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Wargroove dev blog - The Four Factions: Archer

by rawmeatcowboy
13 December 2017
GN Version 5.0

We’ve previously talked about our reasons for introducing the Archer. They are the only ground unit that can move and attack at a distance in the same turn, while still being able to capture structures like other footsoldiers. As well as this, although Ballistae and Trebuchets aren’t able to counter-attack, Archers are! Whilst they typically don’t do a great amount of damage, their passive boost occurs if they attack without moving, so you might instead want to position them as sentries!

If you see approaching troops with long hoods and bows in hand, you’re almost certainly up against Archers – watch out for their long ranged attacks!

[Link]