Dear Reader:
More details on the cancelled Fire Emblem Wii
- Fire Emblem Wii was in development after Radiant Dawn but never released
- sales had not been that great for the previous console entries
- Nintendo and interior staff were assuming it was a result of being too niche and needing to broaden to a wider audience
- the project was an experiment to see what may appeal
- it was ultimately shelved after there was a lack of greater objective to the project
- free roam (field) has towns, dungeons, and enemy encounter elements made this more like an RPG
- there were buildings that resembled the style of Southern European architecture that lined with the sea
- player could freely explore, hold conversations, and encounter enemies in the field
- If the player’s character touched an enemy symbol, a battle would begin
- there were towns, buildings, and caves that could be entered