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TERAVIT has been updated to Ver. 001.89 on Nintendo Switch. You can see the full patch notes for this latest update below.
New Additions & Changes
Added the feature “Gimmick Copy Tool,” which allows players to copy certain gimmicks and place them in other locations.
The “Gimmick Copy Tool” has the following functions:
- Copying specific gimmicks
- Placing copied gimmicks
- Loading previously copied gimmicks
The following gimmicks can be copied with the item “Gimmick Copy Tool”:
- Event Editor
- Map Pins
- Launch Rings
- Mode Items, Vehicles, Monster/Animal Spawners
- Information Boards
- Conversation, Craft, Clerk NPCs
- BGM Speakers
- Teleport Portal
- Various Gacha Machines
- Treasure Chests
- Bulletin Boards
- Various Markers
- Skin Shops
- Moving Assets
In the Build Mode inventory, the order of “Tools/Gimmick” items has been changed to accommodate the addition of new tools.
Bugs Fixed
- Fixed the issue where an error occurred and players couldn’t withdraw an item after registering it through “Registering Item For Purchase”.
- Fixed an issue where, when creating a World, if the player left without saving, a dialog saying “Failed to synchronize World Data” would be displayed.
- Fixed an issue where selecting buttons such as time change in cursor mode would cause cursor mode to be deselected when playing in Build Mode with a gamepad.
- Fixed an issue where when touching a temporary spawn point after completing an achievement would sometimes not work.
- Fixed an issue in the Event Editor where the “!” mark was not displayed when a certain appearance was selected.
A micropatch has been released for Omega Strikers on Nintendo Switch. You can see the patch notes for this micropatch below.
SYSTEM CHANGES
New Gameplay Rule
We’ve heard your feedback on this one. We’re reverting the “ability cooldown from striking the core” change that came with the Season 3 update. The original goal was to add additional gameplay depth by giving players the opportunity to make more dynamic decisions around what to do with the Core once they have possession. However, it’s become apparent that this new rule has negatively impacted game pacing and promoted some unhealthy play patterns.
- Hitting the CORE with an ability will continue to reset your STRIKE cooldown (once per ability cast).
- Hitting the CORE with strike now reduces your ability cooldowns (Removed)
Maps and Modes
Ranked
- We’re aware of the issue of not displaying which team is 1st pick in the draft order.
- We’re exploring some solutions to see if we can amend this in a future patch.
STRIKERS
Atlas
The weight of the world is proving a little much for Atlas. We’re increasing the uptime of his ranged tools to compensate him.
- Astral Projection [PRIMARY]
- Cooldown :: 9s → 8.5s
Finii
Finii was kinda bad, now she will be good?
Base Stats
- Speed :: 460 → 470
- Power :: 90 → 95
Kai
Goalie Kai is running circles around the competition, we’re bumping his cooldowns a touch to give the rest of the cast some breathing room. As much as Kai probably dislikes that.
- Barrage [PRIMARY]
- Cooldown :: 11s → 12s
- Giga Blast [SPECIAL]
- Cooldown :: 20s → 22s
Mako
Mako’s struggling to find her footing this patch. With this change she may knock some other players off their footing too, so I guess that makes them even?
- Perfect Pitch [PRIMARY]
- Projectile Base PvP Damage and Knockback :: 100 (+50% Power) → 105 (+52.5% Power)
- i.e. Fully charged player hit with no Awakenings :: 310 → 326
- Projectile Base Core Knockback :: 1180 (+100% Power) → 1190 (+105% Power)
- i.e. Fully Charged Core hit with no Awakenings :: 1613 → 1632
Octavia
Reverting this preemptive nerf on Octavia. She did not need it. Sorry Octy.
- Flow State [SECONDARY]
- Cooldown :: 20s → 18s
X
X got way too buff way too fast this patch… what’s his diet anyway? We are stepping and hitting him with some immediate action from us.
- Bell Ringer [PRIMARY]
- Cooldown :: 8s → 10s
- Bull Rush [SECONDARY]
- PvP Damage and Knockback :: 210 (+105% Power) → 190 (+95% Power)
- Core Knockback :: 1385 (+202.5% Power) → 1360 (+190% Power)
- X Strike [SPECIAL EMPOWERED STRIKE]
- Strike Diameter :: 325 → 315
AWAKENINGS
Might of the Colossus
The Colossus was a bit more mighty than we intended.
