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The Famicom's designer thought Nintendo's president was drunk when he requested the creation of the system

From drunk ramblings to a pop culture phenomenon

Masayuki Uemura is the man responsible for the Famicom and the NES. While others in the company were making games, Uemura handled the hardware creation from the get-go. Without Uemura, the Famicom and NES could have turned out completely different.

In an interview with Kotaku, Uemura reveals that he didn't even think the request to create the Famicom was real at first. He mistook the mandate as nothing more than the drunk ramblings of then president Hiroshi Yamauchi.

It started with a phone call in 1981. President Yamauchi told me to make a video game system, one that could play games on cartridges. He always liked to call me after he’d had a few drinks, so I didn’t think much of it. I just said, “Sure thing, boss,” and hung up. It wasn’t until the next morning when he came up to me, sober, and said, “That thing we talked about—you’re on it?” that it hit me: He was serious.

Once Uemura realized Yamauchi was being serious, work on the platform began. It turns out Yamauchi had even more impact on the Famicom's creation, as he came up with the color scheme.

The colors were based on a scarf Yamauchi liked. True story. There was also a product from a company called DX Antenna, a set-top TV antenna, that used the color scheme. I recall riding with Yamauchi on the Hanshin expressway outside of Osaka and seeing a billboard for it, and Yamauchi saying, “That’s it! Those are our colors!” Just like the scarf. We’d struggled with the color scheme. We knew what the shape would be, but couldn’t figure out what colors to make it. Then the DX Antenna’s colors decided it. So while it ended up looking very toy-like, that wasn’t the intent. The idea was making it stand out.

Nintendo of Europe announces new Animal Crossing and Splatoon-themed iPhone cases


Fans in Europe can now customize their smartphones with official Animal Crossing and Splatoon-themed merchandise! Nintendo of Europe is offering new iPhone cases for their MyNintendo users. The Splatoon cases in particular feature an arrow-like design that allows it to better resemble the phones used in the game (though there is a more standard Splatoon iPhone case available as well).

Click here to check out the European My Nintendo phone cases!

Pokémon GO Surpasses $3.6 Billion in Lifetime Revenue

Pokemon GO still has it

Sensor Tower is back with another report on Pokemon GO, this time sharing data on the game's total revenue since launch. Believe it or not, the game has managed to surpass $3.6 billion since launching, which just goes to show how strong the title still is. Get the full breakdown on revenue and morebelow.

- 2019 was a record year for player spending in the title, with Pokémon GO generating $905 million globally
- the previous best year was 2016, when it generated an estimated $832.5 million in just six months
- the United States has generated close to $1.3 billion, or 35.4 percent of player spending
- Japan ranks No. 2 and Germany rounds out the top three
- Google Play accounts for $1.9 billion, or 53.6 percent of player spending
- the App Store has generated close to $1.7 billion, or 46.4 percent total revenue
- to date, Pokémon GO has accumulated 576.7 million unique downloads worldwide
- the U.S. accounts for 105.2 million, or 18.2 percent
- Brazil is No. 2 with close to 63 million downloads, while Mexico ranks No. 3 with more than 36 million installs, or 6.3 percent.
- Google Play represents the largest share of downloads, accounting for more than 450 million downloads, or 78.3 percent
- the App Store accounts for 125.4 million installs, or 21.7 percen
- in the first half of 2020, Pokémon GO has generated $445.3 million

RUMOR - Spanish voice actors for The Legend of Zelda: Breath of the Wild 2 say their work is done (UPDATE)

Could this one be coming sooner than expected?

Nintendo has hardly made a peep about The Legend of Zelda: Breath of the Wild 2 since they revealed it, and fans are extremely eager to find out new details. While Nintendo remains quiet, it seems some people involved with the project may have let loose with a juicy tidbit.

The Spanish podcast "A Coffee With Nintendo" recently interviewed Marc Navarro and Nerea Alfonso, the voice actors for Revali and Zelda respectively. During the podcast, it seems that the two make mention of their work on the Spanish dub for the sequel being done. That's quickly followed up with a little clarification, with the duo saying they're not actually sure if they're allowed to share that information.

If that tidbit is indeed true, then Zelda: Breath of the Wild 2 could be much further along than expected. Let's hope Nintendo comes out and shares an update that gives us firm details on when to expect the game's release.

Thanks to Sergio for the heads up!

UPDATE - Risu64 on Twitter listened to the podcast snippets to give things a little more context. Risu says the duo almost slip on mentioning a story detail about the second game, but then quickly backpedal by saying they're not sure if they worked on the second game or not. After that, we hear one voice actor say, "There's a lot of weird stuff surrounding Zelda in the first game, and also in the second game, which we haven't worked on [laughs]." That second statement makes it very clear that they've at least done some work for the sequel, as you couldn't say there is 'weird stuff' surrounding the second game unless you had some knowledge of it!

Furthermore, Twitter user ReyVGM says the duo stated that there's "a lot of paranoia surrounding the 1st and 2nd Zelda," which the two say they haven't worked on the second one, but in a tongue-in-cheek way. The paranoia the two were referencing pertains to contracts and NDAs.

UPDATE 2 - The team behind the podcast have released a statement on the speculation and discussion that has surfaced around the interview. Their team claims some of the discussion has been taken out of context. You can read their full statement below.

