The long awaited JRPG Live A Live is finally getting a release in North America on Switch next week, July 22nd. In a new interview with One More Game, the game’s creator Takashi Tokita reveals that a worldwide release was actually the plan all along! Unfortunately, it didn’t seem like the game would do well enough to justify putting resources forward to localize it at the time.

“We originally intended to launch a global release, but as the sales prospects in Japan did not seem particularly promising, we did not localize the game then,” says Tokita. “We attempted several times to remake the game and port it to other platforms, but we did not see those through to completion.”

It’s a little surprising to hear that they attempted to remake the game multiple times before, but it makes sense as this title has been greatly admired by RPG fans for a long time. For whatever reason, they were finally able to make it happen with the new version that’s releasing next week. Maybe it was the implementation of the “2D-HD” art style that gave the game the push it needed.

In any case, Tokita feels that the remake’s new features are enough to make this a better play experience than it ever was before.

“We also focused on providing quality voice acting and localization so that fans worldwide can enjoy the game,” Tokita shared. “We made adjustments to various gaming elements, such as the UI, maps and battle balancing. We also improved the re-playability of each chapter so that fans can enjoy the storyline as many times as desired.”

Soon, another long requested Japan-only game will finally be made available in other regions, and we can’t wait to play it! The new remake of Live A Live comes out on Switch July 22nd. There’s also a demo available right now which carries your save data over to the final game.

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