- Power per 1% Size :: 1 → 0.75
Stinger
I’m allergic to bees :(
Normal hit burn :: 10% → 9% Light hit burn :: 3.33% → 3%
Reptile Remedy
This remedy wasn’t able to keep up with the damage, we’re increasing its healing powers with some new ingredients.
- Missing health heal per second :: 3% → 4.5%
Quick Strike
Since we’re removing the strike CD change, we’re reverting the Quick Strike nerf that was affected by it.
- Strike Cooldown Reduction:: 15% → 20%
- Energy gain :: 2 → 1
Team17 has announced that the ‘Speed Golf’ update for Golf With Your Friends is now live. This update adds support for a new Speed Golf mode, as well as a plethora of improvements and fixes.
You can find the complete patch notes for this update below:
NEW FEATURES!
- Speed is king in the brand new Speed Golf mode! Take your positions on the starting line and race to the hole to claim first place. Speed Golf is available to play online or offline on any course, including all workshop content! Speed Golf can even be experienced in teams play for an all new team racing experience.
- New game setting options are now available for Speed Golf players. Race to the hole in an anything goes ruleset where only time matters, or add time penalties for every stroke taken to reward both speed and accuracy.
- All courses have been turbo charged with brand new Turbo Charge Boosters! Passing through boosters allow you to reach speeds and take routes never before possible.
- Turbo Charge Boosters are also now available to use in the Level Editor in order to turbo charge your own creations!
- Sometimes slowing down is the best way to speed up. The new handbrake feature allows you to slow your roll, opening up new ways for you to save yourself valuable seconds, or you know, just save yourself.
- The brand new “Critical Hit” pack is now available featuring 10 new cosmetic items based on the spoils of a particularly fruitful party’s campaign. This pack includes 4 Hats, 2 Floaties, 2 Trails and 2 Stickers.
QUALITY OF LIFE FIXES!
All Platforms:
- Fixed an issue where the wrong course could be loaded if players joined an online lobby while other players are in practice mode or the mode menu.
- Fixed a bug where player names were not censored in the in-game score feed during multiplayer gameplay regardless of swear filter settings.
- Fixed a problem where the Teams selection list could overlay the Controlled Disconnection message if triggered concurrently.
- [Hotseat] Fixed an issue where the next player’s turn could start before the previous player’s turn had ended in Hotseat mode.
- Various other minor improvements and bug fixes.
Switch:
- Fixed a bug where the “Arcade” sticker was overexposed in gameplay and on the customisation menu.
Fate/Samurai Remnant has been updated to Ver. 1.2.1 on Nintendo Switch. You can see the patch notes for this update below.
- Fixed an issue that caused unintended behavior under certain conditions.
Previous Ver. Patch Notes (1.2.0):
- Added compatibility with the Additional Episode 2 “Record’s Fragment: Yagyu Sword Chronicles” featured in the Season Pass.
- You can now show unread items only in the Logbook.
- You can now display related entries in the Logbook.
- You can now view the completion rate for each category in the Logbook.
- Added new Mounting effects.
- You can now discard Mountings while out exploring.
- You can now check whether you have completed a Digression by referring to the corresponding icon on the Edo Map.
- Added “Showdown: Fencing Fracas” and “Showdown: Ogre and Warrior” to Battle Recollections unlocked after clearing Chapter 5.
- You can now acquire skills by automatically consuming Skill Jewels when you do not have enough skill points.
- Fixed an issue that caused the game to stop responding when a certain condition was met.
- Other bug fixes and improvements.
Octopath Traveler has returned to the Nintendo eShop. This news follows the game being digitally delisted last month due to the publishing rights being swapped over from Nintendo to Square Enix. If you haven’t purchased the award-winning RPG and are interested in checking it out, you can now do so once again via the eShop.
G-MODE has announced that they’re bringing the ATLUS-developed action RPG Persona 3 Aigis: The First Mission to the Switch as a G-MODE Archives+ title. No release date has been shared just yet. The original Aigis: The First Mission launched for mobile devices in 2007.