GoNintendo Podcast Webisode 777

The one where we talk about drawing on babies

Thanks to @KrazyKernal for the awesome artwork!

It's the fourth of July podcast, gang! Listen in as I grump like an old man about loud celebrations, and then stick around for all the big Nintendo news. There's even a tease of something big to come for GoNintendo fans!

Download Episode 777!

Nintendo 80th Annual General Meeting of Shareholders - Q&A info summary (mobile business, Switch supply shortage, Joy-Con drift lawsuit, COVID-19 measures, & more)

Shareholders ask questions, Nintendo has answers!

The full English translation of the Q&A summary from Nintendo's 80th Annual General Meeting of Shareholders has been officially released. Check out what Nintendo had to say in response to questions about their mobile business, supply shortage, the Joy-Con drift lawsuit, COVID-19 measures, focus on fun rather than hardware performance, and much more!

Q: Since it currently costs nearly 5 million yen to purchase one minimum trading unit of Nintendo's stock, making it difficult to invest, we would like you to consider splitting your stock. In addition, what is your stance on the fact that Nintendo is not yet included in the Nikkei225 Index?

Shuntaro Furukawa (Representative Director and President: "We are aware that reducing the stock trading unit cost is one effective measure to expand our investor base and enhance stock liquidity. On the other hand, shareholders are currently divided on whether to implement this measure. Therefore, we will take into overall consideration the direction of the stock market going forward and Nintendo's share price and liquidity, among other factors, to carefully evaluate from various perspectives the feasibility of a stock trading unit reduction.As far as inclusion in the Nikkei Index, this decision is made by parties outside of Nintendo, so we do not feel that Nintendo has anything to say on the issue."

Q2: Nintendo Switch is in short supply due to the huge success of Animal Crossing: New Horizons. I feel that Nintendo was not able to support this sudden increase in demand, which led to a major opportunity loss. Please tell us about your future plans for handling the production system, sales methods, and predictions for demand.

Furukawa: "We would like to express our apologies for the inconvenience experienced by many consumers due to a shortage of Nintendo Switch and Nintendo Switch Lite. There have been continued on-and-off shortages throughout markets worldwide, specifically since the release of Animal Crossing: New Horizons (in March) through today. Console production has mostly recovered. However, because there is some amount of lag between when a product is manufactured and when it arrives on retailer shelves and worldwide demand for Nintendo Switch remains high, please understand that we cannot currently answer when the shortages will be resolved.Regarding the comments about our production systems and demand predictions, we take these very seriously and are working towards improving the situation as soon as possible."

Q3: What kind of measures are you currently taking to protect your employees and continue doing business in the face of COVID-19? Has Nintendo implemented a remote work initiative as well? If so, what kind of work are you allowing to be performed remotely?

Furukawa: "The impact of COVID-19 on our business can broadly be categorized by how it affects our production, sales, and development work. First, regarding production, factory operations in China were temporarily halted in February, but production there started to recover in March. Since then, the spread of COVID-19 throughout the world has affected the procurement of parts required for manufacturing, causing delays in production of Nintendo Switch hardware through May. Production has largely recovered now, and we estimate that the volume of products shipped will increase going forward. As we mentioned during our announcement of the financial results in May, our current expectation is that production activities will be able to return to normal in the summer.Next, with regard to sales, there are certain restrictions on sales activities in retail shops due to the restrictions on going outside the home, which are stricter in overseas markets than those in effect in Japan. As the result of e-commerce which retailers have tried to utilize under the circumstances as well as downloadable versions of software available for purchase, the impact to sales of Nintendo products has been minimal.Regarding the current work arrangements in Japan, although the Declaration of a State of Emergency has been lifted, employees who are able to work from home continue to do so. Regarding the employees who absolutely need to be in the office due to the nature of their work under the requirements of each department, we are taking a flexible approach including a rotating schedule for on-site work with measures to strictly maintain social distancing."

Shinya Takahashi (Director, Senior Managing Executive Officer): "While product development is a little behind schedule in some areas due to the impact of COVID-19, game releases planned for this fiscal year are currently not affected. However, if the impact of COVID-19 is prolonged or becomes more severe, we may not be able to release future titles in line with existing plans. On a related note, a few developers worked on creating a game called Jump Rope Challengeduring the working from home period. We can jump rope by holding a Nintendo Switch Joy-Con controller in each hand and rotating their wrists while jumping. There tends to be a lack of exercise due to the "stay at home initiatives," so we are pleased to distribute this title free of charge for all Nintendo Switch users. It was released 10 days ago, and as of this morning, users have jumped about 590 million times worldwide."

Q4: With regard to Clubhouse Games: 51 Worldwide Classicsreleased in June,please tell us about how you are using playing cards, karuta, and other products that were a starting point for Nintendo. In addition, there was talk that an IR (integrated resort) would be built in Japan in the future. Is there a possibility of using Nintendo's cards in the casino that will be built along with it?

Furukawa: "Nintendo was indeed originally a company that sold hanafuda and playing cards, and we treasure th is kind of entertainment. We continue to sell these types of products even now, and have selectedthem as games from around the world in Clubhouse Games: 51 Worldwide Classics. And if you play the game, you'll find we included some elements like playing cards that feature Mario.We are not in a position to sayanything about the IR."

