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260 matches since our March 2022 relaunch. For older content, check the GN Archive.

Capcom has announced a new Capcom Showcase is coming June 12th with a 36 minute runtime.

We don’t know what games will be focused on specifically but if any Nintendo related announcements are made we’ll report on them here!


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Grasshopper Manufacture, developers behind the cult classic No More Heroes series have announced that they will be announcing “something” for their 25th anniversary as a mysterious countdown website has appeared.

Originally this announcement was set to be revealed on June 9th but has recently been pushed back to June 15th.

We feel it’s important to stress how vague Grasshopper is being about this announcement, we’re not even too sure it’s a game as they simply refer to it as ‘something”.

When the announcement drops and if it’s Nintendo related we’ll be sure to let you know.


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If you haven’t heard, Kudzu is a new indie game on Kickstarter being developed for the original Game Boy, inspired by other Game Boy classics like Pokémon and the Legend of Zelda.

Recently, the game hit a major funding milestone which adds a fishing minigame to the final release and the developers reached out to us to share the news with you!

You can read up on everything you need to know about Kudzu down below…

Kudzu: A Plant-Fueled Adventure Reaches Funding Milestone and Unlocks Fishing Mini Game

[Pittsburgh, PA] May 30th, 2023 — In a remarkable display of support and enthusiasm from the gaming community, Kudzu, the highly anticipated non-linear adventure game developed by Pie For Breakfast and published by Mega Cat Studios, has surpassed its initial funding goal in just over 12 hours on Kickstarter. Not stopping there, the campaign continued to thrive, raising over $22,000 within the first five days, unlocking the first stretch goal: a thrilling Fishing Mini Game.

Kudzu tells the captivating tale of Max, the apprentice gardener, embarking on a courageous mission to rescue his mentor, Zoen, from the clutches of a world-eating plant. Players will find themselves entangled in a web of danger as they navigate through a kudzu field teeming with perilous creatures, including venomous snakes, pesky bugs, hostile flowers, and an array of other hazards.

With a myriad of captivating features, Kudzu promises to deliver an immersive experience like no other:

Explore Diverse Environments: Traverse ruined fields, enchanting gardens, mysterious forests, lavish villas, and much more, each brimming with secrets and surprises.

Master Gardening Tools: Wield a variety of gardening tools, such as the machete, hoe, and rake, to clear your path and overcome obstacles blocking your way.

Uncover a Cast of Eccentric Characters: Encounter a host of weird and helpful characters on your journey, each with their own unique stories and contributions to your quest.

Confront Monstrous Foes: Engage in intense battles against twisted creatures lurking within the kudzu, including snakes, giant bugs, living plants, and other horrifying monstrosities.

Harness the Power of Kudzu: Learn to manage the kudzu itself, utilizing its unique properties to solve treacherous puzzles and embark on engaging side quests.

Epic Boss Battles: Prepare yourself for challenging encounters with eight epic bosses, each guarding their own part of the kudzu maze.

Unravel the Kudzu’s Secrets: Delve into the depths of the kudzu maze to uncover the true origins of this enigmatic plant. Is it merely an invasive species run amok, or is something far more sinister at play?

The overwhelming support from the Kickstarter community has shown that gamers are hungry for the unique blend of adventure, strategy, and botanical mysteries that Kudzu offers. The successful unlocking of the Fishing Mini Game stretch goal is just the beginning of the lush and expansive world awaiting players.

“We’re ecstatic to see such an incredible response to Kudzu on Kickstarter,” says Mina Figueroa, Marketing Lead at Mega Cat Studios. “The funds raised will allow us to enhance the game further, and the Fishing Mini Game is just a taste of the exciting content we have in store for our players. We aim to add more content and with a little luck, bring the game to Nintendo Switch and release the game in color! We’re incredibly grateful to our backers for their trust and support as we continue to bring Kudzu to life.”

With the campaign in full swing, the developers invite gaming enthusiasts and adventure seekers alike to join the journey. Kudzu promises to transport players to a world where danger lurks beneath every leaf and mysteries thrive amidst the tendrils of a voracious plant.

[PR Email]

If this has intrigued you on the game you can check out Kudzu’s Kickstarter page at the link below, there are two stretch goals that have yet to be met including a Nintendo Switch version at $45,000 and a color version at $65,000!