This work features Aigis who appeared in Persona 3 (released in 2006) as the main character. A 3D action RPG distributed on feature phones as a side story.
The story takes place in 1999 at the Kirijo Ergonomics Institute in Yakushima. When the Type 7 Aigis arrives on the island, an incident occurs during a training exercise. The past story of Aigis, which was never told in the main story of Persona 3, is now revealed…
In addition to original characters, characters that appeared in the main story also appear! Additionally, the familiar “Persona” system from the series is still alive and well in this game. Raise Aigis’ level, strengthen her equipment, and conquer the shadows that appear on the island.
The latest Japanese sales data has come in via Famitsu, giving us a look at what the best-selling games for the last week were, alongside the usual hardware sales. First up, let’s take a look at the top software for April 8th to 14th, 2024.
- [NSW] Utakata no Uchronia (Broccoli, 04/11/24) – 11,553 (NEW)
- [NSW] Mario Kart 8 Deluxe (Nintendo, 04/28/17) – 11,247 (5,792,910)
- [NSW] Princess Peach: Showtime! (Nintendo, 03/22/24) – 10,736 (135,168)
- [NSW] Super Mario Bros. Wonder (Nintendo, 10/20/23) – 8,881 (1,822,526)
- [NSW] Nintendo Switch Sports (Nintendo, 04/29/22) – 7,962 (1,314,142)
- [PS5] Rise of the Ronin (SIE, 03/22/24) – 6,985 (103,850)
- [NSW] Minecraft (Microsoft, 06/21/18) – 5,848 (3,496,869)
- [NSW] Splatoon 3 (Nintendo, 09/09/22) – 5,729 (4,276,628)
- [NSW] Animal Crossing: New Horizons (Nintendo, 03/20/20) – 5,342 (7,740,635)
- [NSW] It Takes Two (Electronic Arts, 12/08/22) – 4,832 (38,379)
Next, let’s check out how hardware sales went for the week.
- Switch OLED Model – 58,336 (7,072,502)
- PlayStation 5 – 16,455 (4,749,726)
- Switch Lite – 7,114 (5,810,067)
- Switch – 5,763 (19,769,043)
- PlayStation 5 Digital Edition – 4,486 (755,754)
- Xbox Series X – 1,873 (265,990)
- Xbox Series S – 743 (307,859)
- PlayStation 4 – 41 (7,925,487)
The next batch of weekly releases for the Switch eShop is here! As usual, there’s a huge list of titles coming to the platform, with both small and large releases to pique your interest. Take a look at the full list for Europe for the week of April 18th, 2024 below.
- 4 in a Row
- Aery: Cyber City
- Alchemy Pipes Puzzle
- Archer 3D: Bow Shooting Range
- ArcRunner
- A Tale of Paper: Refolded
- Color Road
- Cryptrio
- Dream Tactics
- Eggconsole Hydlide II PC-8801
- Epic Dumpster Bear 1.5DX: Dumpster Fire Rebirth
- Evil God Korone
- Exploration Adventures
- Farmyard Haven
- Grounded
- Ikki Unite
- King Krieg Survivors
- Lunar Axe
- Make It Fly
- Mars Assault: 3D Shooter
- nBlocks: Unblock Your Creativity
- Offroad Jeep Quest: Mountain Trails
- Overdelivery: Delivery Simulator
- Park Them All
- Perfect Knife
- Planet of Lana
- Pretty Girls Escape Plus
- Ready, Steady, Ship
- Reigns: Beyond
- Rose & Camellia Collection
- Sagres
- Scheming Through the Zombie Apocalypse Ep2: Caged
- Sokobalien
- Sokobound Express
- Sticky Business
- Stitch
- Stone Age: Digital Edition
- The Mildew Children
- Tongue Tale
- Trackline Express
- Unboxing: Idle Factory Simulator
- ZooKeeper
Fire Emblem Heroes, Animal Crossing: Pocket Camp, Pokémon Master EX, and Pokémon Café ReMix have all received a content update. Check out the full details for each game below via perfectly-nintendo.com.
