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Arc System Works has released the Uzuki “The Black Monger” DLC for UNDER NIGHT IN-BIRTH II Sys:Celes. You can purchase Uzuki for $4.99 by herself or as part of the game’s season pass for $9.99, which comes with 3 DLC characters total (including Uzuki).

Every bit as monstrous on the inside as she is elegant on the outside, Uzuki leverages her skeleton’s long reaching “Horror Action”, horrific minions, unpredictable and technical combos, and a bizarre yet varied skill and power set for destructive attacks against opponents.

Along with the addition of Uzuki, the new Patch 1.10 update has been implemented. This update brings new Network Mode features as well as additional customization items.

In addition, the UNDER NIGHT IN-BIRTH II Sys:Celes Standard Edition is currently on sale at $24.99 (50% off) and the Deluxe Edition, which comes with DLC, is currently at $41.99 (40% off).

[arcsystemworks, PR E-mail]

San Diego Comic Con is in full swing and companies from all over are taking the stage to show off what they’ve been cooking. This includes NetherRealm Studios, who have announced the next wave of DLC for Mortal Kombat 1 entitled “Khaos Reigns”.

We got a look at the coming character lineup in the DLC’s official artwork as seen above. Noob Saibot, Sektor, and Cyrax return from previous MK entries while Ghostface, Conan, and T-1000 add to the series’ ever growing roster of crossover characters.

Stay tuned for more news on Mortal Kombat 1 and it’s DLC as it develops.


A new trailer for the DLC has been released that you can watch above. We also have confirmation that Khaos Reigns will launch on September 24th, 2024 on Nintendo Switch.

Khaos Reigns will include new story chapters and the second Kombat Pack. Returning characters Noob Saibot, Sektor, and Cyrax will be available upon the expansions launch with crossover characters T-1000, Ghostface, and Conan to come at a later date.

Pre-ordering the DLC will also net you four new costumes which you can see below.

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It was also announced that Animalities will also be returning to the game as part of a free update available to all players whether you purchase Khaos Reigns or not.

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Stay tuned for more news on Mortal Kombat 1 and it’s DLC as it develops.


MARS 2120 is releasing soon and with a development time spanning five years one must imagine the game experienced a number of changes. Typically players don’t get to see the scope and effort the developers went through to release the game but today, that isn’t the case.

QUByte Interactive have shared the above video peeling back the curtain and showing how the game progressed behind the scenes. Showcasing how one of the game’s boss fights evolved from sketches on paper to the finished product. As a fan of games and the stories of their development it’s always a treat to see how the magic is made.

MARS 2120 releases on Nintendo Switch August 1st, 2024.


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New “Tiny Melties” figures based on NieR Automata’s 2B and 9S have just been announced. These figures portray the characters in a chibi art style and is themed after melting ice cream, a perfect companion for the summer heat!

These figures will be available at Sega Plaza locations throughout Japan as prizes starting July 26th, so you may have to do some importing if you want to bring the pair home. We’ll keep you posted if these figures will become available to international audiences.


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Unfortunately, the Moonstone Island Switch release has been met with a bevy of bugs. Thankfully, the team have detailed in a Reddit thread the bugs they know about and are intending to fix in a new patch that should drop sometime before the end of July.

Listed below is all the known bugs and glitches in the Switch release of the game that should hopefully be fixed soon.

Bugs, Issues, & Glitches

  • Holos don’t appear as different colours, although the shimmer effect is still there
  • Game freezes after opening a chest
  • Some animations freeze
  • Gates are one-way
  • Some rocks can’t be smashed in the mines
  • Sometimes, using the glider can result in the player sliding across the screen with no animation
  • The goddess statue daily gift is not “random” and may only give you moonstones
  • Controller rumbles and won’t stop
  • Loom designs displaying incorrectly — the bottom-right pixel is missing from the design when placed down
  • Objects (including house, chests, and Spirits) despawn and don’t reappear
  • Invisible walls
  • Spirits sometimes become “invisible”
  • Fish can’t be caught after the fishing minigame
  • Debug code appears in red at the top of a screen
  • Medallion disappears from tool wheel
  • Villager sprites stop moving
  • The Magic Man’s card shop sometimes freezes
  • Overlapping textboxes when talking to Magic Man
  • Lag in the Spirit Barn when you have lots of Spirits (or sometimes just because)
  • Spirits gifted to NPCs not appearing
  • Goddess statue sometimes does not give gifts
[Moonstone Island]

In the aforementioned Reddit thread, the developers ask any players experiencing bugs or glitches NOT on this list to report them to Raw Fury. So if you have the Switch release of the game and have been noticing some issues please report using the link down below!

We will keep you posted for when the patch goes live.


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It’s Monster Hunter’s 20th Anniversary and Capcom have announced some new merch that fans will want to hunt down. The first is the above plushies based on the series’ beloved palico. These “surreal” figures stand 60 cm ( or about 24 inches) tall and come in a cream and grey colors.

These plushies will be available in Capcom-operated arcades in Japan starting July 27th, meaning you’ll probably have to do some importing if you want to add these furry friends to your collection.