We’ll also include a link to a competition you can enter to win a free prototype of the game!

[PR E-mail, Kickstarter]

Nidra, the next DLC character for Them’s Fightin’ Herds has been announced and will be released this summer. Like past DLC fighter, she will come with a new stage and lobby avatar.

You can watch the full trailer above and we will let you know Nidra’s release date when it is announced.


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Nintendo have never been quiet about their distaste for illegal emulation but following the leak of The Legend of Zelda: Tears of the Kingdom Nintendo have been cracking down harder on non-official emulation.

As you can see in the Tweet above the Dolphin emulator’s release on Steam has been indefinitely postponed due to Nintendo issuing a DMCA to the steam page. The Dolphin emulator is most famous for allowing emulation of Gamecube and Wii titles, a service Nintendo is currently not offering outside of a few select titles.

The Dolphin Team says they are currently examining their options and will offer a more detailed response sometime down the road, we will of course keep let you know when that happens.


Super Smash Character Reviews: Link

Taming the wilds of the Battlefield!

23 May 2023
by jmaldonado 1
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Welcome Back to GoNintendo’s Smash Fighter Review Series, where we look at Smash Ultimate’s massive roster and see how well these beloved characters made the jump. If you missed our debut episode on Mario, we highly suggest checking it out, as we explain the rules of our grading system in further depth than we will here.

In celebration of the release of The Legend of Zelda: Tears of the Kingdom, today’s episode brings us to the other heavy hitter of Nintendo’s first party line-up – The Hero of Time/Twilight/Wild and whatever other noun you feel like tossing in there – Link!


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Nintendo is back with more “Nintendo Switch My Way” ads this time showcasing a classic title and new release. Above is the ad for Super Smash Bros. Ultimate and below is the new ad for The Legend of Zelda: Tears of the Kingdom.


WayForward have announced that a new update for River City Girls 2 is coming soon. You can read all the details in the Tweet above.

The Patch still needs to be approved by all companies in all regions so the release date is till pending but we will let you know when it drops and all the adjustments the patch notes detail.


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After being leaked last month the LEGO PAC-MAN arcade cabinet has officially been announced, you can watch the announcement video in the tweet above.

This set costs $269.99 comes with 2,651 pieces and features a light-up coin slot, moveable pieces, and a minifigure complete with smaller scale cabinet for them to play!

If you want to see more pictures of the product follow the link below.


Modus Games launched God of Rock on Switch recently, unleashing a stacked setlist of energetic tracks that players will need to master to perform devastating combos in musical matches against other fighters. Today also brings us a new soundtrack sample video showcasing the ‘Mangled Morse Code’ song from Tyson Wernli. You can give that tune a listen above.

Think you have what it takes to defeat the most talented artists in the universe? Now’s your chance to test your skills, as attendees of this weekend’s Holiday Matsuri event can get their hands on a new playable demo. Holiday Matsuri is an anime, gaming, cosplay and pop culture convention that takes place in Orlando, Florida.

Face off against your opponents as one of the universe’s greatest talents, and with the power of your righteous beats, blast them into orbit. You and your enemy will engage in a match just like in any other fighting game, but the actual battle will be driven by rhythm game mechanics. Follow the prompts scrolling across the screen, spurred on by music that’s been dictated by the stage and characters selected, to unleash attacks on your foe.

As battles continue and health bars wear down, the beat will pick up. Keep up with the music, or your attacks will miss their mark. In these fights, the one who loses their groove first will be the one to fall. Special and Ultra attacks must be utilized to their fullest extent to take control of the fight. You’re not a background musician - you’re the lead artist.


Did You Know Gaming deep dives into Russias's bizzare and unofficial Pokédex

Ever wondered the political views of your favorite Pokémon?

22 May 2023
by jmaldonado 0

Did You Know Gaming is back with another Pokémon deep dive, this time into the incredibly bizarre and unofficial Russian Pokédex.

From Diglett bombing cars with loud alarms to Meowth’s wicked political schemes these books on the original 151 paint the world of Pokémon in a much different light to anything we’ve seen before or since.

While this may seem like a bizarre topic for DYKG to cover, this book was actually the main way many Russian kids learned about the Pokémon outside of what was presented in the games. Obviously, as time went on official translations came, but that doesn’t change the fact that these books hold important historic significance to Russian Pokémon fans.