Q5: My understanding is that you are responding to the shortage of Nintendo Switch consoles by increasing production and holding raffle sales through the My Nintendo Store and at other retailers. However, Nintendo Switch continues to be resold at inflated prices, and I believe that merely increasing production or holding raffle sales is insufficient for supply to catch up to the sudden increase in demand. Specifically, please let us know whether you are discussing measures.

Furukawa: "We would like to once again express our apologies for the inconveniences experienced by many consumers due to the shortages and reselling of Nintendo Switch consoles. Reselling is generally permitted under the current laws, so we are limited in the measures we can take as a company. We want to deliver Nintendo Switch consoles to as many consumers as possible, so we believe that the most important measure we can currently take is to steadily increase the production and shipping of Nintendo Switch consoles.

Q6: I heard reports of a class-action lawsuit filed in the US with regards to malfunctioning Joy-Con controllers. I've also heard people point out that the servers used for Nintendo Switch network services go down easily. Isn't this a concern from a product security and reliability perspective?

Furukawa: "Regarding the Joy-Con controllers, we apologize for any inconvenience experienced by consumers. We are continuously working to improve our products, but because the Joy-Con controllers are currently subject to a class-action lawsuit in the US, I have no information to share about any specific actions we have taken.Regarding network services, there have been cases during limited-time online events or when we begin distribution of new content, for example, where there's a sudden influx of server access that exceeds our expectations, resulting in network latency or servers going down. We want to address this by predicting the scale of access as accurately as possible in advance, and being ready with systems that can comfortably handle the volume. We take this feedback very seriously, and will continue to work hard so that consumers can use Nintendo's products and service swith security."

Q7: Could you tell us about the outlook for your next game system? Game hardware has always displayed an image on a TV or other kind of screen while you do something, and I think that's where the limits for this format are. Would the hardware you're thinking about go beyond those limits?

Furukawa: "Our current generation game system, Nintendo Switch, has entered its fourth year since launch, but its momentum is increasing. We believe there are two factors behind this. First is the existence of two hardware configurations with different characteristics, in Nintendo Switch and Nintendo Switch Lite. The second factor is that Nintendo's development resources are concentrated on developing content for a single platform, Nintendo Switch. We want to extend the life cycle of Nintendo Switch while maximizing such advantages."

Ko Shiota (Director, Senior Executive Officer): "In addition to the performance aspects (higher technical specifications), Nintendo's dedicated video game platforms are developed with a focus on providing a comfortable environment for consumers to play fun software. From the perspective of playing with the image displayed on a TV, we believe that because consumers can play Nintendo Switch on a TV or the game console screen itself, it has greatly increased the opportunities for gameplay in various scenes in their lives, compared to previous consoles. Through Nintendo Switch, we've made many discoveries about where a dedicated video game platform can fit into a consumer's daily life. We see scenes on social media of children and their families sitting around a game console to play, which gives us a renewed sense of the value of our dedicated video game platform. We will utilize these experiences in carefully considering the form our future game consoles will take."

Q8: I'd like to hear about Nintendo's meticulous focus on game development. Compared to other entertainment like watching movies or tapping on smartphone screens, I feel that dedicated video game platforms have a unique appeal, in that you can enjoy operating the characters via controller and the result of each button press. I'd like to know about your particular detailed focus on enriching the game experience through the use of a controller.

Shigeru Miyamoto (Representative Director, Fellow): "Nintendo has never tried to compete on the game console performance (specifications) but has always strived to create a variety of unique kinds of play by utilizing our game consoles as the medium. An area where we believe we have strength is the interface between player and game console, and that has been so ever since we first created the + Control Pad for the controller. We have worked to create products that make use of our strengths in that field. No matter what kinds of cloud or other technologies unfold in the future, the interface by which people connect (with games) will always be an area of strength for Nintendo, and we intend to continuously try new things (with the interface). "Dokuso" (a Japanese term meaning being original and unique) is so important at Nintendo that we will use any medium if it would give us the opportunity to create unique and captivating play. But for the time being we see video games as an excellent medium for creating unique ways to play, and they're also something that everyone can readily use, so that is where we are focusing. That being said, we try to think every day about possibilities for new kinds of play. Our job is to generate new demand in a field that is not a bare necessity. We believe we have shown you the fruit of our efforts little by little, and we would like to continue doing so in future."

Q9: I want to ask about operations at SUPER NINTENDO WORLD at Universal Studios Japan, which is scheduled to open ahead of the Tokyo Olympics. In light of COVID-19, have any measures been devised regarding the number of visitors, ways to shorten wait times, and the like?

Furukawa: "SUPER NINTENDO WORLD is composed of numerous attractions, shops, and restaurants designed to allow people to experience the world of Nintendo IP in real life. After Japan, it is planned to expand to the United States and Singapore. Regarding the opening for SUPER NINTENDO WORLD at Universal Studios Japan, a plan was announced to open it before the 2020 Tokyo Olympics, but that schedule has changed due to COVID-19. Universal Studios Japan is expected to announce a new opening date. There is not much I can say about the operation of Super Nintendo World because that's not our role, but Mr. Miyamoto has been involved on the creative side, so I will let him answer."