Fire Emblem Heroes
- [Events] The latest Binding Worlds event is now over. Heroes encountered during the event can still be recruited using Otherworld Bond. Also, anyone who participated can claim the following as reward: Hero Feather x500 (available until May 18th)
- [Events] The latest Summoner Duels S event is now live (available until April 22nd)
- [Summoning] A new Summoning Focus is now live: Heroes with Savior Skills. It features the following Heroes: Fjorm (Ice Ascendant), Anankos (Seething Silence), and Rhea (Immaculate One) (available until May 3rd)
- [Story Maps] A new Tactics Drills map is now available: Songstress and Villager (Skill Studies) (no end date)
Animal Crossing: Pocket Camp
- [Cookies] A returning Fortune Cookie and related set of Stamp Trade rewards are now available: Raymond’s scholar cookie, Beardo’s sleuth cookie, Leopold’s wizard cookie, Queenie’s mystic cookie (available until April 21st)
Pokémon Masters EX
- [Events] The latest Trainer Files event re-run, Kanto Elite Four Part 1, is now live (available until May 4th)
- [Missions] A new set of Event Missions is now available: Kanto Elite Four Part 1 (available until May 4th)
- [Scout] The following Sync Pairs are now availabla via Super Spotlight Variety Scout: Lance & Dragonair, Lorelei & Cloyster, Agatha & Arbok, and Bruno & Onix (available until May 4th, with Ticket Scout running until May 11th)
The next batch of weekly releases for the Switch eShop is here! As usual, there’s a huge list of titles coming to the platform, with both small and large releases to pique your interest. Take a look at the full list for North America for the week of April 18th, 2024 below.
- Grounded Fully Yoked Edition
- Planet of Lana
- Sticky Business
- stitch.
- 4 in a row
- A Tale of Paper: Refolded
- Aery – Cyber City
- Alchemy Pipes Puzzle
- Arcade Archives VS. SUPER XEVIOUS MYSTERY OF GUMP
- Archer 3D: Bow Shooting Range
- ArcRunner
- BUNNY GARDEN
- Corn Kidz 64 – Available April 19
- Courageous Reasoning Nori 6 MikiEdition Last
- Dadish 3D – Available April 23
- Dream Tactics
- EGGCONSOLE HYDLIDE II PC-8801
- Eiyuden Chronicle: Hundred Heroes – Available April 23
- Epic Dumpster Bear 1.5 DX: Dumpster Fire Rebirth
- Evil God Korone
- False Dream
- Fight Club
- Glorious Savior
- Ikki Unite
- Insurmountable – Available April 24
- Japan Train Models – JR Freight Edition
- Jorel’s Brother and The Most Important Game of the Galaxy! – Complete Edition
- Lunar Axe
- Lunar Lander Beyond – Available April 23
- Magical Girl Dash – Available April 19
- Make It Fly!
- MEGATON MUSASHI W: WIRED Standard Edition – Available April 24
- Odd Hue Out!
- Park Them All!
- Perfect Knife
- Picross -LogiartGrimoire-
- Pretty Girls Escape PLUS
- Puss in Boots: Purrfect Adventures – Available April 24
- Ratyrinth – Available April 24
- Ready, Steady, Ship! – Available April 19
- Reigns: Beyond
- RISKY CHRONICLES and the curse of destiny – Available April 20
- Ruff Ghanor
- Scheming Through The Zombie Apocalypse Ep2: Caged – Available April 19
- Sokobalien
- Sokobond Express
- Stone Age: Digital Edition
- Tales of Kenzera: ZAU – Available April 23
- Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants – Available April 23
- The Mildew Children
- Tongue Tale
- Trackline Express
- Unboxing – Idle Factory Simulator
- Where is Drake? – Available April 19
- Which Country Is Larger?
- Europa (demo)
- ANTONBLAST (demo)
Duck Detective: The Secret Salami is coming to Nintendo Switch. Announced during the latest Indie World Showcase, the mystery adventure game from developer and publisher Happy Broccoli Games will be available digitally via the eShop on May 23rd, 2024.
Solving crime is no walk in the pond. You are a down-on-his-luck detective who also happens to be a duck. Use your powers of de-duck-tion to inspect evidence, fill in the blanks, and bust the case wide open, in a narrative mystery adventure where nothing is quite as it seems.
SOLVING CRIME IS NO WALK IN THE POND.
