GoNintendo Podcast Webisode 731

The one where the soundboard returns!

Thanks to @KrazyKernal for the awesome artwork!

Mere minutes before the podcast today, after weeks of work, we finally got the soundboard audio working! Direct-feed soundboard blurbs and music trivia, baby! I know there's still some levels to work out as far as volume goes, but it's certainly better to be a bit quiet than too loud. Next week we'll be even better!

Download Episode 731!

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Nintendo of America says they do not have an exchange program for revised Switch models

Looks like you're out of luck

Earlier in the week, we saw reports of people contacting Nintendo customer service looking to exchange their recently-purchased Switch for one of the revised Switch units with better battery life. Nintendo customer service reps were supposedly telling people that so long as they could provide evidence of having purchased their Switch on/after July 17th, 2019, they would swap out their purchase for a revised Switch model. We reached out to Nintendo of America on the matter, who has provided us with this statement.

“We do not have a Nintendo Switch exchange program. We always want players to enjoy their Nintendo Switch systems, and if anything ever gets in the way of that, we encourage them to visit http://support.nintendo.com for support, or to contact our consumer support team.”

As we guessed earlier, this seems to be a case of select Nintendo customer service reps dishing out details that aren't exactly true. If anyone actually did get their Switch exchanged for the revised unit, it seems that option is no longer being offered.

GoNintendo Interview: We talk to WayForward about all things River City Girls!

Pixel art, music, beat'em-ups, and pro wrestling?!

Longtime GoNintendo fans know that I'm a HUGE fan of WayForward's work. No joke, they're one of my favorite developers out there! From their original titles to work on other big-name franchises, I think they nail it every single time. No matter what they're cooking up, I always look forward to it.

I also happen to be a really big fan of the River City franchise! That love affair started way back on the NES, and has continued to this very day. I mean, how can you not love a franchise where the bad guys say "BARF!" when you beat them down?!

Imagine my excitement when I found out that Arc System Works and WayForward were teaming up to make a new spin-off title in the River City franchise called River City Girls! As soon as the first trademark popped up I was dying to know more, and when I found out WayForward was involved, I couldn't have asked for anything better. Best of all, River City Girls is launching for Switch on Sept. 5th, 2019, which is right around the corner!

Looking for a way to keep yourself occupied until River City Girls launches? Why not check out our interview with WayForward's Adam Tierney? We picked his brain to find out all sorts of juicy details on the upcoming title, and even had a hunch or two confirmed!


Q1. What drew WayForward to the River City franchise?

A1. “River City Ransom” is one of those classic NES games that I think WayForward has always had an eye on as something we’d love to take a stab at adapting. We got close back in 2012 with “Double Dragon Neon;” the Kunio-kun (aka River City) series and Double Dragon series have always been loosely connected. But it wasn’t until a few years ago that we made a formal inquiry about River City to Arc System Works, who gained the rights to both brands back in 2015.

Arc has actually been really busy with the brand since acquiring it, creating remakes and original games on 3DS and consoles. And of course there was also renewed attention on the brand here in the States from the Kickstarter game project “River City Ransom: Underground,” which was directed by Bannon Rudis (now a director here at WayForward, and assistant director on “River City Girls”).

But to single out one moment in particular, it was when I was first shown the Super Famicom game “Shin Nekketsu Kōha: Kunio-tachi no Banka.” This game had inexplicably missed my attention until a few years ago, when another director here showed it to me. Misako and Kyoko (the two heroes of “River City Girls”) were secondary playable characters in that game, and I immediately fell in love with their designs, their personality, and the fact that these very scrawny-looking female characters were destroying huge, bulky thugs with ease. The second I saw them curb-stomping a downed gangster, I knew we needed to create a new game based on these girls.

Shortly afterward, we teamed up with comic artist Priscilla Hamby (@Tsulala) to reimagine Misako and Kyoko, as well as some additional boss characters (new and old), and pitched the concept to Arc System Works while on a business trip to Japan. Arc had a really positive reaction to the pitch, and not long afterward, we were collaborating with them on “River City Girls” as a brand new, Western-developed entry in the Kunio-kun franchise.

Q2. What do you think the River City universe provides that other beat'em-ups don't?

