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Kill la Kill the Game: IF updated to Version 1.20

Mako Mankanshoku joins the game
by rawmeatcowboy
19 December 2019
GN Version 5.0

Kill la Kill the Game: IF has been updated to Version 1.20, which adds in Mako Mankanshoku, and makes a bunch of other tweaks. Check out the full patch notes below.

New Contents

Added new playable character, “Mako Mankanshoku.”
*Playable in all versus modes and Gallery mode.

Balance changes

Adjusted the actions of each characters.
Fixed a bug where displayed damage values weren’t added for some moves.

Character balance changes details:

Universal Balance changes

Fixed a bug where SP gauge spenders could sometimes be used even when the SP gauge was not quite full enough.
Fixed a bug where in training mode, enemies hit by certain attacks would go through damage animations after their position was reset.
Fixed camera issues in training mode and tutorial mode

Ryuko Matoi (Single-blade)

Long-range dash
Long-range ground attack
Ground break
Air break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Time up defeat
Character size adjusted.

Satsuki Kiryuin (Single-blade)

Long-range ground attack
Long-range air
Ground break
Ground break attack
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Long-range ground attack
Added 25 to the limit value when the limit value was 200 or less with Ketsui Lv1 or higher. In addition,
attacks other than mash cancels can now be chained under the circumstances above.
Close-range ground 1 vert
Adjusted the timing for long-range cancels.
Close-range air attack
Adjusted Ketsui Lv 1 and higher movement and close-range attack collision detection.
Close-range special
Fixed a bug where characters would move toward the center of the stage before the last attack after hit animations.
Time up defeat
Character size adjusted.

Ira Gamagoor

Close-range special (Whip throw finish)
Fixed a bug where if the target’s limit value was 0, an attack would not change the limit value.
Time up defeat
Character size adjusted.

Uzu Sanageyama

Action camera
Adjusted camera behavior when Sanageyama is close to the screen.
Break attack
Fixed a bug where pursuit dash inputs were not registered during guard breaks and counter hits.
Close-range air 1
The cancel route into a break was changed into a dash break.
Fixed the cancel route during counter hits so that it is the same as during normal hits.

Nonon Jakuzure

Concussion shot
Changed the timing so that when equipped, the shot fires at the start the action when performing a pursuit dash.
Added horizontal tracking when the equipped shot is fired.
Ground break
Long-range special
Long-range super
Special break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Time up defeat
Character size adjusted.

Houka Inumuta

Close-range ground cloak 2
Close-range ground cloak 3
Close-range air cloak
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Long-range ground cloak 1
Long-range ground cloak 2
Long-range air cloak
Fixed a bug where bunshin attacks would not activate when the target blocks the cube.
Fixed an animation but with bunshin attacks.
Air cloak break
Adjusted behavior for close-range air attacks after pursuit hits.
Special break
Super break
Damage is now displayed along with hit count during demo animations.

Ragyo Kiryuin

Special break
Super break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Time up defeat
Character size adjusted.

Nui Harime

Close-range air 2
Dash break
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.

Ryuko Matoi (Dual-wield)

Close-range ground form 2
Long-range ground form 1
Long-range ground form 1
Long-range air form
Long-range special 2
Long-range special 3
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.

Satsuki Kiryuin (Dual-wield)

Air break
Long-range special
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
Air step cancel
Fixed a bug where an update to increase attack power by 50% was not implemented correctly.
Time up defeat
Character size adjusted.
Nudist Beach D.T.R
Close-range ground 2 horiz
Close-range air 2
Fixed a bug where if the target’s limit value was 0, further attacks would not change the limit value.
All long-range attacks
Additional damage from accumulated sticky shots now increases the combo count.
The amount of accumulated sticky shots to deal additional damage adds up each time.
However, at Ketsui Lv1 or higher, this count is reset.
The amount of sticky shot hits are counted separately for Ketsui Lv0 and Ketsui Lv1 and higher.
Close-range super
Accumulated sticky shot hits are now reset after the animation is complete.

[Link]
 
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