The video, which is linked above, goes into further detail on the circumstances that birthed this bizarre piece of Pokémon history and if you’re in need of a good laugh we highly suggest giving it a watch.


Nintendo has posted an Accolades Trailer for the Legend of Zelda: Tears of the Kingdom and unsurprisingly it’s chock full of all the great reviews the newest Zelda release has garnered. You can watch the full video above.


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Otomate have dated the release of 4 new Otome titles coming to Nintendo Switch

9 R.I.P., a new IP, releases on June 29th, 2023.

Spade no Kuni no Alice ~Wonderful Black World~ releases on August 3rd, 2023.

Cupid Parasite: Sweet and Spicy Darling releases on September 9th, 2023.

Wand of Fortune R2 FD: Epilogue For You releases on September 14th, 2023.

In addition, character trailers have been released for 9 R.I.P. on Otomate’s YouTube Channel, they’re all in Japanese and will be linked below.


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A new update for Bramble: The Mountain King is now live on Switch, you can read the full patch notes below.

Patch Notes:

-Increased performance in Skogsrå level

-Increased performance in Tuva

-Small performance increase across entire game

-Reduced pop-in throughout entire game

-Fixed frame drop during Skogsrå bossfight

-Fixed some textures not loading in correctly

-Fixed an issue where the game sometimes would not save, and upon resuming the game after closing it down the player’s progress would only be in Nearby Forest

-Fixed an issue where the main menu would receive input while fading in, and the “New Game” button would be auto-focused. This would make players accidentally press the “New Game” button while the menu is fading in. Now, the menu should not be intractable during the fade-in, and the “Continue” button should be auto-focused instead if the player has a save file with progress

-Improved the visibility of the hidden planks in the swamp by increasing the emissivity of the material

[merge games]

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A second hotfix foe Have a Nice Death is now live, you can read the full patch notes below.

QUALITY of DEATH IMPROVEMENTS

  • New entries in workerguide:
  • => The effects (get a curse to unlock),
  • => The Thing in the Fridge (use the fridge in breakroom to unlock)
  • Changed some entries in workerguide Tutorial for better understanding.
  • Most of the curses have a better and understandable description
  • Added icons to keywords
  • Added correct icons to effects
  • Tooltip on curses: when you choose a curse, a tooltip will display the value of your current statistics and the one you will have by taking the curse
  • Changed Patrice/PumpQuinn dialog about Prismium
  • Changed Patrice/PumpQuinn dialog (shorter) about GPE difficulty in lobby
  • Changed GPE difficulty workerguide unlocking condition: Talk to Patrice about that in lobby OR open the GPE menu
  • Changed food item lore description in Italic
  • The conditions to unlock worker guide entries (description 2 and 3) are now explained
  • Added etter feedbacks when selecting a contract with Jocelyn
  • Now weapons in training room could be sorted by rarity

BALANCING

  • Add a new modifier to the difficulty system to rebalance the change to Injuries done by enemies. At Crisis 4, enemy should now deal the same amount of injuries they did at launch
  • Now crisis give points when dying (Default = 15 points, Crisis X = 500) to encourage people playing in Crisis modes.

ENEMIES

Harakola

-> Changed the movement of the basic attack. Now, itl moves less during the first hit.

Will Hung

-> Add Feedback to strongest attack

Heisenberg

-> Changed Spinning Kick Movement Curve -> Added visual feedback when launching attack

Waldo

-> Fix a collider during several attacks that hit further than intended

Catherine Imamura

-> Fix a collider during an attack that hit further than intended -> Change color of attack feedback to make it more easily distinguishable

Final Boss

-> Cape and spell not removed against life phase 3 now -> In phase 3, the boss starts with more HP 2000>2500 -> Starting Crisis XIII, the boss deletes Curses and weapons

WEAPONS

Parasol 1.0

-> Changed cancellation of ground combo attacks. Should be way more responsive

Void Rift

-> Changed the delay of the spell, making it hit earlier

CURSES

  • Added many new icon to curses Status on player
  • Added new curses to upgrade the effects:“Transfer”, “Counterparty”, Life Insurance”, “Inflation”.
  • Moved the curses “(Very) Irritable Boss Syndrome”, “(Really) Irritable Boss Syndrome”, “(Very, very) Irritable Boss Syndrome”, “Imposing Scythe”, “Noble Scythe” to Blue Tree
  • Moved the curses : “Polish”, “Sharpen”, “Hone” to green tree.
  • Buffed several Periodic Curses to make them trigger faster