A2. More than anything, I think it’s the series’s humor. Under the hood, there’s a lot of the same DNA between Double Dragon and River City games, but the Double Dragon games (Neon excepted) were always epic and serious, while the River City games were always slapstick and cartoony. Beaten enemies yelling “BARF!” or picking up and throwing a downed enemy like a weapon gives the series a ridiculous, larger-than-life feel that was pretty well realized way back in “River City Ransom” (the third game in the Kunio-kun series) and that has remained to this day.

“River City Girls” keeps that absurdity in place, while maybe exploring it even further than previous titles. One of my favorite VO lines in the game is when Kyoko (one of our two protagonists) ponders, “You ever wonder why everyone in our town is so violent? I mean, everyone's always punching and kicking each other. Like, everywhere we go, all day long.” That’s the kind of goofy conceit I would wonder about if I lived in the world of a beat-’em-up game, so it’s fun to have characters actually ask that aloud. And hopefully, through the humor and gags, players will become attached to our characters on an emotional level as well.

Q3. What made you want to put the ladies in the lead for this outing?

A3. It was a few things. First, as mentioned, just really falling in love with them in “Shin Nekketsu Kōha: Kunio-tachi no Banka.” Second, I think WayForward just gravitates toward (and is pretty well known for, at this point) creating games with strong female protagonists. So of course the WayForward version of a River City game would star the girls, right? And third, it seemed like a nice way to mix up the formula, which seemed pretty critical given there are around 50 Kunio-kun games that’ve been released over the past 30 years. Taking the spotlight off the boyfriends, Riki and Kunio (who star in about 90% of the Kunio-kun games), felt like something that might interest long-time Kunio-kun fans rather than if we just maintained the status quo and let the boys lead this game as usual.

One funny thing, though, is that confusion about which girls to use ended up brewing up one of the game’s major plot points. Our first pitch to Arc had Misako and Kyoko as the lead characters because they were the playable characters in that Super Famicom game. But I didn’t realize at the time that Hasebe and Mami (aka Roxy and Cyndi) were actually the boys’ girlfriends in MOST of the Kunio-kun games. We’d sort of stumbled into selecting the “rare girlfriends” as our protagonists. And as we discussed how to handle that in the game, that sort of brewed up this rivalry between Misako/Kyoko and Hasebe/Mami that’s woven into much of the game’s plot now. It’ll be fun, when the game is released, to see how series fans react to the dynamic of these four girls in our game.

Q4. River City Girls seems to be a great mix of WayForward's signature style and Arc System Works' mechanics. How hard was it to find this balance?

A4. Brawlers are one of the game genres pretty firmly in WayForward’s wheelhouse, the others being platformers and metroidvanias (and “River City Ransom” has a lot of metroidlike DNA as well). So it was pretty natural for us to work on a game of this type. Where I think the game got more interesting in its combat systems, and to your point much closer to Arc’s own fighting games, is when we decided to bring Bannon on as my assistant director. Bannon designed and oversaw all the game’s combat, enemies, and boss battles. He’d effectively been living in River City for four years before joining WayForward, through his work on “River City Ransom: Underground.” And that game was pretty ambitious in terms of its combat systems, combos, juggling, etc.

On “River City Girls,” Bannon brought his brawler and fighting game expertise, but at the same time kept the play controls and inputs simpler than in many fighters and brawlers, so that pretty much anyone can pull off any move they choose to. I would liken the combat to Super Smash Bros. or Arc’s own Dragon Ball FighterZ, both of which are very deep, nuanced fighting games, but inputting each move is always as simple as pressing a direction plus one button. Bannon also loves contextual combat moves, so there are a lot of attacks in “River City Girls” that are pulled off by attacking enemies mid-air, or from behind, or when on the ground, or jumping on their head. And again, the combat is also very charming and silly, which really helps reinforce the personality of the girls, bosses, and enemies in the game.

Q5. Wayforward's games, in my opinion, have some of the best soundtracks around. How important was it to find the right sound for River City Girls?

A5. Massively important! And thank you for saying that.