Aggretsuko meets Return of the Obra Dinn in Duck Detective, a cozy mystery game about a down-on-his-luck duck searching for answers in a sinister sausage-based conspiracy.
THIS MIGHT RUFFLE SOME FEATHERS.
Join the Duck Detective on his latest, greatest case:
Inspect and interview suspects to learn their hidden secrets, then use the information you’ve gathered (plus your own de-duck-tive reasoning) to locate the suspect and bust the case wide open!
Features:
- A 2 to 3 hours-long mystery game!
- Interview suspects, fill in the blanks and crack the case!
- Throw bread to the fine beak of lady justice!
- Fully voiced!
- Judge everyone on first impressions, just by looking at them really, really hard! Get them to admit things by staring! Do ducks blink? You don’t.
SCHiM heads to Switch on July 18th, 2024
Coming out of the shadows
A finalized release date for SCHiM has been announced in the latest Indie World Showcase. The 3D platformer from publisher Extra Nice will be available digitally via the eShop on July 18th, 2024. Check out a brand new trailer for the game above and details below!
SCHiM is a game about jumping from shadow to shadow, while interacting with a relaxing and lively environment.
What is a schim?
A schim is the soul and spirit of an object, thing, or living being. Everything in the world has one. A schim should never be separated from their thing! This does happen to your schim, this schim who is attached to a human being is separated from them early on in the game.
Can you get back to him before it’s too late?
Features
- Unique 3D platforming through shadows.
- Animated shadow platforms and environments.
- Each level has its own scenery with small stories.
- A story of a person losing their shadow.
- A beautiful abstract world.
BZZZT comes to Switch in Summer 2024
Become the robot who saves the world!
Bzzzt, the fast-paced “jump-dash-run” retro game from developer KO.DLL and publisher Cinemax, is coming to Nintendo Switch. Announced during the latest Indie World Showcase, the game will be available digitally via the eShop sometime in Summer 2024.
Welcome to the year… 4096
In a top-secret laboratory, inventive Doctor Emily and world-renowned Professor Norbert work on a highly classified project. Through their joint research and intellect, they finally brought to life a tiny robot with a big AI personality! No larger than a regular household toaster, but with some extraordinary skills, ZX8000 is ready to save the world, one platform challenge at a time!
And the BZZZT world certainly needs saving from dark forces at play. The evil mad scientist, Badbert, prepares to unleash his nefarious plans upon an unsuspecting world as soon as he finds the perfect equilibrium of darkness, malice, and madness. Bwahahaha!
So, what are you waiting for? Grab your controller and navigate ZX8000 through his mission to thwart Badbert’s evil plans! Become the robot who saves the world!
ABOUT BZZZT
BZZZT is a fast-paced “jump-dash-run” platformer game combining a nostalgic pixel-art look with a modern gameplay design. It was almost single-handedly made by one developer – Karel Matejka, known as Ko.dll, as a tribute to beloved classic games.
Inspired by the 80’s tech revolution, this insanely detailed, pixel-art precision platformer transports you back in time, where you’ll get to experience a thrilling adventure, cleverly designed levels, a whole plethora of skills to unlock, and intense boss fights!
BZZZT – MAIN FEATURES
- Choose from various difficulty levels, from casual to hardcore, depending on whether you’re a beginner or an expert in platformer games.
- Enjoy insanely precise and intuitive controls that will allow you to do what you want, when you want, and exactly the way you want.
- Test your limits in exciting time challenges.
- Compete with others in either global or friend leaderboards.
- Experience rich environments with ever-changing gameplay mechanics.
- Try surviving and bringing your gameplay style to perfection to get ready for intense boss fights.
- Optional permadeath mode.
- Immerse yourself in the beautiful retro soundtrack made by Martin Linda, the creator of Rytmik Ultimate/Studio.
CHALLENGE CHIPS UPDATE INCLUDES AMONG OTHERS:
- 10 secret areas with challenge chips to collect.
- “Time” and “magnet” bonuses to improve the stage score.
- New traps and gameplay mechanics.
- Alternative ways to finish stages faster and be rewarded with higher scores.
- 4 new achievements.
- The game now contains 25 music tracks.
