sensitive people will be frustratingly aware.


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