I decided very early on that I wanted to develop “River City Girls” with an almost entirely new staff, in regard to art, animation, and music. The folks we typically work with (both internal and external) are great, but this game needed to have its own distinct personality. I’d been wanting to work with Chipzel for years, so this seemed like a great opportunity to bring her aboard (she’d previously contributed to one of our Adventure Time games). Chipzel composed the game’s boss battle songs, which I wanted to have a heavier, more aggressive sound than the rest of the game’s music.

For the stages, cinematics, menus, and most everything else, we tapped Megan McDuffee, who’s a real rising star of synthpop and indie film scores. With Chipzel already planned, I wanted another composer to balance out the soundtrack with more mellow, symphonic tracks. Megan nailed that vibe and then took it so much further than I could’ve imagined. She personally composed about 50 tracks on our 62-song soundtrack, and they are all ridiculously hummable. Not to mention Megan is also a very gifted singer, so she created a half-dozen full vocal tracks as well, and those tie into one of the game’s bosses in an interesting way.

Nathan Sharp (NateWantsToBattle), Cristina Vee (who also cast and directed our VO), and Dale North round out our collection of composers, and they all did an awesome job on their songs.

Q6. The manga-style snippets are such a fresh way to delivery story content. How did that come to be?

A6. They began mostly out of pure necessity. There are about five manga sequences in the game and we used them for storytelling beats that would’ve been difficult to achieve through in-game dialog alone. I decided at the start of production that I didn’t want to do any “scripting” sequences, which is when the game takes control of your characters and walks them around. Those are always a ton of effort to pull off, and (at least in pixel games) they usually come off stiff and bland.

So instead, we created little motion comics that turned out really fun and engaging, more so than I think we initially expected. We’re pretty much doing the Fooly Cooly manga thing of panning the camera around over a page of comic book art with VO and minor animation. I wrote these scenes, Priscilla illustrated them, Cristina directed the VO, Jordan Vine (one of our VFX artists) animated them, Megan created music, and Kevin Samuels in our SFX department added sound effects. These manga scenes ended up being some of the team’s favorite moments in the game, and (relative to everything else) they weren’t that hard to pull off.

We also have full-animation, anime-style scenes, but those are reserved for the game’s intro title sequence and the reveal of each boss (just before their battle). I’m also fond of how those sequences came out, but they took drastically more effort than the manga comic sequences. And of course we have the WayForward-standard slide-in-portrait scenes, as well as passive VO that plays during combat. And 100% of our story sequences that pause gameplay are skippable if players just want to get back to the action.

Q7. Misako and Kyoko seem to have an expansive set of moves to choose from. Where did the inspiration for these come from? Did we catch a little bit of pro wrestling influence in there?

A7. Absolutely. Bannon loves wrestling (in fact, I believe he’s taking a wrestling class currently) and I recall he leaned heavily into those types of moves in “River City Ransom: Underground.” When it came to our game, the primary goal was to make the combat of each character — be they playable, enemy, or boss — clearly tied to their individual personality. Bannon worked with our lead animator, Kay Yu, to decide what each of the girls’ attacks should look like, and I was impressed with how creative they got. The fact that Kyoko has a devastating dab attack made me groan when I first saw it, but I knew people would love the absurdity of it (and since that move was revealed online recently, sure enough, people have been obsessing over it). But it’s also a very Kyoko thing to do. You really get a clear sense of the personality of each girl by watching how they attack and move around in the game, which is a real testament to the abilities of Kay, Bannon, and the rest of our animators — that they were able to craft combat this tight and responsive, while also making it very charming and silly.

Q8. Will the game make use of any Switch-specific features?

A8. The game is playable in both docked and handheld mode, of course, and has a robust layer of HD Rumble over all gameplay elements. But probably the best Switch feature is that the combat inputs are concise enough that the game can be played two-player with a pair of sideways Joy-Cons. Bannon was very adamant about ensuring the inputs never got numerous enough to require two Joy-Cons for one player. Single players can similarly play it with a sideways Joy-Con, two upright or docked Joy-Cons, or a Switch Pro Controller — however they prefer.

Q9. The game is couch co-op only. What made you stick to this classic style of multiplayer?

