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Sir Eatsalot devs say bringing their game to Switch was 'surprisingly easy'

No problem, sir
by rawmeatcowboy
11 January 2020
GN Version 5.0

Behind the Stone is the team behind Sir Eatsalot, the adventure platformer that recently saw release on Switch. In an interview with SwitchIndieFix, the team talks about the process of bringing the game over to Switch, and how smooth the whole thing went.

Yes, we used Unity. And yeah, it was surprisingly easy to port it to the Switch. I guess it wasn’t that difficult because Nintend Switch is, (strictly technically speaking) the more powerful console in terms of specs (CPU, GPU) which means, by default our game performed better. We optimized the shit out of Sir Eatsalot for the Vita, we did everything we could with our knowledge back then. Our goal was to have a fluent 60FPS experience on the Vita, but we just couldn’t do it. It’s running 30FPS, although there is a specific spot in the game where it even drops to like 24/25…and it drives me nuts

But with the Switch. Boom. 60 FPS, without any need to change.

The “difficult” things to change were the Input and the whole SaveLoad-System. Every platform has their own internal way of doing things and you HAVE to use these systems. So to answer which was the easier platform: Switch, but of course this experience is kinda skewed since the bulk of production was already done and we didn’t have to change tons of stuff.

[Link]
 
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