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GoNintendo will be back in action sometime this year

I've never been one to bury the lead or tease things out, and I'm continuing that tradition today. Just like the title says, GoNintendo is going to make a return to daily updates sometime in 2021.

When in 2021 will we be back to usual? That's a question I can't answer yet, as there's a ton of stuff I have to do before we're ready to go. This isn't going to be a straightforward return to the old ways. My goal is to give GoNintendo the "Version 2.0" update that it has desperately needed for years now. Don't worry, as everything you love about old GN will very much be a part of the revamp. That said, if things go as I'm planning, there will be major changes to delivered content and the people putting it together.

One of my main goals for the revamp is a greatly expanded team. I'm going to be 40 in just over a year, and I can't keep cranking out content like I did for the last 18+ years. I need to give myself a regular schedule where I can walk away from the computer at a certain time of the day, while at the same time knowing someone more than capable is stepping in to take the next shift. I'm going to be casting a very wide net to see who wants to try things out going forward, and I'm hoping that includes some of the familiar faces that have worked on the site before. I haven't even reached out to those people yet, but if all goes well, we'll have a great mix of names your recognize alongside fresh-face newcomers.

Along with that comes a greater focus on Features. That won't be at the expense of news, mind you. Anyone on staff will be able to put together opinion pieces, reviews, previews, interviews, and more. That includes myself, as this new approach to work will give me more free time to create expanded content. The hope is that our team will have a reliable schedule of all this content going forward, and it will be showcased in a way that will be easy to find, while also being spotlighted. If people are going to work their butts off on these features, I want to make sure they get time to shine.

Obviously, the site itself will have to be reworked as well. I've always been hesitant to do a complete overhaul, but if there were ever a time to do that, it's certainly now. Again, I haven't reached out to the people behind-the-scenes to make this happen, but I'll certainly be turning to them first. If they're on-board with all the work ahead and minutiae, then we'll make it happen. Perhaps we'll even bring in some others to help out with that side of the site work. One way or another, we'll make sure that retooling happens. GoNintendo has long since needed a fresh coat of paint, and the only excuse for it not happening was me dragging my feet and getting caught up in the day-to-day news postings.

Lots and lots to do, and an end-goal of launching things before 2021 closes out. I wish I could give you a better answer as to when, but I really don't know. Truth be told, I've spent every day since my last post thinking about what my future looks like. There was a long time there where I thought I was officially done with GN, and I only just came to an final decision a couple days ago. I've been mulling over a ton of stuff, thinking about what life looks like from here on out, all while going to therapy and trying to find my new normal. While doing all that, there was one thing that kept bouncing around my brain. I couldn't stop thinking about you guys.

I can't express how much I've missed all of you. This community has meant so much to me over the years, and you've helped me reach heights and achieve things I never thought possible. So many amazing moments in my life are directly tied to your support. Memories I'll never, ever forget, people I've become close with, connections to my idols, and so much more. The last 5+ months ripped me from all of you, and the site in general. Having that connection severed impacted my life so much, and in ways I never would have considered. I honestly lost part of who I am, and I'm still feeling that now. Working on GN and creating content for you guys bled into so many other areas of my life. You're the connective tissue that holds everything together for me. Again, that connection was torn apart with an unforeseen event, but after a lot of soul searching and uncomfortable convos, I feel like it's time for me to repair that connection.

What's the site going to look like while I work towards the relaunch? My itch to write has been almost unbearable, so I might drop in from time to time with some features. Please don't expect any schedule for that content. It'll be when I have something to write about, and when the motivation hits me. My complete focus is on getting GN ready for its relaunch, so all the other stuff is superfluous right now. That said, you can expect posts on site progress, ideas for the relaunch, general status updates, requests for new staffers, and more. Long story short, the site's not going to be what it used to be during this rebuilding process, but it won't be completely dead either.

With all that said, the long road to getting GoNintendo in tip-top shape begins. There's sure to be bumps, struggles, and issues along the way, but I promise you it's happening. I'll give everything I have to make that a reality.