BUG FIXED

  • Missing items in the Shop.
  • “Dig Your Own Grave” curse doesn’t work properly.
  • In the save selection menu, “Game Time” indicator does not increment.
  • With the red curse “No Brakes” activated: if the player gets hit while attacking with a weapon, the hit animation is played and the one for the attack is canceled BUT the player still finishes his movement.
  • In some Intriguing floors, teleportation doesn’t work if damage taken during corner triggers.
  • If the player gets a second weapon with the same status than the one equipped, the second weapon will not trigger the status.
  • Every time the player starts the game, the loading time of reaching the first breakroom is much longer than normal.
  • An asset of a car in the Natural Disasters Department is clipping when the camera zooms in or zooms out. The issue is notable during the arenas.
  • The Control room transformation cannot be used.
  • The run timer does not take into account the last chunk where the player died (also happens if he wins the run).
  • A malus curse may appear bugged if the player has already too many of them.
  • The spell Wishtorm’sound doesn’t have good timing.
  • Rarely, a curse tree can be too long for the menu, because of the possibility to get multiple high rank curses.
  • The “bubble” dialogs allow the player to move around. If the player leaves the dialog area without completing it, the sound that is turned down at the beginning of the dialog is not turned up.
  • If the players use the fast-forward during the ending cinematic of Major Pliskhan, two issues appear:During the explosion screen, a white fadeout appears, then the same picture re-appears.The player can control Death during the cinematic.
  • No SFX when the player is healed in the Breakroom by the Easy mode modifier.
  • There is no SFX on the slam attack of Brad in difficulty mode Crisis XIII.
  • Death slips after a victory in an arena (overlapping animation problem).
  • In the Control room, when the player transforms the scythe “Sickles’ ‘ to “War Sickles’ ‘,it will use many Prismium if the player has more than one.
  • Some entries in the codex are missing when loading a save from an older version of the game.
  • The mini moskitos do not die when hitting the player if he gets damage at the same time, leading to the enemies staying stuck on the player.
  • The dive’s animation of crows is played too soon regarding the attack’s behavior.
  • When the player chooses a contract to Jocelyn then cancels it, the contracts are rerolled.
  • The timer doesn’t stop when the player is choosing a level in the elevator.
  • Sickles damage buff on dash is only calculated once even on multiple stacks.
  • Some projectiles from Infuse status don’t appear.
  • Jabelin weapon breaks the player’s controls when used to leave the training room.
  • Using the space bar doesn’t fast forward the credits.
  • When the player is far enough from Camille Flage (Thanager) to let her walk for a long time, she may “slide” (the animation is frozen) to the player until being in attack’s range.
  • The Player is able to pass through some doors in the Natural Disasters Department.
  • Spells that track enemies sometimes lose their focus.
  • “Morthral Enemy”curse targeting issue during Mr. Gordon Grimes fight.
  • Enemy projectiles won’t destroy and get stuck against colliders.
  • Can’t rebind the left and down inputs in the options
  • Some quests that weren’t trigger are now accessible: The Rumor
  • First dialog of the quest about Pumpquinn’s school bag coming back after finishing the quest.
  • Some duo random dialogs have some missing speaker or wrong NPC spawned.
  • Some issues with the fridge UI in Breakroom
  • Health upgrades and weapons appear against Imamura if taking the boss elevator
  • Secret rooms map icons showing even when the room is not open
  • The same pickable lore item could be found in the same floor
  • Some images from the worker guide were too pixelized or blurred
  • Easier to reach the max number of the soul counter (acceleration of display speed)

KNOWN BUGS

  • Sometimes, the invocation of the Ulcermonner not appear. It leads to the arena staying locked, even the security does not trigger. The issue occurs more often when you hit the enemy with the kunai and the curse “Infuse: lightning strike” while he summons.

REMINDER

Some crashes may occur with Integrated graphics (GPU built into the processor), particularly Intel.

[Have a Nice Death]