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Kill la Kill the Game: IF's Version 1.04 update detailed, new promo video released

Nudist Beach incoming!
by rawmeatcowboy
01 October 2019
GN Version 5.0

Kill la Kill the Game: IF is getting an update to Version 1.04. We don't have a release date for the patch on Switch yet, but we do have full notes on what the update includes. You can read those details below.

■New Contents
- Added new playable character, "Nudist Beach D.T.R"
*Playable in all versus modes and Gallery mode.

■Balance changes
- Changed the algorithmn on certain ways ranking orders are displayed.
- Adjusted the actions of each characters.

■Character balance changes details:
■Universal Balance changes
- Fixed an issue where the reduction of hitstun for attacks after surpassing the limit value of 300
does not function as intended upon the hitback off a ground bounce.

■Ryuko Matoi (Single-blade)
- Short Range Deathblow
→ Made it easier to connect the shockwaves when used at the edge of a stage
by adjusting the area of effect of the shockwaves.

■Ira Gamagoori
- Short Range Deathblow
→ Changed the hitback of the throw finisher of the whip variant.

■Houka Inumuta
- Ground Camoflaged Long Range attack 3
→ Fixed an issue where the cube and clone attacks do not spawn correctly.

■Nui Harime
- Homing Dash
→ Changed the cancel routes to either Long Range or Short Range
attacks according to the attack limit value now.
- Homing Dash
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1N attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1 horizontal attack
→ Fixed an issue where further cancels do not function as intended
if the first one was canceled quickly into Ground Short Range 2 attack.
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
- Ground Short Range 1 vertical attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
→ Changed the cancel timing of the finisher route to be after landing, depending on the attack limit value now.
- Ground Short Range 3 vertical attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
→ Adjusted hitbacks during combo
- Aerial Short Range 1 attack
→ Changed the cancel route to Short Range attacks according to the attack limit value now.
→ Allows cancelling to another Short Range attack even when whiffed.
- Aerial Short Range 2 attack
→ Fixed an issue where Nui cannot correctly cancel out of the dive depending on the height.
- Dash Short Range attack
→ When converted to the finisher route due to reaching attack limit value,
EN
now changed to be non-cancellable upon ground roll or bounce back.
- Ground Long Range 1 attack (converted off Short Range attacks)
→ Unified all damage and hitbacks regardless of where they hit.
- Ground Long Range 2 attack
→ Prolonged the stagger time.
- Aerial Long Range 2 attack
→ Adjusted hitbacks of the clones
→ Reduced damage of the clones (100x2 ⇒ 60x2)
- Dash Long Range attack
→ Now sends opponent rolling off even when hit at extreme close proximity.

■Ryuko Matoi (Dual-wield)
- Aerial Scissors-form Long Range Attack
→ Changed shockwave hit count to 1 hit.
→ Made it easier to connect the shockwaves when used at the edge of a stage
by adjusting the area of effect of the shockwave.

[Link]
 
Pinball FX on Nintendo Switch