Miyamoto: "Nintendo has been working with Universal Parks & Resorts on our global plans for Super Nintendo World for about five years, and development is progressing smoothly. As a result of COVID-19 there is more time to spend on carefully developing the facilities and the like, and in that specific respect, I feel that the impact has not been largely negative. However, I think the overall operational policies for the park as they relate to managing lines of large numbers of people and how things work inside the facilities will be changed. I expect Universal Studios Japan will announce an opening date for SUPER NINTENDO WORLD after taking measures to ensure safe operation, so please look forward to that."

Q10: There are no Nintendo Direct announcements usually held together with E3 because the event has been cancelled this year due to COVID-19. In addition, I am concerned as an investor that, at present, there are few software titles with set release dates. I was relieved to hear Director Takahashi say that software titles planned for release this fiscal year have currently not been affected, but I'd like to see some titles announced via a Nintendo Direct soon. Also, as time have changed, I feel it might be a good idea to review the whole process of making announcements using Nintendo Direct.

Furukawa: "In the annual shareholders meetings, we have routinely shown a video of E3, which was usually held just before the meeting. But this year, none of the large industry events are being held because of COVID-19, not just E3, and Nintendo also has no plans for any such events. We intend to use other methods flexibly in order to deliver the latest information on our products, so please stay tuned. We have continuously released information, including the announcement of a new fighter for Super Smash Bros. Ultimate for Nintendo Switch and the announcement by The Pokémon Company of new Pokémon-related titles.We think the Nintendo Direct format is very effective for us to directly and clearly convey information about games to consumers. On the other hand, as the times change, the most effective ways of conveying information can also change, so I think we should always be looking for the best ways of communicating."

Q11: What are your thoughts on the current position of the mobile business? Has your conception of it changed from when the mobile business first started? Also, could you touch on the current partnership with DeNA?

Furukawa: "In addition to generating revenue and profit, our basic strategy with the mobile business is to expand the number of people who have access to Nintendo IP. For example, we have broadened the fan base for Nintendo IP like Animal Crossing, Fire Emblem, and Mario Kart, and in doing so increased our points of contact with consumers. The mobile business is also strategically important for the expansion of Nintendo Accounts, which support our relationships with consumers. Sales from the mobile business do not account for a very large percentage of Nintendo's overall business, but the mobile business itself is significant in that it provides a wide range of consumers a way other than Nintendo Switch to continue to enjoy playing games using Nintendo IP over a long period. When global distribution of the Animal Crossing: Pocket Camp app began in the fall of 2017, for example, it introduced many female consumers and US consumers to the Animal Crossing series, and those same consumers later went on to purchase Animal Crossing: New Horizons and a Nintendo Switch console. And starting with Mario Kart Tour, mobile applications have proven to be a great opportunity for people to create Nintendo Accounts. In ways like these, the mobile business with its multiple objectives is contributing to the sustainable growth of the overall Nintendo business.Nintendo and DeNA agreed to a business and capital alliance in March of 2015, thinking we could combine our strengths to create business opportunities targeting global markets. Our collaboration has two purposes. One is to develop and operate the kind of core system necessary to provide original Nintendo games for smart devices and Nintendo Switch, including a system for Nintendo Accounts. The other is to develop mobile apps that make use of Nintendo IP and operate those services. The trust between companies and between individuals has deepened and we have built good relationships in the more than five years since we started these efforts. As I mentioned earlier, one of the goals of the mobile business is to create long-lasting ties with customers via Nintendo Accounts. We are establishing that through our collaboration with DeNA and will continue with those efforts."

The Pokémon Company Group Donates $5 Million to Organizations Around the World Following Pokémon GO Fest 2020

The Pokémon Company group, which includes The Pokémon Company International and its parent organization, The Pokémon Company, recently announced the intent to donate a minimum of $5 million USD following Pokémon GO Fest 2020. This donation is in addition to the $5 million USD minimum that its partners at Niantic, publisher and developer of Pokémon GO, also committed to give organizations following the event.

The Pokémon Company group's donation will benefit charitable nonprofit organizations around the world that improve the lives of children, which is a key pillar of the Pokémon brand's global philanthropic efforts now and in the future. A large portion of the organizations receiving funds from this donation were chosen due to their focus on diversity, equity, and inclusion. As part of The Pokémon Company group's ongoing commitment to the Black community, this includes organizations supporting education and mentorship opportunities for Black children.

Below is the list of organizations around the world receiving funds from The Pokémon Company group following Pokémon GO Fest 2020. More organizations will be added once confirmed.

Ardoch
Black Girls Code
Boys and Girls Club of Canada
Plan International
Save the Children
Stephen Lawrence Charitable Trust
The Trevor Project
UNICEF
World Vision

European eShop downloads for the week of July 2nd, 2020

What's heading to Europe?

The Legend of Heroes: Trails of Cold Steel III (NIS America, 30th Jun, £53.99 / €59.99) - Rean Schwarzer uncovers a dark plot that threatens his homeland. To face their enemies, he must prepare a new generation of heroes as an instructor at a new branch campus and guide them towards victory.