Thank you for your support through this entire mess, as it's the reason why I've arrived at this path forward. Your emails, texts, social media posts, and so much more...they all matter more than you could ever know. I understand there's frustration in not knowing what I've gone through, but you've also shown great respect and restraint in letting me heal. I don't know that I'll ever feel like I used to, but I definitely have a great passion inside to revive GoNintendo. It's taken a long time to figure out what I need to do, and now that I've arrived at that realization, I'm incredibly driven to tackle the work ahead.

2021 has been the worst year of my life, and has forever changed me as a person. It challenged me in ways I could have never predicted. I don't want that to be my story for this year. I want to make sure 2021 will end on a personal high point. To those who are still here and reading this, thank you for giving me the strength to push on. Here's to GN 2.0, gang!

P.S. ...and yes, the podcast is coming back!

GoNintendo Review - Romance of the Three Kingdoms XIV "Diplomacy and Strategy Expansion Pack" (written by DeuxMichaels)

Is there romance in the air?

This review was written by Deux Michaels

When it comes to a series that has as many installments as Romance of the Three Kingdoms, it can be difficult to jump right in if you’ve never played before. Luckily, there are good tutorials and understandable game mechanics which, while involved, can be learned by a player with a little determination. Yes, I found that determination is what it took for me to push through the convoluted menu system and try to dig deep into what fun could be had here.

I personally have only played one other RotTK and that was the seventh installment on PlayStation 2. As a fan of history and video games, I was immediately immersed in the time period and the historical characters. The amount of real historical figures that you can take control of is staggering and I loved learning more outside of the game about some of the most intriguing warriors. Because I loved RotTK7 so much, I found it difficult to put certain features out of my mind and concentrate on the mechanics of RotTK14.

The historical characters are all still here and in fact they have added hundreds more. You can still create your own generals with familial ties to real figures and you could have a lot of fun creating your own faction and putting them into very specific scenarios throughout the romance timeline. My Johnny Yune dynasty didn’t do all that bad against the early power of He Jin!

While many new features have progressed over time to get to where they are in RotTK14, there are a few features that a player like me regretfully misses. Firstly, you better enjoy being the Liege Lord because there is no longer options to being a ronin, general, or prefect under an AI ruler. That means that you won’t be working your way to the top of a famous leader’s ranks, but you will have all the responsibility and stress of the man or woman in charge. With that system comes a lot of micromanaging and there are many diplomacy options to try. Once I was familiar with the game’s options, I found that many were undercooked and I didn’t use half of them. There are certain things that your prefects can do by themselves but as leader, appointing people and advising them in which ways to govern just gives you more things to worry about as you try to strategically fight back in sieges on all borders. Heavy lies the crown for sure.

The battle system is now one that is happening on the same map as all of your other political dealings. That means that there are no more specific battle areas in which you can try to use a little more strategy for when you’re severely outnumbered. This gave me a feeling of less control in battles because there aren’t as many options to tell your individual generals to try. It was more of a point and click and hope your forces last longer. They’ve also taken away specific military unit factions. In RotTK14 you conscript soldiers at each of your cities and train them with your powerful generals, but they are just soldiers. There’s no cavalry, navy or bowman units. All of those buffs pertain to the general leading these soldiers. If the general can take advantage of shooting arrows from a far then his soldiers can. Instead you’ll get an advantage in battle by surrounding enemies and “coloring in“ the area around their forces. There is still plenty of strategy, but the micromanaging and the lack of individual general control during battles gives more to worry about, but less to feel in control of.

The music in the game is serviceable and there are a few nice compositions here. As with all strategy games, you are bound to be hearing the music quite a bit and even good songs can get old when you have a long play session. I was questioning a couple of the tunes as they sounded a little out of place for the historical setting (one song feels like it could be in the Harry Potter movies), but they are good and can be switched off.

RotTK14 is a game that I would recommend to history buffs and strategy game lovers. If you are willing to put in the time and learn all the games systems, there is some fun to be had. If you are someone who is easily frustrated or who dislikes micromanaging then it’s not the game for you. Although, for me, RotTK14 does not live up to the previous installment that I had played and loved, it’s nice to finally get another series entry optimized for NA and it’s even nicer to be able to take it anywhere on the go with Nintendo Switch.