The next batch of weekly releases for the Switch eShop is here! As usual, there’s a huge list of titles coming to the platform, with both small and large releases to pique your interest. Take a look at the full list for Europe for the week of March 18th, 2024 below.
- Outward: Definitive Edition
- South Park: Snow Day
- Akatsuki: Lord of the Dawn
- Animal Buddies: Party Beasts
- Blind Shot
- Brain Memory 2
- Cirrus Business
- Contraptions Collection
- Crypt Stalker
- Demon Drop DX
- Drift Legacy
- Eggconsole Xak PC-8801mkIISR
- Escape Fear: Hide and Seek Horror
- Escape Game the Kitty School
- Farming Simulator Kids
- Felix the Cat
- Forrader Hero
- Hebereke Enjoy Edition
- Inazuma Eleven: Victory Road Worldwide Best Test Demo
- Junior Labyrinth
- Just Find It 2 Collector’s Edition
- Melt Down
- Missile Dancer 2
- Monster Panic
- Multi Maze 3D
- NightGhast
- Not Tonight 2
- Nyanzou & Kumakichi Bomb Cave
- Old Coin Pusher Friends 2
- One Last Breath
- Open Roads
- OTXO
- Out Racing: Arcade Memory
- Pepper Grinder
- Portal Shot Gun Teleport
- Reaper Survivors
- Restaurant Health Inspection
- Right and Down and Dice
- Shockman Collection Vol. 1
- Soul Dog TD
- Spring Bunny Islands
- Stasis: Bone Totem
- Sunny Cafe
- Swing By
- Terra Memoria
- The World After
- To the Sky
- Touch Detective 3 + The Complete Case Files
- Vikings: Valhalla Saga
- Virtual Girlfriend Dating Simulator
- Zombiewood: Survival Shooter
MLB The Show 24 has been updated Ver. 1.03 on Nintendo Switch. You can see the patch notes for this update below.
General
- Fixed a bug that would cause inconsistent pinpoint timing for pitchers with quick deliveries when pitching from the stretch.
- Fixed an issue where controller vibration would fail to turn off after completing certain tutorials.
- Fixed an issue where Matt Waldron would spin after a strikeout animation.
- Fixed various tagging issues that could happen due to larger base sizes.
- Fixed a crash when entering Moments.
- Fixed an issue causing network errors when entering Play Now Daily Rosters.
- Fixed an issue where the CPU was throwing balls at an excessively high rate.
- Two-way players will now be eligible for the Home Run Derby in Franchise and Road to the Show.
Diamond Dynasty
- Pitcher energy for two-way players who enter a game from the bullpen will now function properly.
- Fixed a bug in Mini-Seasons where if the user added the same player card on their team the CPU cards stats would display in-game for the user’s team stats.
- Fixed a crash when exiting Mini Seasons.
- Fixed an issue that would cause the wrong bat skin to be displayed in-game.
- Reduced the strobing that occurred when a user simulates through Conquest.
Online Head-to-Head
- Fixed an issue where defensive shifts were not lining up correctly.
- Fixed a freeze that would occur when loading into a game.
- Fixed a bug where users could become stuck with the “Waiting For…” notification displayed on screen in online gameplay.
- Fixed an issue where offensive players or teammates of the active fielder would witness abrupt changes in player location (warping) in the outfield.
- General stability improvements.
Co-op
- Fixed an issue where throw meters would not appear when using button accuracy.
- Fixed multiple instances where freezes could happen after an in-game substitution.
- Fixed a bug related to pause timers that could cause the game to freeze.
Road To The Show
- Users will no longer be invited to the Future Stars game while in the MLB.
- Implemented new Future Stars Game intros.
- Fixed an issue where players would get stuck in a loop of the same defensive play repeatedly.
- Various pronoun commentary adjustments for both female and male players.
- Players will no longer have the number 42 on their jersey during a Draft Combine game.
Franchise
- Fixed a crash while simulating past draft day with certain custom rosters.
- Fixed a crash while simulating to the Futures Game with certain custom rosters.
- Adjustment made to text colors in the Contract Management screen.
- Draft Board will now show drafted player positions.
Storylines
- Fixed issue where the nodes in year 1998 would be marked as complete when pressing ‘Down’ to navigate to the 1998 map from 1996.