Balloon Pop for Toddlers & Kids - Learn Numbers, Letters, Colors & Animals (winterworks, 1st Jul, £5.99 / €6.99) - Popping Balloons has never been so much fun! This game was created for (and with the help of) children of ages two and up. It features fun and relaxing gameplay and was designed to be super-easy to use. It was carefully tested with the help of small children and is guaranteed to be frustration free. The speed and size of the balloons can be customized to fit your child's age and skill level. A variety of funny surprises makes learning even more fun and diverse.

Biped (Postmeta Games, 2nd Jul, £11.46 / €12.70) - Biped is a coop action adventure game with a strong focus on moment-to-moment collaboration between 2 players. Two little bipedal robots, Aku and Sila, will walk side by side and embark on a fun and bonding journey. You control the robot's two legs using two sticks. This allows you to perform various moves—from simple walking and sliding to more advanced actions, like operating machinery or cutting wood. Enjoy the adventure solo or grab a friend or a family member and have a blast together in co-op mode.

Clash Force (£4.99 / €4.99) - The Evil Crackman and his minions are causing mayhem, and only Clash Force is up to the task of stopping his fiendish plans! GuideVoom, Scorpido, or Echid through forest bases, hydrofied deserts, underground mines and eventually to Crackman’s Flying Fortress where the final battle will unfold! Dodge enemies, shoot your foes, and collect better powerups to reach Crackman’s fortress and save the day in this love letter to classic 8-bit run-and-gun action games and 80s cartoons! Can you save the day?

Couch Co-Op Bundle Vol. 2 (Digerati, 2nd Jul, £6.20 / €6.89) - It’s time to get cosy with your best bud again for another round of unmissable co-op action. This bundle contains the following games, all of which feature local/couch co-op (as well as single-player modes): Black Paradox: A fast-paced roguelite shoot 'em up with vibrant pixel art and a synth-wave soundtrack. Unleash an arsenal of weapons, power-ups, drones, and other upgrades as you battle waves of interstellar enemies Shikhondo - Soul Eater: Set within a beautiful and bizarre world of Asian mythology, survive blistering bullet-hell action and hypnotic barrage patterns in this intense Korean shmup Bleed: A furiously fun and fast-paced arcade action game. Master the art of air-dodging and bullet-reflecting to stylishly take down a relentless barrage of bad guys and bosses Vertical Drop Heroes: A procedural platformer RPG hybrid with roguelike elements.

Digerati Indie Darling Bundle Vol. 3 (Digerati, 2nd Jul, £6.82 / €7.57) - Four fantastic indie favourites from Digerati! This bundle contains Omega Strike, Shikhondo - Soul Eater, Nefarious, and 1979 Revolution: Black Friday.  Omega Strike: Defeat Doctor Omega and his mutant armies in this gorgeous pixel art metroidvania. Explore the world, find its hidden treasures, and upgrade your weapons to stop the Doc’s march toward world domination.  Shikhondo - Soul Eater: Set within a beautiful and bizarre world of Asian mythology, this Korean bullet-hell shoot ‘em up offers intense action across a variety of game modes, including Arcade, Hardcore, and Local Co-op.  Nefarious: Tired of playing the hero? Nefarious is a 2D action platformer where you get to be the villain! Step into the wily shoes of Crow, an evil genius on a quest to steal princesses for his royalty-powered death ray.

Dune Sea (Joydrop, 30th Jun, £7.99 / €8.99) - Dune Sea a side-scrolling adventure goose game that lets you fly like a bird. In Dune Sea, you guide a migrating bird that got separated from its flock due to a catastrophic event. In order to survive, you need to fly across beautiful landscapes of strange and foreign lands while collecting items and avoiding predators. The game features a goose protagonist flying over 12 individually handcrafted levels, each with its own original music track composed by Jake Butineau, creating a unique atmospheric experience. This edition contains the extension 'Neon Sea' with 3 additional levels, featuring new retro-style areas with synthwave music Fly in either Classic or Zen mode: Classic has the full experience with challenges, while in Zen mode the player becomes invincible for easy and continuous exploration.

FINAL SWORD (HUP Games, 2nd Jul, £14.29 / €15.9) - The source of evil, it has brought numerous monster corps. Defeat the source of evil by acquiring various skills and magics through the adventure. You will experience breathtaking battles with real fantasy monsters.

Ghost Grab 3000 (£3.59 / €3.95) - A challenging arcade score-attack game with a unique mechanic. . . THE GRAPPLE BEAM. Chain together ghosts with your energy beam, then destroy them all at once to earn points. The longer your chain, the bigger your score multiplier. Destroy endless waves of increasing difficulty, navigate a frantic phantom bullet hell, and unlock 'Robot Mods' to help you climb the leaderboards. Each session lasts just a few minutes! It's perfect to kill some time (and ghosts) during a lunch break or to compete with friends! FEATURES THE GRAPPLE BEAM: Chain ghosts together, destroy them all at once, and even absorb bullets for energy using this unique new game mechanic. ENDLESS BULLET HELL: The spectral onslaught never stops! Fight ever-increasing enemy numbers until your little robot chassis can take no more. POWER-UPS: Blast ghosts with EMP shockwaves or rocket-boost to safety. Choose how you power-up your abilities in unique ways to make each run play differently.