A9. There are a metric TON of gameplay systems in the River City games. People are always quick to remember that the games are brawlers, but sometimes forget there’s a full metroidvania layer underneath that, and then a full stats-and-leveling system under that. Couple this with the fact that we were working in a brand-new art style (couldn’t reuse any of the classic Kunio-kun sprites or environments, as most previous games had), and then added some brand-new design elements to this game, such as accessories (permanent, swappable stat-boosts) and recruits (converting defeated enemies into jump-in allies), and online co-op just couldn’t fit into the schedule this time around.

I know this is disappointing news for many gamers, but including online with our schedule really would have meant taking a hatchet to several of the (IMO) more memorable gameplay systems we did get in. If we’re fortunate enough to develop another River City game after this one, I think online is something we would make an effort to try and get in, but for this first game, with everything else we had to complete in a short amount of time, it just wasn’t feasible.

That said, I do want to mention that the game’s story doesn’t suffer from playing alone. Whether you’re in a one-player or two-player game, the story is always unfolding for Misako and Kyoko together. So you still get all the same jokes, story beats, and friendship moments between Misako and Kyoko whether or not both girls are actively being played. The game also accommodates swapping back and forth between one- and two-player at any time, and under any save file. Even though you might’ve started a game solo, if you have a friend visiting, they can jump right into the game and help you out on your quest.

Q10. Can we expect any animated shorts to go along with the game? Something akin to what SEGA did for Sonic Mania Plus?

A10. Man, I wish! Unfortunately that’s not currently planned, mostly because the people who would be working on those are too busy finishing the actual game. Also, given how long it takes to produce quality 2D animation, I think a preferred route might be the motion comics w/ VO we were just discussing, or maybe even a typical, old-school, physical comic book. If “River City Girls” sells well, I think any of these options — and especially more games — is a possibility.

Q11. Before we go, can you tell us one more tidbit about ANYthing in the game that you haven't shared anywhere else?

A11. Hmmmm... Something we haven’t shared ANYWHERE else yet? That’s tough because so much of the game’s cast and locations and gameplay systems have already been revealed in the many websites, trailers, and interviews that WayForward and Arc have released.

Okay, you’d think that a game with six worlds would contain six boss battles. But you’d be mistaken. There’s still one boss deserving of a beatdown after the credits roll. If you think cleverly, maybe you can find them...


A HUGE thank you to Adam Tierney and the entire WayForward gang for putting together this interview with us. It was our pleasure to work on the feature, and I hope all of you reading this enjoyed it!

The Legend of Zelda: Breath of the Wild is now the best-selling Zelda game of all-time in the United States

Congrats, Link!

The Legend of Zelda: Breath of the Wild has been breaking records left and right, and now it's shattered a big one. Breath of the Wild is now the best-selling Zelda game of all-time, taking that crown from the previous record-holder, Twilight Princess. I'm thinking Breath of the Wild is going to hold onto this record for quite some time! You know, unless even MORE people swoop in to buy Breath of the Wild 2!

Thanks to Dondom95 for the heads up!

Nintendo's Indie World presentations coming to the west, new one this Monday

This is fairly interesting, isn't it? Previously, each region had their own events to showcase upcoming indie titles. From now on, the presentations will go all under singular banner: Indie World. If you aren't familiar, Indie World is the initiative that Nintendo started in Japan, highlighting upcoming content for Nintendo Switch. Looking at the look of the imagery above, it is clearly based on the current Japanese Indie World look.

What do make of this? Are you disappointed that the Nindie Showcase and Indie Highlight presentation are gone, or do you approve of this unified front? In either case, we will see what is going on this coming Monday!

July 2019 NPD results - Switch the #1 hardware, Fire Emblem: Three Houses sets new records for the franchise

Another bang-up month for Nintendo

The results are in for July 2019's software and hardware sales in the United States. Nintendo had an absolutely stellar month, which you can see the full details of below.