- Fixed a server exception error that was occurring due to disconnecting from storylines and trying to re-enter the mode.
- Fixed issue where the Jeter background SFX would continue after disconnecting and returning to the main front-end menus.
- Fixed a bug that caused the box score to display the same name for both teams in game.
- Fixed Buck Leonard’s “Student of the Game” moment.
Custom Leagues
- Fixed an issue that would cause a challenge failed error when matching up with another user.
Miscellaneous
- Various commentary and presentation updates and adjustments.
- The addition of the MiLB Copa de la Diversion uniforms for Double-A and Triple-A.
- Fixed a graphic issue on the 400ft centerfield wall at the Roger Centre.
- Updated Roy Halladay HOF logo at the Rogers Centre.
- Various UI improvements for improved legibility.
Nintendo Switch
- Fixed a crash when entering game modes in Diamond Dynasty.
- Fixed a freeze that could occur when playing with single Joy-Cons during online gameplay.
- Fixed inconsistencies on the right field jumbotron in Busch Stadium.
Developer Notes
Balance Changes
- In a content update coming Friday 3/29, Matt Waldron will see an increase to velocity on his knuckleball and slight decrease to his break. This should make his knuckleball generally easier to hit. We will continue monitoring community feedback and adjusting if needed.
Co-op Cooldown Adjustments
- In a content update earlier today, we have reduced the Co-op cooldown penalties to reflect the penalties from previous years. We appreciate your feedback as we continue to monitor Co-op and all other modes within MLB The Show 24.
XP Cap in Diamond Dynasty
- We’ve seen a lot of discussion surrounding the XP Cap in Diamond Dynasty and wanted to take some time to explain its design intentions and provide context as to how it functions.
- First off, how does the XP Cap work? The daily XP Cap is 15,000 XP, and only affects XP earned through gameplay. This means that XP earned through various other areas in Diamond Dynasty are not affected by the cap. If you have already reached the XP Cap for the day, and you complete a section of a program that rewards 3,000 XP, you will still receive that XP reward. The cap exists strictly for XP earned through on-the-field activity, such as hitting home runs, tallying strikeouts, etc. The Cap does not impact XP earned by completing objectives in a program such as Spring Breakout.
- The gameplay XP Cap is lower than it has been in previous years. That is intentional, and instead, we placed larger amounts of XP rewards throughout various programs in Diamond Dynasty. For example, the Battle Royale Program holds a total of 35,000 XP. This will continue throughout the course of each season.
- As more content is dropped, there will be more ways to earn large amounts of XP within the content, outside of gameplay XP. In addition, we have plans for double XP weekends in the future, where the Cap will also be temporarily raised to double its current value. All of this will allow the average user to keep up with relevant rewards from the XP Reward Path without needing to hit the gameplay XP Cap consistently.
- We understand it can be frustrating to reach the gameplay XP cap, but it is necessary for the pacing of the content, and to prevent the 99 overall rewards at the end of the path from interfering with the gradual rise in player overalls too soon. Please keep in mind that the intent for the XP Reward Path is to provide free rewards which can be earned passively over time, and the time-frame for an entire XP Reward Path is meant to last an entire 12-week season.
- Player overalls creep up slowly throughout the XP Reward Path, and it was our intention that each new player with a higher overall feels like a “boss” for that section of the XP Reward Path. You can think of obtaining the 91 overall player as the “boss” player for the first few weeks; obtaining the 93 overall player would be the “boss” player for the next few weeks, and so on. This is meant to reward an overall-relevant player item at multiple points throughout the season, culminating in the 99 overalls towards the end of the season.
- We believe players should be rewarded with 99’s even if it takes longer, but we are of course always monitoring feedback around every aspect of our game.
- We fully expect someone who completes most of the content throughout the course of a season to obtain the 99 overall rewards by the end of the season. If you are someone who is hitting the daily gameplay XP Cap consistently , you are on track to earning the 99 overall rewards much sooner, which means you are on a great pace for the 12-week season. That means you may be among the first to earn 99 overall rewards from the XP Reward Path before the majority of 99 overall rewards are added to Diamond Dynasty in other areas. Any change to the gameplay XP Cap would only accelerate that pace and compromise the gradual rise in player overall ratings.