Tears of the Kingdom has "more realistic" sound effects than its predecessor
The bird calls will sound even better this time around
Nintendo just shared part 1 of their “Ask the Developers” interview with some of the key developers behind the upcoming The Legend of Zelda: Tears of the Kingdom, and it hid an interesting tidbit about the game’s sound. When asked about how Tears of the Kingdom would sound different from Breath of the Wild, sound director Hajime Wakai had this to say:
While this title follows the same musical direction, we grappled with how to create a sense of freshness as a sequel. The sound effects are generated by a completely new system that’s different from the previous game, so even if the same sound is used, it sounds a lot more realistic in this game. For example, in The Legend of Zelda: Breath of the Wild, we tried to make nearby environmental sounds, such as bird calls, sound realistic. However, with this title, the expressiveness of these sounds has improved to the point where players hear a bird call from afar and sense the distance more realistically.
It sounds like Zelda fans shouldn’t head into this sequel expecting a wildly different approach to audio from that of the last entry, but at least the sound effects are reportedly significantly improved. You can read part 1 of the interview for yourself here.