Infini (£10.80 / €12.00) - As Hope drifts deeper into Infinity, Reality begins to suffer. There doesn’t seem to be any way out, and Hope is by nature doomed to carry on. Challenge your mind to help him out.
Master the innovative camera manipulation mechanic to change your perspective and discover new mazes, abilities and characters such as Time, War, Fatality or Technology - who can be helpful allies or deceitful foes in this 8-hour long story-driven puzzle adventure.

Infliction: Extended Cut (Blowfish Studios, 2nd Jul, £16.19 / €17.99) - Wander through an interactive nightmare set within the confines of a once-happy household. Piece together the mystery behind a harrowing series of events while struggling to survive encounters with an entity that relentlessly stands in the way of finding absolution. Explore a home crystalised by tragedy and uncover the heartbreaking secrets hidden within messages, artwork, household objects, and other vestiges of domestic life. Uncover clues and use items to unlock new paths and make discoveries while doing everything possible to avoid the malevolent presence inhabiting the residence. Hide under tables or beneath beds and harness light sources like camera flashes to stun the spirit and momentarily elude its pursuit. Infliction couples a story-driven approach to horror with a dynamic atmosphere to produce an unsettling and unpredictable first-person experience that deals in mature subject matter.

Keen: One Girl Army (Phoenixx, 2nd Jul, £11.33 / €12.59) - Kim is a lovely 8 year old girl that lives in a peaceful insular island with her grandmother. Abandoned by her mother not long after birth, she must put grievances aside to focus on something of utter importance The pink heart on the cheeks is their birthmark and the protection of Village, their duty. Following a trail of brainwashed minions and high-tech robot soldiers, she would soon find herself in the middle of a world-domination plot carried on by an evil secret society! Unveil Kim's story as she tries to save the day! Discover secret items, unlock secret levels and get special powers! Slash your way through several unique enemies! Also. . . boss battles! BIG, maze-like dungeons, spanning from mysterious forests to top-secret underwater labs!

My Bewitching Perfume (OperaHouse, 1st Jul, £17.98 / €19.99) - ■Romance story "Even though he's so disinterested in love, for just a moment it's like he's been enchanted. It's all because of the perfume I made. . . " He's a handsome soushoku danshi who's had a bad experience in love that he's never been able to tell anyone. However, he suddenly turns into a nikushoku danshi! ? The perfume I made has a dangerously seductive fragrance. Before we realize it, it's caused him to abandon all reason. . .

Pool Slide Story (Kairosoft, 2nd Jul, £11.69 / €13) - Splish, splash, splosh! The time has come to create some waves and open your very own wet, wonderful (sometimes whacky) water park! Hear that? That’s the sound of super-slippy pool-slide shenanigans. You want in? Of course you do. Expand your water park, adding exciting facilities, and become the talk of the town. Your visitors will take selfies at your park, generating free publicity for you! Befriend them and they'll send you comments and suggestions. Make your visitors happy by offering a range of foods and beverages for purchase at food stalls, creating colored or scented pools, and giving away free floats and swimwear. Collect ingredients and cook foods, then create menus for your food stalls.

Singled Out (£3.59 / €3.95) - In Singled Out you must identify your target in a crowd of alien weirdos before time runs out. The quicker you are, the higher you score! 1. You have 10 seconds to shoot the GALACTIC SUPERCRIMINAL. 2. Identify the target using the 3 descriptions provided. 3. Only one person in the crowd has all 3 traits. Don't shoot the wrong one! Singled Out is a short, simple but challenging arcade game where the goal is simply to beat your high score, climb the leaderboards, or last as long as you can. It's ideal for 5 minute breaks or parties (where everyone can work together and yell at the person playing).

SWARMRIDERS (QUByte Interactive, 30th Jun, £0.89 / €0.99) - 400 years before the events of UBERMOSH:BLACK, the Blade Saint was just a mercenary gunner, shredding eyes on the backseat of a bike. A "machine gun swarm surfing minigame". Players can expect a few minutes of elegant gameplay, responsive controls and a heart-pumping original soundtrack.

Tennis 1920s (Helium9 Games, 30th Jun) - Transport yourself back to the 1920s – the golden age of tennis – in Tennis 1920s. Join refined ladies and gentlemen partaking in a good old-fashioned battle of wits and skill on the court. Use Joy-Con or touch/swipe controls to place shots and dictate where your player moves. As you play, our new AI system learns your playstyle and can play tennis games as you against other players when you are away. Do you prefer to serve and volley or stick to the baseline and smash powerful forehands? Whatever your style, hit tennis courts and enjoy tactical gameplay while honing your skills. Compete with players from all over the world and become number one tennis champion!

The Otterman Empire (Tri-Heart Interactive, 2nd Jul, £19.99 / €22.99) - You must gear up, strap on your jetpack and travel across the galaxy in havoc causing, party game mayhem! With rapidly changing game modes, 8 customisable characters and game changing hazards, no round of The Otterman Empire will ever be the same!

the StoryTale (Redblack Spade, 30th Jun, £9.89 / €10.79) - Once upon a time, a Little Princess who didn’t want to be a queen, slipped out of a palace in search of a mysterious amulet. She believed that the amulet would give her magical powers and help to become a real sorceress. Meanwhile, the Immortal Prince of the neighbor kingdom, having heard about the princess' disappearance, bravely sets off to find her, armed with cursed weapons and breaking through the horde of goblins.