That’s not all however as Capcom have announced the reintroduction of the Monster Hunter healing potions.

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As you can see above, these are collectible bottles made to resemble the recovery potions used in game. The bottles are heat and cold resistant and can hold a capacity of 500 ml (about 17 ounces). Similarly to the plushies, these bottle will only be available in Capcom amusement stores in late July.

We will keep you posted on if any new Monster Hunter Merch is announced or if Capcom intends to bring these items to the west.


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Dead by Daylight has announced that cross-progression for the game is now live. By linking a BHVR account players can now transfer their rewards and DLC across platforms, the team has also shared a handy how-to guide and FAQ to answer all your burning questions.

The team have also shared a handy graphic detailing what specific content can be shared across each platform that you can see below.

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As you can see, the Nintendo Switch version has some restrictions on cross-progression that other platforms do not have. Below is snippets of the aforementioned FAQ that explain what some of the Switch’s restrictions are.

I have Dead by Daylight on Nintendo Switch, can I share progression and DLCs on other platforms now?

Cross-Progression for the Nintendo Switch will function slightly differently than across other platforms in the following ways:

  • Purchased Auric Cells are not able to be shared
  • Purchased DLC can be shared from other Platforms to the Nintendo Switch, but players cannot share from the Switch to other Platforms.

My accounts have different amounts of in-game currencies, what is going to happen to them?

Once your account(s) are synced, you will get a new wallet, which will store an accumulated total of all the Auric Cells you own on your account(s) except for Nintendo Switch. You will be able to access this shared wallet on any of the Cross-Progression enabled platforms you play on.

For Nintendo Switch, Auric Cells will stay with the platform account and cannot be shared.

However, Bloodpoints, Iridescent Shards, and Rift Fragments will be accumulated and shared across all platforms.

If the accumulated total of Bloodpoints exceeds the maximum amount of 2,000,000, you will not be able to earn them from trials, Daily Challenges, and Archives.

Why am I unable to sync one of my platforms?

We highly recommend players boot the game on the latest version before enabling Cross-Progression, in order to facilitate the syncing process.

Please note: This is a mandatory requirement for players on Nintendo Switch. The game will need to be updated and launched before you can begin setting up Cross-Progression on your account.

[Dead by Daylight]

Once again, the above answers are only in relation to the Nintendo Switch version of the game. If you have more general questions about Dead by Daylight’s cross-progression update we highly suggest referring to the FAQ as linked above.


Square Enix have been releasing new screenshots of Dragon Quest III HD-2D Remake and we’ve gathered them all up to share with you. A gallery of all the newly released screenshots is available down below for your viewing pleasure.

In Dragon Quest III HD-2D Remake, experience the chronological beginning of the Erdrick Trilogy storyline in this remake of the original RPG classic, now with vibrant HD-2D visuals and an expanded narrative! Set out on an epic fantasy adventure as The Hero to save the world from the dark forces of the evil Archfiend, Baramos. Travel through a vast world full of towns, dungeons and caves to explore, meet a cast of lively characters and fight ferocious monsters in modernized turn-based battles.

Dragon Quest III HD-2D Remake releases on Nintendo Switch November 14th, 2024.


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Good Smile Company and Max Factory have announced that their latest NieR: Automata 2B figure has finished the prototype phase and is releasing in 2025. It will come to Japan first in May of that year and releasing to the rest of the world sometime in Q4.

The figure stands at about 11 inches tall and is 1/7 scale. It will cost ¥31,000 or $177.99 and comes with additional parts that allow you to display 2B with or without her eye coverings.

You can check out a gallery of images of the figure provided by Good Smile Company down below.


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While the fantastical fun of Mario Kart is mostly limited to the whacky world of Super Mario there are times when the beloved kart racers burns rubber into our reality. The most famous example of this is the various tracks from Mario Kart Tour and the Mario Kart 8 Deluxe Booster Course Pass that take place in real world city locations like Tokyo or Vancouver, but it doesn’t end there. The real-world influence actually started in Mario Kart Wii on one of the game’s most famous and fantastical tracks, Rainbow Road.

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While it might not be the first feature of the track that comes to mind, this game’s version of Rainbow Road floats over a depiction of our Earth. This isn’t even the only instance of this, as Mario Kart 8’s own Rainbow Road also floats over a realistic depiction of the Earth. This then begs the question, where above the world do these Rainbow Roads take place? Well we have an answer coming courtesy of beloved Mario series fan blog, Super Mario Broth.

As you can see above, Wii’s version of Rainbow Road seems to float high above the skies of Canada and Greenland, while Mario Kart 8’s Rainbow Road soars gracefully atop the Mediterranean Sea. Rather interestingly, the Booster Course Pass version of Wii Rainbow Road reuses the sky box of 8’s Rainbow Road effectively moving Wii Rainbow Road from Canada to the Mediterranean.

That’s not all though, as another fan (@SB2749) chimed in with the real world location of Mario Kart Tour’s version of Wii Rainbow Road. The enigmatic track has somehow moved yet again to being above eastern Asia and Japan in the mobile game.

