Splatoon 3 version 3.1.0 update announced for tomorrow, patch notes out now

This one's got lots of bug fixes and small changes

30 March 2023
by camcritiques 1
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Nintendo have just announced that tomorrow, March 30th, Splatoon 3 will be receiving a fairly sizable Version 3.1.0 update, bringing with it lots of bug fixes and small tweaks to Splatfests and weapons. Ahead of its launch, the patch notes are already available- you can check them out below:

Changes to DLC

  • Added some data relating to Inkopolis during Splatfests.

Changes to Splatfests

  • Added a song that will play during Splatfest Battles and Tricolor Turf Wars. This song will play whether or not the player has downloaded the DLC.
  • Adjusted the points awarded for each category during the Splatfest Final Results.
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Changes to Multiplayer

  • Specifications for some main weapons have changed.
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  • Specifications for some sub weapons have changed.
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  • Specifications for some special weapons have changed.
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  • Specifications for some gear abilities have changed.
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  • Points required for some special weapons have been changed.
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Changes to Salmon Run

  • Made the interval between touching a Golden Egg and being able to use it roughly the same for all players. By adjusting the animation speed when a Golden Egg goes into a non-host-player’s life ring, the interval between touching a Golden Egg and being able to use it is now roughly the same for the host and non-host players. However, if communication delays exceed a certain level, the timing may not be the same as the host player.

This update focuses on adding Splatfest data, adjusting Splatfest Points, and making tweaks to online multiplayer.

For Splatfest Points, adjustments to the Halftime Report should make it feel less like the winning team has already been decided.

For main weapons, the changes should highlight the unique traits of weapons and strengthen certain combinations of sub and special weapons.

For sub weapons, the changes should create more ways to use certain sub weapons, as well as curtail strategies that employed repetitive use of certain sub weapons.

For special weapons, we have reviewed and made adjustments to the performance of each special weapon now that the usage of special weapons new to Splatoon 3 is better established.

For the new special weapon Kraken Royale, its basic abilities are unchanged, but it has been adjusted in certain modes to reduce unfavorable circumstances.

For Salmon Run, the changes should ensure that lag will be minimal no matter which system is the host. It’s possible that selection of the host system for wireless play in any or all game modes may change, either by adding a feature or improving communication efficiency. Therefore, we are taking steps to minimize lag regardless of which system is the host.

We plan on releasing the next update at the end of the current season. It will focus primarily on balance adjustments and adding features for the new season starting in June.

Bug Fixes

Fixes to Player Controls

  • Fixed an issue with collision-detection speed that slightly lowered the accuracy of ink fired by shaking a brush at distant, nonmoving enemies.
  • Fixed an issue that caused some bombs of a certain type to not explode when three or more were used at the same time.
  • Fixed an issue that sometimes caused sub weapons thrown on certain terrain to not travel according to the predicted trajectory line shown by pressing the R Button.
  • Fixed an issue that sometimes caused Autobombs thrown into gaps on certain terrain to pass through the terrain.
  • Fixed an issue that allowed Crab Tank users who held down the ZR Button before changing from mobile mode to attack mode to start rapid firing slightly faster than usual.
  • Fixed an issue where if a player using Ink Vac while moving forward was attacked from behind, the attack would sometimes be blocked.
  • Fixed an issue that sometimes caused Tacticoolers to rebound more forcefully than intended and fly far away when thrown while the player is in close contact with terrain or other objects.
  • Fixed an issue that sometimes allowed players to jump farther than intended when jumping right after a charge attack with the Kraken Royale.
  • Fixed an issue that sometimes allowed players to jump farther than intended when doing a Squid Roll off of a wall with the Kraken Royale.
  • Fixed an issue that enabled players to do a Squid Surge or Squid Roll during the period when player actions were supposed to be disabled after the effects from the Kraken Royale wore off.
  • Fixed an issue where the animation indicating that a player splatted an enemy with a direct hit from the Rainmaker didn’t display.