July 2019 Dollar Sales July’18 July’19 Change

Total Video Game Sales $759m $762m Flat
Video Games Hardware $217m $169m -22%
PC & Video Games Software $253m $340m 34%
Accessories & Game Cards $289m 254m -12%

- year-to-date spending across video game hardware, software, accessories, and game cards has fallen 4% compared to 2018

Overall software sales for July 2019

1. Madden NFL 20^**
2. Fire Emblem: Three Houses*
3. Super Mario Maker 2*
4. Marvel: Ultimate Alliance 3: The Black Order*
5. Minecraft***
6. Grand Theft Auto V
7. Super Smash Bros. Ultimate*
8. Mortal Kombat 11
9. Mario Kart 8*
10. The Legend of Zelda: Breath of the Wild*
11. Marvel’s Spider-Man
12. Tom Clancy’s Rainbow Six: Siege
13. Call of Duty: Black Ops IIII**
14. Crash Team Racing: Nitro Fueled
15. Red Dead Redemption II
16. Tom Clancy’s The Division 2**
17. MLB 19: The Show
18. New Super Mario Bros. U Deluxe*
19. NBA 2K19
20. Assassin’s Creed: Odyssey

*Does not include digital sales
**Does not include PC digital sales
***Minecraft digital sales include Xbox One and PlayStation 4

- dollar sales of tracked video game software reached $340 million in July 2019, 34% higher than a year ag
- year-to-date dollar sales of tracked video game software have increased 5 percent, to $2.9 billion
- Nintendo Switch and PlayStation 4 have experienced software sales growth year to date
- Switch was the best-selling console in July
- Switch remains 2019’s hardware sales leade
- Switch Pro Controller was July 2019’s best-selling accessory
- Fire Emblem: Three Houses represents the largest launch of a Fire Emblem game in U.S. history
- launch month sales tripled those of the previous best-seller in release month, Fire Emblem Echoes: Shadows of Valentia
- Fire Emblem: Three Houses is the second best-selling game in franchise lifetime sales, trailing Fire Emblem: Awakening
- six of the top 10 best-selling video games of July 2019 are Nintendo platform exclusives
- Mortal Kombat 11 is the best-selling video game of 2019 year to date
- lifetime sales of Mortal Kombat 11 are now the second highest in franchise history, second only to Mortal Kombat X
- Mortal Kombat 11 is now the fifth best-selling fighting game in history

The 10 best-selling games of 2019 so far

1. Mortal Kombat 11
2. Kingdom Hearts III
3. Tom Clancy’s The Division 2**
4. Anthem**
5. Resident Evil 2 2019
6. Super Smash Bros. Ultimate*
7. Red Dead Redemption II
8. Madden NFL 20**
9. Days Gone
10. MLB 19: The Show

Top 10 best-selling games over the last 12 months

1. Red Dead Redemption II
2. Call of Duty: Black Ops 4**
3. NBA 2K19
4. Super Smash Bros. Ultimate*
5. Marvel’s Spider-Man
6. Madden NFL 19**
7. Assassin’s Creed: Odyssey
8. Mortal Kombat 11
9. FIFA 19**
10. Battlefield V**

Nintendo Switch

1. Fire Emblem: Three Houses*
2. Super Mario Maker 2*
3. Marvel: Ultimate Alliance 3: The Black Order*
4. Super Smash Bros. Ultimate*
5. Mario Kart 8*
6. The Legend of Zelda: Breath of the Wild*
7. New Super Mario Bros. U Deluxe*
8. Super Mario Party*
9. Pokemon: Lets Go Eevee*
10. Super Mario Odyssey*

Nintendo 3DS

1. Pokemon: Ultra Sun*
2. Pokemon: Ultra Moon*
3. Super Mario Maker*
4. The Legend of Zelda: Majora’s Mask 3D*
5. Detective Pikachu*
6. Super Mario 3D Land*
7. Super Smash Bros.*
8. Luigi’s Mansion*
9. Mario Kart 7*
10. The Legend of Zelda: Ocarina of Time 3D*

Mr. Mime's design got a fifth finger after parents complained of an unintended Yakuza connection

Man, that's dark!

Here's an odd bit of Pokemon trivia for you that you might not know. Mr. Mime's original design sported 4 fingers, much like many other cartoon characters out there. This was his design in the original games, promo artwork, and more. This ended up getting changed though, as there was a bit of a backlash to the design in Japan. A number of Japanese parents ended up complaining about Mr. Mime not having a fifth finger, as they saw this as being associated with the Yakuza.