As for why Nintendo decided to bring Rainbow Road to the real world in the first place, if I had to guess it was a reuse of assets. Both Mario Kart Wii and 8 featured online play and the graphics for this mode showcased a globe of the Earth signifying the worldwide reach Mario Kart players could now expereince.

Given the fact that Rainbow Road has always been depicted as taking place high above the clouds it makes sense to reuse these Earth assets to make each game’s version of Rainbow Road feel bigger than ever. Who knows, maybe this “tradition” will continue when we finally see the next Mario Kart, whenever it comes.


To say The Legend of Zelda: Ocarina of Time is an influential game would be an understatement. Not only does it’s sphere of influence expand all across gaming but into other forms of media as well, one such example comes from Rebecca Sugar, creator of Cartoon Network’s “Steven Universe” and “Steven Universe Future”.

In the TikTok posted above, Sugar responds to a fan question asking how the classic N64 title influenced her own show. Sugar explains that one of the big inspirations was how the game’s Gerudo characters (Ganondorf, Nabooru, Twinrova, ext.) incorporated gemstones into their character designs, something that Steven Universe would take and run with.

Sugar also mentions how this design aesthetic influenced their work on Cartoon Network’s “Adventure Time” as the character of Flame Princess was also designed with this gem-encrusted aesthetic in mind.

It really goes to show how a game’s influence isn’t limited to just it’s gameplay. A game’s art, music, story, and characters can inspire people from all walks of life and all different fields without ever needing to pick up a controller. While Ocarina of Time still stands tall in the gaming zeitgeist for it’s gameplay innovations it also can’t be overstated how much the land of Hyrule itself inspires fans all these years later.

[TikTok]

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PM Studios have announced that Zarc Attack’s retro, sci-fi, boomer-shooter Exophobia will still be releasing digitally on all platforms July 23rd. Unfortunately, they’ve also announced that the physical version of the game has seen a delay to August 20th.

While no reason is given for the delay collectors should take heart that they’ll only have to wait an additional month for the physical release. If you want to find out more on Exophobia you can read an overview provided by PM Studios down below.

Dive into the heart-pounding action of Exophobia, the newest first-person shooter paying homage to the classics while carving out its own legacy with Metroidvania-style action. In Exophobia, players navigate the twisted corridors of a crashed human spaceship, now a breeding ground for alien nightmares. With each step, the threat intensifies, but so does the arsenal at your disposal.

Features:

  • 🛸 Non-Stop Action: Battle through relentless hordes of aliens with a variety of weapons and tactics at your fingertips.
  • 💥 Progressive Power: Grow stronger with each encounter, unlocking powerful weapon upgrades and game-changing powerups.
  • 🕹️ Retro Aesthetics: Immerse yourself in a game that captures the essence of old-school shooters with modern twists for a fresh and exhilarating experience.

Exophobia, is not just a game; it’s a journey back to the roots of the shooter genre, reimagined for today’s gaming landscape. Whether you’re a seasoned veteran or new to the scene, Exophobia, offers a challenge that will test your skills and reflexes, all while delivering an adrenaline-fueled narrative that keeps you on the edge of your seat.

[PM Studios]
[PR E-mail]

All Idols from the Splatoon series unite for a massive interview

Squid sisters that cut deep and are off the hook!

12 July 2024
by jmaldonado 0
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There are many things to love about the Splatoon series but one of the biggest is it’s dedication to world building. Nintendo is committed to showcasing the world of Splatoon existing beyond the parameters of what we see in the games and one of the big ways they do this is through in-character interviews.

While idol groups The Squid Sisters, Off the Hook, and Deep Cut have all settled down for individual interviews in the past; today Nintendo has released a special interview with all the groups! This marks the first time we get to see an interaction between all these characters at once, even if it’s not in game that’s something worth celebrating.

Ever wanted to know how relations between Inkopolis and the Splatlands have developed after Splatoon 3? Want to hear Marina and Big Man geek out over music production? Curious if all three groups will ever collab on a song together? If the answer to any of those questions was “yes” click the link below to check out the full interview!


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The latest episode of the NieR: Automata anime includes a reference to a special boss fight from the game in it’s alternate ending skit.

For those unaware, since the NieR games themselves are famous for the many alternate endings available to the player the anime incorporates some of these endings as bonus skits. One such ending is a pretty meta boss fight with former Square Enix CEO Yosuke Matsuda and not only was this referenced in the anime but expanded to include the current Square Enix CEO; Takashi Kiryu.

The skit showcases puppet versions of 2B and 9S fighting in an arena before being confronted by the dual CEOs. After they descend, a text box appears that states that the YoRHa forces and all of humanity were wiped out by the big bosses.

You can watch the full ending skit below.


Nintendo KYOTO have announced that NEKADO produced Nishijin ties are being added to their merch lineup. These ties come in two colors and designs, the red tie displays silhouettes of iconic Nintendo characters while the Navy ties features famous logos and icons from Nintendo’s many series.

While these ties are exclusive to the Japanese Nintendo Store we’ll include all the images down below for you to peruse at your leisure. We’ll keep you updated if news of these snazzy ties ever coming west drops.