Fixes to Multiplayer

  • Fixed an issue that caused a player to not take blast damage from an Inkjet shot if it looked like the shot landed on their screen but not on the screen of the Inkjet user.
  • Fixed an issue where it wasn’t defined which player’s screen would be used as the standard if an Ultra Stamp user attacked an opponent and a communication delay caused the shot to land differently between the two players’ screens.
  • Fixed an issue in Scorch Gorge in Clam Blitz mode where clams were not placed symmetrically at the start of a battle.
  • Fixed an issue in Hagglefish Market where some terrain unintentionally appeared translucent, depending on the position of the player and the camera.
  • Fixed an issue in Hammerhead Bridge in Rainmaker mode that allowed players to get into certain unintended narrow spaces.
  • Fixed an issue in Mahi-Mahi Resort in Clam Blitz mode where clams were not placed symmetrically at the start of a battle.
  • Fixed an issue in certain areas of Wahoo World that would not allow players to swim even if those areas looked like they had been inked.
  • Fixed an issue in certain areas of Wahoo World that would allow players to swim even if those areas couldn’t be inked.
  • Fixed an issue in Brinewater Springs in Tower Control mode that sometimes caused players at the top of the slope to get caught between the tower and the terrain.
  • Adjusted part of the terrain in Flounder Heights to fix an issue that enabled players to use unintended methods to invade the enemy base with the Kraken Royale.
  • Fixed an issue when using Super Chump in Flounder Heights that sometimes caused decoys to fall into trees and telephone poles.
  • Fixed an issue on Manta Maria that caused sub weapons to get buried within the terrain when used on certain walls.
  • Fixed an issue in Manta Maria in Turf War/Splat Zones/Clam Blitz modes that caused the pillar in the center of the stage to get painted unnaturally.

Fixes to Salmon Run

  • Fixed an issue in Big Run that prevented players from receiving a badge according to their high score, even if they received the corresponding decoration. Players who are in this situation will be able to receive their badges once they have applied this update data and restarted the game software.
  • Fixed an issue that made it look like special-ability activations didn’t get replenished for an Xtrawave if the player had used up their special abilities already and were wearing the “Gloopsuit” series of work suits.
  • Fixed an issue that sometimes caused player controls to stop working if the player was standing in certain areas while the wave was changing.
  • Fixed an issue that prevented Flyfish from being splatted when the Flyfish’s cockpit got smashed by a Slammin’ Lid.
  • Fixed an issue in the Goldie Seeking event where the state of the gushers would differ for each player, preventing them from damaging Goldies.
  • Fixed an issue in the Mothership event that prevented boxes being carried by Chinooks from exploding even when they were destroyed.
  • Fixed an issue in the Mothership event where if a Chinook was defeated right before letting go of its box, whether or not the box remained would differ on some players’ screens.

Other Fixes

  • Fixed an issue in Big Run that prevented players from receiving a badge according to their high score, even if they received the corresponding decoration.
  • Players who are in this situation will be able to receive their badges once they have applied this update data and restarted the game software.
  • Fixed an issue that made it look like special-ability activations didn’t get replenished for an Xtrawave if the player had used up their special abilities already and were wearing the “Gloopsuit” series of work suits.
  • Fixed an issue that sometimes caused player controls to stop working if the player was standing in certain areas while the wave was changing.
  • Fixed an issue that prevented Flyfish from being splatted when the Flyfish’s cockpit got smashed by a Slammin’ Lid.
  • Fixed an issue in the Goldie Seeking event where the state of the gushers would differ for each player, preventing them from damaging Goldies.
  • Fixed an issue in the Mothership event that prevented boxes being carried by Chinooks from exploding even when they were destroyed.
  • Fixed an issue in the Mothership event where if a Chinook was defeated right before letting go of its box, whether or not the box remained would differ on some players’ screens.

About camcritiques

camcritiques

Cameron, AKA Cam, AKA Cam Critiques is a big fan of all sorts of video games, especially platformers and RPGs. He covers news and contributes the occasional feature here at GoNintendo, but you can also see more of his game-related work at https://www.youtube.com/camcritiques

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Comments (1)

ngamer01

1y ago

@camcritiques

The Reef-Lux movement entry was a typo. Movement speed while charging will be increased by 20%, not 10%.

Source: https://twitter.com/OatmealDome/status/1641544135810113539

Edited 1 time
 
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