The Wanderer: Frankenstein's Creature (ARTE Experience, 2nd Jul, £12.14 / €13.49) - The Wanderer: Frankenstein’s Creature goes back to the roots of Mary Shelley’s legendary novel, Frankenstein, and invites players to discover a being quite different from the pop culture icon: Starring a creature born neither good nor evil traveling through Europe in a search to find its origins and to learn about humanity. This journey is emotional and challenging for both the creature and the player as beauty and kindness are often followed by darkness, fear and hate.

UBERMOSH:BLACK (QUByte Interactive, 30th Jun, £0.89 / €0.99) - UBERMOSH:BLACK is the second volume and one of the most iconic chapters of the "90 seconds", gun-filled, pit combat game. Be the Blade Saint, returning for a few more rounds of UBERMOSH. Cut bullets with your sword, shoot with heavy guns, and splatter enemies with a rage-fueled psionic wave. Welcome back, to UBERMOSH.

Zombies ruined my day (£3.59 / €3.99) - Survive in a hostile environment using all sorts of weapons. Defend your position with barricades, blow up groups of zombies with grenades, sweep the area away with a Gatling and more! All in a fully action packed game with colorful backgrounds and fearsome monsters. Show us that you're more than a snack for zombies! Features - 27 challenging levels across 3 distinct zones - 6 zombie types and 3 huge bosses - 8 weapons to unlock - Colorful cartoony graphics - And an amusing background story!

North American eShop downloads for the week of July 2nd, 2020

What's new?

This week’s Nintendo Download includes the following featured content:

Nintendo eShop on Nintendo Switch

- Catherine: Full Body – Vincent has been with his girlfriend, Katherine, for five years. But instead of taking the next step into marriage, Vincent finds himself captivated by the blonde bombshell, Catherine. Adding to Vincent’s dilemma, he begins having nightmares that force him to climb for his life. Will he survive the trials and tribulations of love, or fall to temptations? This mature action-adventure puzzler will thrill players with a story that delves into relationships and difficult choices. Catherine: Full Body will be available on July 7.

- Superliminal – As you fall asleep with the TV on at 3 a.m., you remember catching a glimpse of the commercial from Dr. Pierce’s Somnasculpt dream therapy program. By the time you open your eyes, you’re already dreaming – beginning the first stages of this experimental program. Superliminal is a first-person puzzle game based on forced perspective and optical illusions. Players need to change their perspective and think outside the box to wake up from the dream. Superliminal will be available on July 7.

- Vigor – Vigor is a free-to-play shoot ‘n’ loot game in which you loot, gather resources and take risks. Blast your way out or don’t fight at all. Build your shelter and vital equipment and become the courageous Outlander. Shoot your way out of encounters with 6-12 players*. Humanity has fallen. You shall rise. Vigor will be available on July 8.

Nintendo eShop sales:

Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U

Great deals this week! Check out the full list of deals available this week at https://www.nintendo.com/games/sales-and-deals.

Also new this week in Nintendo eShop on Nintendo Switch:

- Arcade Archives Wiz
- Being Stronger While Playing! SilverStar Go DX
- Biped
- Clash Force – Available July 3
- Couch Co-Op Bundle Vol. 2
- Digerati Indie Darling Bundle Vol. 3
- Dune Sea
- eCrossminton
- Gerty – Available July 6
- Ghost Grab 3000 – Available July 3
- GRISAIA PHANTOM TRIGGER 01&02
- Infini – Available July 3
- Infliction: Extended Cut
- Keen: One Girl Army
- Pool Slide Story
- Singled Out – Available July 3
- Starlit Adventures Golden Stars – Available July 3
- SWARMRIDERS
- The Otterman Empire
- The Wanderer: Frankenstein’s Creature
- Zombies ruined my day – Available July 4

Also new this week in Nintendo eShop on Nintendo 3DS:

- JACK AND JANE JUNGLE ESCAPE

GoNintendo Review - SpongeBob SquarePants: Battle For Bikini Bottom - Rehydrated (written by NintendoJam)

"If you are (or ever have been) a Goofy Goober, don’t skip out on this nautical nonsense."

While it doesn't make for the best day ever, SpongeBob SquarePants: Battle For Bikini Bottom - Rehydrated serves up plenty of smiles with hours of F.U.N. and imagination.

Growing up playing many video games based on Nickelodeon's most iconic franchise SpongeBob SquarePants, I was excited to hear that THQ Nordic was publishing a remaster from developer Purple Lamp Studios. Not only is Battle for Bikini Bottom widely considered to be the best in the SpongeBob series of games, but also the best licensed title in general. Games based on previously established IPs from film or television tend to be nothing more than shameless cash-grabs, but this one in particular is truly something special.

Surprisingly, the original Battle for Bikini Bottom was one of the few SpongeBob releases I didn't play during the 6th console generation. Most of my time was spent on prior point-and-click adventure titles on PC like "Operation Krabby Patty" (2001) and "Employee of the Month" (2002), but I also dived into some other BFBB-like 3D platformers on GameCube like "Revenge of the Flying Dutchman" (2002) and "The SpongeBob SquarePants Movie" (2004). While the 2003 release of Battle for Bikini Bottom completely flew past my radar (taking away any nostalgia that I could have had for the remaster), I'm glad that almost 20 years later I finally got to experience a rehydrated version of what everyone has been so bubbly about.

