NBA 2K23 updated to Version 2.0

Up your game!

20 October 2022
by quence 0
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NBA 2K23 has been updated to Version 2.0 on the Nintendo Switch. This update comes with a whole host of fixes and improvements including updates to player likenesses, adjustments to CPU AI and player progression, bug fixes, and more. There are a LOT of patch notes for this one, so if you want to read the complete list, click after the jump.

GENERAL:

  • The Bill Russell “6” logo has been added to the court floor for all 30 NBA teams
  • The Bill Russell “6” patch has been added to the uniforms for all 30 NBA teams
  • Resolved an issue that would cause compression shorts to clip into players
  • Multiple shoe and clothing updates that improve their visual quality

Player Likeness Updates:

  • Tyrese Haliburton
  • Patrick Beverley
  • John Salley
  • Courtney Williams
  • John Wall
  • Charlie Brown
  • Caleb Martin
  • Garrison Matthews
  • RJ Hampton
  • Tre Mann
  • Riquna Williams
  • Sue Bird
  • Jonquel Jones
  • Brionna Jones
  • Satou Sabally
  • Malik Fitts
  • Kurt Thomas
  • John Drew
  • Michael Cage
  • Allen Leavell
  • Jay Humphries
  • Blue Edwards
  • Johnny Davis
  • Brevin Knight
  • Mamadou N’Diaye
  • Marcus Fizer
  • Gene Banks
  • Cliff Robinson
  • Gary Grant
  • John Long
  • Ed Pinckney
  • Willie Burton
  • Kevin Ollie

GAMEPLAY:

  • Fixed an issue with certain standing layups that would cause them to fade away from the rim instead of towards it
  • Dream Shake badge will now lessen the penalty when chaining multiple fakes together
  • Fixed an issue with shot fakes that could force the player to go out of bounds unintentionally
  • CPU players no longer use layup timing as they were unrealistically proficient with it
  • Air balls will no longer occur when shot timing is slightly early, slightly late, or better
  • Shot timing will now work correctly for hook shots when playing online games
  • Increased the boost duration of Adrenaline while off-ball
  • Resolved issues with hitching and abrupt stops in motion. This was both a visual and a control issue
  • The frequency of contact dunks on lower difficulty levels has been increased

MyCAREER / Neighborhood:

  • Resolved an issue where Pro-Am players were unable to ready up when entering from the Gatorade Gym elevator
  • MyPLAYER’s in-game appearance in the builder will no longer reset to default hair when creating a new save
  • Fixed an issue where players could not re-enter The Bridge after an event ended
  • In The Galleon and MyCOURT, players will now walk full out of bounds before being passed the ball (no more errant turnovers)
  • For REC, changed the AI spawn time in a Rec lobby from 90 seconds to 10 minutes
  • Toned down the idling sound for the hoverbike
  • Resolved an issue where Season XP animated slowly during the end game recap
  • Fixed an issue where the endorsement popup in the recap screen had no background making it difficult to read
  • Fixed an issue where the Daily Prize UI would overlap the Birds Eye overlays
  • Resolved a MyCOURT hang that could occur when a guest starts a shootaround at the same time the host starts a drill

JORDAN CHALLENGE:

  • Fixed an issue where the 0 would not display when the game clock was greater than 10 minutes
  • Game scores should now properly be reflected on the jumbotron in Jordan Challenge games
  • Updated the end of game Goal Progress overlay to better distinguish from previously completed goals and goals completed within the current game
  • The Challenge Progress overlay should now properly display as the user approaches the goal in “Start of a Dynasty”
  • Challenge Stars should no longer flicker when user scrolls through the game list

MyTEAM:

  • Various improvements and updates have been made to all modes and many menus throughout MyTEAM
  • An anti-competitive check for idle players has been added to Multiplayer modes in MyTEAM
  • Added the option to turn off visual Era filters in Single Player modes from the pause menu. Era filters will not appear in Limited games
  • High level Coach Cards will now give appropriate boost amounts (Pink Diamond Jerry West now gives +6 to attributes!)
  • Updated the Wheel Spin to make the location of featured prize slots less confusing
  • Players will no longer receive losses on their menu records when their opponent quits
  • Cards and configurations in Triple Threat Online: Co-Op will now be saved after games are played
  • Addressed a rare hang that could occur when quitting Triple Threat Online: Co-Op games
  • Fixed an issue where the adaptive coaching engine (ACE) was reset to default settings in multiplayer games
  • Added a ‘Trophy Case’ category to The Exchange
  • Addressed an issue that prevented the “Level Up” Trophy/Achievement from unlocking in MyTEAM
  • Replacing badges on a Player Card from the Edit Player menu will now work correctly
  • Playbooks will now save as expected in the Coaching tab of Edit Lineups
  • Dynamic Duos will now consistently report their boosted overall ratings
  • Dynamic Duo info has been added to the General page on the back of MyTEAM cards
  • Prevented an error that could occur when players have more than 101 wins in Clutch Time modes
  • Fixed the Limited countdown timer reporting different times on the main menu and within Limited
  • Free Agent cards will now warn the player if their final game will be played in Triple Threat modes
  • Prize Balls have received a visual update
  • Fixed the alphabetical order for the “Killer Combos” badge in the Auction House search options
  • Removed Original Owner stickers from Player Cards listed in the Auction House
  • The Original Owner sticker will now only appear in Exhibition Missions requiring Original Owner cards
  • Duplicate player cards will no longer be able to be used in the same Exhibition Mission
  • Addressed a visual issue that could occur when Evolving Player Cards
  • Updated various Historic court floors to improve accuracy
  • Fixed an issue where Community Logos were appearing on both sides of the gamertag
  • Improved the lighting of the crowd in Triple Threat arenas
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