For those who don't know, the Yakuza participate in the act of cutting off one's pinky, which is called yubitsume. Yakuza gang members are expected to cut off their pinky fingers to show remorse for an offence that they have previously committed. After cutting a portion of the pinky off, the gang member wraps it, and presents it to his boss.

Game Freak obviously didn't choose this design path for Mr. Mime as a way to pay tribute to the Yakuza, but they decided to change the design anyway and stop any further complaints.

This week's North American downloads - August 15 (RAD, ONINAKI and more)

Nintendo eShop on Nintendo Switch
RAD – The RAD game is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced Armageddon not once, but twice. Playing as a teenage protagonist, you must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. The RAD game will be available on Aug. 20.

ONINAKI – The new action-RPG game, ONINAKI, tells the story of one Watcher on a journey to protect Life, after Death. The ONINAKI game features exciting hack and slash style battles, with deep customization of your daemons and weapons. Experience unique action gameplay combined with a deep and satisfying story. The ONINAKI game will be available on Aug. 21.

Nintendo eShop sales:

Nintendo eShop on Nintendo Switch, Nintendo 3DS and Wii U
Great deals this week! Check out the full list of deals available this week at https://www.nintendo.com/games/sales-and-deals.

Also new this week in Nintendo eShop on Nintendo Switch:

Anode – Available Aug. 17
Arcade Archives X MULTIPLY
Beholder 2
Devious Dungeon 2 – Demo Version – Available Aug. 19
Edna & Harvey: Harvey’s New Eyes
Escape from the Universe – Available Aug. 16
FAR: Lone Sails – Available Aug. 18
Grave Keeper
Gravity Duck – Available Aug. 16
IN-VERT – Available Aug. 20
Ittle Dew
PC Building Simulator
Rogue Singularity
Tap Skaters
Truck Racing Championship – Available Aug. 20
VASARA Collection
Yu-Gi-Oh! Legacy of the Duelist: Link Evolution – Available Aug. 19

Also new this week in Nintendo eShop on Nintendo 3DS:


This week's European downloads - August 15 (Vanishing of Ethan Carter, Ittle Dew, Grandia and more)

Note: Nintendo has stopped listing details and pricing for the new digital releases. Just like last week, we are doing all the legwork. That way, you can make an informed purchasing decision!

Nintendo eShop (Switch)

The Vanishing of Ethan Carter (The Astronauts) - €19.99/£17.99
You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only local murder worth looking into. Inspired by the weird fiction and other tales of the macabre from the early twentieth century, The Vanishing of Ethan Carter aims to significantly evolve immersive storytelling in games.

GRANDIA HD Collection (GungHo America, available August 16)
Two quintessential RPGs have finally gone portable on one of gaming's most popular console/handheld hybrid platforms. The highly anticipated GRANDIA HD Collection for the Nintendo Switch is here.

Ittle Dew (Ludosity) - €9.99/£8.99
Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet. Ittle Dew boils down the classic adventure formula until there is only fun left.

Arcade Archives VS GRADIUS (HAMSTER) -
"VS. GRADIUS" is a KONAMI’s shooting game released in 1986. Control VIC VIPER to destroy the invading cosmic force BACTERIAN and save the planet GRADIUS. Enhance your machine with power capsules such as lasers and other options, and fight your way through all seven unique and exciting stages!

Friday the 13th: The Game Ultimate Slasher Edition (Gun Media) - €39.99/£35.99
For the first time ever, you will have the opportunity to play as Jason Voorhees, the most famous slasher in horror. Stalk your prey, ambush them whenever you see fit and strike fear in the hearts of many as you become the legend himself! Friday the 13th: The Game will include a variety of kills, new and familiar, that will help you set the tone for the Jason Voorhees that you want to be. You’ll even get to unlock various Jason incarnations from the movies!

Escape from the Universe (CAT-astrophe Games) - €9.99/£9.00
Join the fight as one of the pilots born post-Exodus, travelling through galaxies in search for their meaning of life. Help other survivors, solve the mysteries and fight - all in order to escape from the universe!

Exception (Traxmaster Software) - €12.49/£10.99
When an old woman's computer is taken over by a virus bent on total annihilation, you assume control of an ordinary software program transformed into an elite combat machine. Retake the system and build your character into a formidable instrument of retribution.