PopCap discusses the challenge of bringing Plants Vs. Zombies: Battle for Neighborville and the Frostbite engine to Switch

No easy task

When Plants Vs. Zombies: Battle for Neighborville "Complete Edition" comes to Switch, it'll be the very first game on the platform that uses the Frostbite engine. That required a huge undertaking from developer PopCap, but they were ready for the challenge. According to an interview with producer Melvin Teo on the How Games Make Money podcast, PopCap was planning to bring Battle for Neighborville to Switch from the start, and they knew it would present all kinds of hard work to make it happen.

“I mean we wanted to do this for a long time. When we first started Battle for Neighborville, that was always the plan. But we never had the time or the opportunity, so we didn’t when we first launched it back in 2019. But yeah, then we spent the last year and a half bringing it over to the Switch and making sure that frostbite worked on the platform because we are the first-ever Frostbite title to be launched on the Nintendo Switch.

“It was a massive technical undertaking. I remember when we first started and we managed to get the game to boot up and run. And it hit like 2 or 3 frames per second. It was a slideshow, and we had a lot of work to do.

We made a lot of really smart engineering decisions and optimizations to make it run at a steady 30 frames per second without compromising the visual quality of the game. The visual look and feel of the game is a big part of what gives you Battle for Neighborville — and PVZ in general — its charm and quality.”

Super Mario 3D World + Bowser’s Fury paw-ers up Tetris 99

Clawing at the competition

The next Tetris 99 Maximus Cup has been revealed. This time around, the theme is Super Mario 3D World + Bowser's Fury! The fun starts on March 4th, 2021, and you can read full details below.

Take on a colossal Tetrimino challenge with Mario in Tetris® 99 with a special Super Mario™ 3D World + Bowser’s Fury themed MAXIMUS CUP!

This coming weekend’s Tetris 99 20th MAXIMUS CUP event allows you to earn an in-game theme based on the Super Mario 3D World + Bowser’s Fury game. Demonstrate your fur-midable puzzle prowess with Tetris 99 on the Nintendo Switch™ system and claw your way to the top of the rankings in this fierce and furious MAXIMUS CUP.

The Tetris 99 20th MAXIMUS CUP event runs from 11 p.m. PT on March 4 to 10:59 p.m. PT on March 8. To participate, Nintendo Switch Online members just need to play the Tetris 99 online mode during the event period. Players will earn event points based on their placement in each match. Once players have accumulated a total of 100 event points, a new theme will unlock, featuring background art, music and Tetrimino designs inspired by Super Mario 3D World + Bowser’s Fury.

In the Super Mario 3D World + Bowser’s Fury game, pounce and climb through dozens of colorful courses. Mario and his friends can use a variety of power-ups like the Super Bell, which grants catlike abilities like climbing and scratching. Team up with up to three other players locally* or online** to reach the goal and see who can get the high score.

In the new Bowser’s Fury adventure, Bowser has become gargantuan and lost all control. Explore Lake Lapcat and its islands as Mario in free-roaming open gameplay, complete objectives to collect Cat Shines and team up with Bowser Jr. to bring his big, bad dad back to normal. Mario must go fur-ther beyond with a fearsome, feline power-up of his own to take him on!

Nintendo Switch Online members can also enjoy online play and the Save Data Cloud feature in a large selection of compatible games, along with access to 99 classic NES and Super NES games, a smartphone app that enhances features of supported games, and the competitive online battle game Super Mario Bros.™ 35, playable through March 31, 2021. Compete with other players to emerge as the last Mario standing. Keep an eye out for regularly held Special Battles in which you can challenge other players in a set order of courses and special conditions.

GoNintendo Review - Atelier Ryza 2: Lost Legends & The Secret Fairy (written by NintendoJam)

"Nothing short of a masterpiece."

This review is 100% spoiler free. Story-based and laterly introduced gameplay elements will not be discussed in detail. Playing through RPGs as blind as possible is always the best way to experience them. Here is a spoiler of the review though; I absolutely love this game.

