Cult of the Lamb updated to Ver. 1.0.1.41
The cult is growing
Cult of the Lamb has received a new update on Nintendo Switch, bringing it up to Version 1.0.1.41. This update includes a new auto-pause feature, improved spine animation frame rates, and a number of bug fixes. See below for the full patch notes.
General
- The game will now auto-pause after 10 minutes
- Fixed issue where the game did not boot in EU-Portuguese for EU players
- Improved spine animation frame rates for Lamb and Bosses to improve visual quality
- Fixed Godhood achievement
- Fixed issue where DLC could disappear after completing certain actions
- Fixed issue where the UI element displaying the progress of the day, changes its position on the screen when in the Pilgrim’s Passage
- Fixed issue causing the “Followers” menu to become inaccessible occasionally
- Fixed issue where pressing the use button repeatedly after the full column has been selected causes the column UI to be offset
- Fixed game freeze when clicking back during world map
- Fixed gifts not spawning correctly
- Fixed issues with pathing system
- Fixed Accept button not appearing right away when returning to the main menu
- Fixed info card UI getting stuck when navigating through them too quickly
- Fixed some UI appearance issues in the Divine Inspiration menu
- Fixed navigation in Cult Menu Tab UI
- Fixed issue that occurred when dodge rolling immediately after cancelling the fishing mini-game
- Fixed game freeze after performing certain actions during the tutorial
- Fixed game freeze during the final encounter
- Fixed game freeze after a Follower receives a gift from Ratau
Crusades
- Fixed soft lock that could occur during Bishop encounters
- Fixed issue with weapons after all weapons have been unlocked
- Fixed the soft lock when interacting with tarot shrine and the player has collected all the tarot cards
- Fixed issue causing dungeons to not progress
- Fixed soft lock when resurrecting ill/dissenting Followers
- Fixed issues with Helob shop room
- Fixed issue where a boss can die outside of map and the heart is unreachable
- Fixed soft lock when mini boss Follower spawns too close to the wall
- Fixed Witness enemies not returning when the player dies and resurrects mid-fight
- Fixed decimal rounding on weapon UI
- Fixed issue where enemies hovering above ground may not behave properly
- Fixed game freeze when the Moth is increasing a Follower’s loyalty
- Fixed issue causing Spikes are invisible during combat encounters with Baal, Aym and the final boss
Cult
- Fixed issue where the player cannot see the progress of building or harvesting in certain resources
- Fixed the fuel meter incorrectly filling if the playable character walks away from the Shrine’s flame when all of the fuel has not been added
- Fixed bug preventing the last Doctrine from being unlocked
- Fixed Crystal Flag and Bone Pile decorations
- Fixed soft lock when player comes back to base before building shrine with a Follower but does not have sufficient coins to build one
- Fixed Followers getting stuck in a level-up state
- Followers now leave when a crisis of faith quest is failed
- Fixed Followers not harvesting crops when away from the base
- Fixed soft lock when entering the temple whilst cleaning waste
- Fixed soft lock when moving wrapped bodies in build mode
- Fixed confession booth soft lock
- Fixed Follower emotion display in notifications history
- Fixed Omnipresence animation glitches when a button is pressed and menus are open
- Fixed game freeze after receiving a quest from a Follower
- Fixed issue where the Inspiration animation would loop infinitely under certain conditions
[P-N]
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