PC Building Simulator (IrregularCorpor.) - €17.99/£14.99 (€16.19/£13.49 until August 20)
Build your very own PC empire, from simple diagnosis and repairs to bespoke, boutique creations that would be the envy of any enthusiast.

Never Give Up (Armor Games Studios) - €13.39/£12.09
Never Give Up is packed full of vicious traps and hazards specifically designed to test your platforming skills.

When the going gets tough, the tough don't quit! From the creators of the brutal and beloved web series enjoyed by millions of players worldwide, comes another installment of hardcore, skill-intensive platforming.

Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment) - €19.99/£17.99
Life at the convent school isn't easy for Lilli. Only her vivid imagination lets the shy girl escape everyday-drudgery under the stern, watchful eye of the Mother Superior. She diligently works through her chores, no matter how unfair they may be. Her innocent, imperturbable way of carrying out the orders of others has something both tragic and eerie about it. Any resentment, any childlike disobedience is buried deep beneath a seemingly impenetrable shell of sweetness.

Fell Seal: Arbiter's Mark (1C Entertainment) - €24.99/£23.99
Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

VASARA Collection (QUByte Interactive) - €9.99/£8.99 (€4.99/£4.49 until August 15)
For the very first time, highly acclaimed Japanese Arcade Shoot’em Ups, Vasara and Vasara 2, are made available to the whole world via this package: VASARA Collection!

Beholder 2 (Alawar Premium) - €14.99/£13.49 (€11.99/£10.79 until August 29)
Cold, gray, forbidding walls stretch to the sky. Massive oak doors conceal the most important secrets of the State. This is where fates are decided. This is the Ministry!

Cryogear (PolarityFlow) - €17.49/£15.79
Cryogear is a unique Pixel Art platformer, set in an open sci-fi world and driven by rewarded exploration. Control the reprogrammed clone G.3.4.R as he discovers the world, learns new abilities and unveils the mystery of the Emperor AI.

Rogue Singularity (Nnooo) - €14.99/£13.49
Survive the destruction of the galaxy in this fast-paced race through space!

A supermassive black hole is tearing the cosmos apart, and one plucky little robot has to race across the shattered fragments of countless worlds, into the heart of the rogue singularity itself!

Tactics V: "Obsidian Brigade" (FNG Studios) - €20.99/£18.89 (€16.79/£15.11 until August 18)
Tactics V: "Obsidian Brigade" is a retro-style tactical turn-based video game in homage to console tactical RPGs from the 1990s. It's set in an in-house fantasy setting with its own lore and magic, and it also uses techniques to convert to a 2D isometric look from 3D assets.

Gravity Duck (Ratalaika Games) - €4.99/£4.99
Have you ever wanted to be rich? What if you could become rich and control gravity!? This duck can with your help!

Flip, dodge, and traverse mind-bending gravity puzzles in 140 levels in order to grab all the eggs to return to the Maui statue!

Instant Sports (Plug In Digital, available August 16)

Anode (Kittehface Software, available August 17) - €3.49/£2.99
Colored blocks fall, and they keep falling. You rotate them, and drop them. Faster and faster you align the pieces, creating links of matching color, filling in gaps. You touch a block with a detonator and the entire chain explodes. The blocks above them drop, another detonator touches, and another chain is gone. Then another.

Duck Life: Battle (Wix Games, available August 18)

FAR: Lone Sails (Mixtvision), available August 18) - €14.99/£13.49
Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?

My Big Sister Demo (Ratalaika Games) - Free
Meet Luzia, a sarcastic twelve-year-old with a playful sense of humor. If you believe what she says, My Big Sister is an RPG-like adventure game that is not about her but about her sister Sombria.

Bear With Me: The Lost Robots Demo (Modus Games, available August 16) - Free
The noir episodic point and click adventure series Bear With Me is back! Introducing Bear With Me: The Lost Robots – an all new prequel chapter featuring Amber’s brother Flint and the callous detective Ted E. Bear.

Take to the gritty and bustling undergrounds of Paper City, discovering new characters and rich lore leading up to the events of the first three episodes of Bear With Me.