Battle for Bikini Bottom Rehydrated is a very faithful remaster built from the seabed up in Unreal Engine 4. Most of the original’s gameplay mechanics and level design remain untouched, with the biggest difference being a gorgeous new coat of paint. While this is mostly a good thing, certain issues from the original (such as Clancy Brown not voicing Mr. Krabs) are still disappointingly present.

The art-style is now much more reminiscent of modern SpongeBob, and while some may see that as a negative due to growing up with the original, it definitely adds much more color, expressiveness, and overall life to the undersea world. Many references from the first two seasons of the cartoon can be found in both the original game and the remaster, with nods to the later seasons added exclusively for Rehydrated. Recent internet memes like “Surprised Patrick” and “Mocking SpongeBob” can be viewed through idle animations, and you can even catch an NPF (non-player fish) dabbing if you pay attention to him long enough.

The Switch version of the game has plenty of undeniable issues, most of which are based on the console’s limited hardware and/or poor optimization. Throughout my playthrough, I experienced no less than 3 random soft-locks, blacking out my screen, leaving only the UI and pause menu functional. You’ll likely come across plenty of other slightly annoying issues, including but not limited to; slow and frequent load times, occasionally blurry and illegible graphics due to dynamic effect resolution, over-pixelated shadows, and very unstable framerate. Portability is definitely the main selling-point for purchasing the title on Switch, as it can’t really compete with other platforms graphically or technically. In handheld-mode, the game looks beautiful on the Switch’s 6.2-inch LCD screen, but If you plan to play mostly in TV-mode, I’d recommend considering another system for your spongy adventure.

Taking about 10-20 hours to 100% complete, Battle for Bikini Bottom is pure joy for fans of the 3D platformer collectathon genre. 100 Golden Spatulas (the main objectives) and 80 of Patrick’s lost socks are scattered across 10 main worlds and 3 boss battles, all based on iconic and memorable locations/characters from the show. Plankton's army of rogue robots have run amok, and your goal is to stop their antics with good ol' cartoon violence! Most of the game could easily be played by younger fans of the long-running cartoon, but some challenges certainly aren’t for bubble-blowing babies. Many of Patrick’s socks are actually really well-hidden, and platforming in the latter half of the game sometimes requires quite a bit of precision.

SpongeBob, Patrick, and Sandy all control as smooth as Jellyfish Jelly (Jellyfish Jelly is smooth, right?), each with a unique moveset designed to tackle different tasks. Sandy uses her lasso for long distance hovering, swinging, and attacks, Patrick can carry and throw objects such as watermelon (which is useful for solving most of the puzzles), and SpongeBob can gradually unlock special moves like; the Cruise Bubble (a controllable missile), Bubble Bowl ("Bowl-o-rama!"), Sponge Bowl (turning yourself into a bowling ball) ,and Wedgie Dive (allowing for bungee jumping from various hooks). The characters can be swapped between upon finding a bus stop, but only the heroes needed for the specific area are available for use.

Dialogue for the character interactions, main story, and cutscenes is very reminiscent of the writing in episodes from the show. The jokes are witty, silly, and plentiful, with even some adult humor thrown in too. Most of the voice acting is spot-on due to the cartoon's returning cast, but hearing Mr. Krabs' and Mermaid Man's poor impersonators does take away from some of the immersion. You can expect SpongeBob, Patrick, and Sandy to give a comedic quip with every robot defeated and puzzle solved. While this can get pretty repetitive once cycled through, it isn't much worse than hearing "Wa! Wahoo! Weehee!" from the Super Mario games.

Battle for Bikini Bottom Rehydrated introduces the addition of co-op multiplayer, which is sadly nothing special and honestly quite disappointing. Taking only about 30 minutes to complete the single map that’s available, the Horde Mode-like experience feels like extra content thrown into the game at the last minute. Traveling from island to island defeating the waves of enemy robots is way too easy, and has practically zero value when compared to the main single-player campaign. Dying in this mode results in a respawn just a few seconds later, failing to provide any real challenge. I suppose the most entertaining aspect is competing with your friends (locally or online) to see who can defeat more robots and collect the most Shiny Objects, but even then, it gets old pretty quickly.

Playing online actually works quite well though, which was a nice surprise. Joining a random room was almost instantaneous, but the community of online players is expectedly filled with a younger audience with short attention spans. I carried every match I participated in, and half the time my teammate left the game before we even got to the end. It’s fun to play as Squidward, Mr. Krabs, Gary, and Plankton for the first time, but it’s a shame they’re exclusive to this admittedly mediocre mode. Hey though, It’s better than nothing.

Purple Lamp Studios really delivered on developing a fun and faithful remaster of the cult classic 3D platforming collectathon. Despite performance and optimization issues with the Switch version, as well as some carried over flaws from the original, SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated is absolutely worth the $30 price of admission. If you are (or ever have been) a Goofy Goober, don’t skip out on this nautical nonsense.

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