Heave Ho (Devolver Digital) - €9.99/£8.99 (€8.99/£8.09 until August 29)
Pre-order period ends 29/08/2019, 14:59 local time

Heave Ho tasks up to four players with a simple goal – don’t fall to your death! Players will use their own two hands and the outstretched grip of their friends to grapple across each level on their way to victory. Grab one another’s hands, climb across dangling bodies, and swing your pals to safety in a wobbly, dangly mass of limbs.

The Ninja Saviors: Return of the Warriors (ININ Games) - €19.99/£16.99
Pre-order period ends 30/08/2019, 15:59 CEST

Snooker 19 (Ripstone Publishing) - €34.99/£29.99
Pre-order period ends 23/08/2019, 14:59 CEST

Play in every officially licensed tournament as any of the top 128 players in the world including: Mark Selby, Ronnie O’Sullivan, Ding Junhui and legends of the sport like Ken Doherty and Jimmy White.

Eight-Minute Empire (Acram) - €14.99/£13.49 (€12.74/£11.46 until September 3)
Pre-order period ends 26/08/2019, 23:59 local time

In Eight-Minute Empire, 2-5 players take turns selecting a card from the six displayed. This card gives the player a resource, and also has an action which the player takes immediately. Actions help players take over the map, but the resources are worth points at the end of the game, so players have to balance the two aspects. Players spread across the map in order to collect points at the end of the game by having majority control in regions and continents.

Hookbots (Tree Interactive) - €19.99/£19.99
Pre-order period ends 28/08/2019, 00:59 CEST

Battle & challenge your human friends on this multiplayer robot party game: 52 ways to customize your bots & 14 game modes. From knights and dinosaurs, to bounty hunters and space warriors. Choose, customize and crush tons of different bots.

Pantsu Hunter: Back to the 90s (Sometimes you) - €12.99/£11.69 (€11.04/£9.93 until August 28)
Pre-order period ends 28/08/2019, 14:59 CEST

Share a heart-to-heart talk, watch a movie together, take a bath, remove a computer virus, help a girl in a tough spot. Pantsu Hunter: Back to the 90s is an adventure game with point-n-click elements (with a risk of swift loss) that tells the story about a guy looking for love renovated in a nostalgic 80s and 90s anime style.

Whipseey and the Lost Atlas (Blowfish Studios) - €5.99/£4.99 (€5.39/£4.49 until August 27)
Pre-order period ends 27/08/2019, 23:59 local time

In Whipseey and the Lost Atlas you play as Alex, a young boy whose curiosity has landed him in a world of trouble. After finding himself lost in a strange world and being transformed into a magical creature named Whipseey, he must to solve the mystery of the Lost Atlas to return to his original form and go back home.

Fin and the Ancient Mystery (Silesia Games) - €4.99/£4.49 (€3.49/£3.14 until September 3)
Pre-order period ends  03/09/2019, 14:59 CEST

Fin must unravel the mysteries of the Clan and find hidden crystal artifacts to protect the world from the ancient Destroyer.

The hero will face everything - from tragedy and betrayal to new friends and an incredible adventure! Fin cannot tell his friends and his foes apart until he meets them himself.

This 2D adventure game will give you a chance both to brandish a sword and put your brain to good use. Not only will you have to fight for dear life, but also solve entertaining puzzles to stay alive!

Mr Blaster (Forever Entertainment) - €1.99/£1.79 (€1.79/£1.61 until September 4)
Pre-order period ends 22/08/2019, 14:59 CEST

Headliner: NoviNews (Unbound Creations, available August 16)
Pre-order period ends 05/09/2019, 02:59 CEST

Downloadable Content

Pic-a-Pix Deluxe - Giant Puzzles 14 (Lightwood Games) - €2.99/£2.99
An additional pack of 30 extra large puzzles, from 25x30 to 45x35 sizes!

Nintendo going after game music YouTube channels once again

Sour note

While Nintendo may have eased up on channels using their gameplay footage in video reviews and features, it seems they're continuing their crusade against channels that upload music tracks from their games. Within the last 24 hours, Nintendo has hit YouTube channel GilvaSunner with hundreds upon hundreds of takedowns. Why Nintendo feels these channels are a threat is unknown, as Nintendo is yet to comment on the action they've taken.


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