Nintendo purists may be unfamiliar with the “Atelier” series, which made its debut in Japan as a PlayStation-only franchise back in 1997. Various spin-offs were released for a few of Nintendo’s dedicated-handhelds such as the Game Boy Color and DS, but the mainline games didn’t lose PlayStation console exclusivity until two decades later with the launch of the Switch in 2017. Atelier Ryza 2: Lost Legends & The Secret Fairy is the sequel to a sub-series. The main protagonist Reisalin Stout (most commonly known as Ryza) has only previously appeared once, in its predecessor, Atelier Ryza: Ever Darkness & the Secret Hideout. So, even though the entire franchise shares an interconnected universe, you don’t need to worry about doing any research before jumping right into the latest entry in this alchemy-themed JRPG series. Although it’s recommended that you first play the predecessor to maximize your enjoyment and familiarity with the characters, the sequel stands well enough on its own to be an excellent entry point for newcomers.

As someone who loves, respects, and appreciates the JRPG genre, it also, admittedly, is not my expertise. Oftentimes with this style of game, I'll find myself confused and overwhelmed by the abundance of mechanics, and struggling to understand the overly-complicated and disorganized user interfaces. In the words of fellow YouTube content creator ‘Scott The Woz’, I’m simply put, just “not an RPG guy.” With that being said however, I absolutely adored playing through Atelier Ryza 2: Lost Legends & The Secret Fairy. It was an extremely refreshing surprise, and quite possibly even my favorite game of the current decade (so far). This isn’t because it’s any less elaborate and intricate than your typical JRPG, but because it lovingly holds your hand and guides you until you’re ready to let go and explore on your own (but not in a way that feels insulting to the player). No matter how many new gameplay mechanics are thrown at you, the instructions are clear, precise, and easy to understand. Despite having what would be generally considered an overwhelming amount of different simultaneous tasks-at-hand, it never really feels overwhelming.

Taking place 3 years after the events of the first Atelier Ryza game, the story follows Reisalin Stout on a mission to become a better alchemist. Invited by her friend Tao to indefinitely move from her home on Kurken Island, the two of them, alongside their friends old and new, go on an epic adventure to discover the secrets and treasures of the lost and forgotten ruins in the monster infested outskirts of the royal capital of Ashra-am Baird. Something important to note is that the game does not include English voice acting, and must be played through its entirety with subtitles. As an avid “subbed not dubbed” anime aficionado, this wasn’t a problem. The localization team did an incredible job at making the dialogue engaging to read, with high quality and passionate Japanese vocal work to accompany it. The main story itself is consistently entertaining and charming, oftentimes being comedic or edge-of-your-seat attention-grabbing. Each of the characters are glowing with unique personality and appealing character design. There is admittedly a fair share of fanservice, including emphasized cleavage and jiggle physics, and exposed, pronounced thighs, but nothing ever feels too overly-sexualized. Ryza may be cute and ditzy at times, but she’s also incredibly smart and a badass adventurer. Female protagonists aren’t extraordinarily common in JRPGs, so it’s certainly a nice change of pace.

In addition to the main story, there are also plenty of side-quests to participate in. These quests are implemented in such a way that doesn’t feel forced or tedious. In order to earn your keep at your beautiful new atelier, you must take advantage of your alchemy skills to help those in need of assistance. Citizens, merchants, children, and even bandits will offer rewards in exchange for your services. With enough exploration, material gathering, and alchemist crafting, you’ll oftentimes not even need to go out of your way to complete these tasks. Many of them can be accepted and completed at the bulletin board located inside the local café, and doing so will raise your reputation, providing for more difficult requests and better rewards. Some quests however, are activated by talking to people directly throughout the city. These usually provide additional dialog and character interaction outside of the ongoing main story. It rarely feels like filler content, and adds a decent chunk of extra total gameplay hours to your adventure.

Atelier Ryza 2 doesn’t have a fully open world, but what it does have, is vast and immersive. Traveling to different locations around the city and outskirts of Ashra-am Baird requires a brief loading transition, but luckily, the wait times on the Switch version aren’t too painful. Everything is interconnected, but you can speed up the travel process by selecting previously visited areas on the world map. In addition to the world map, you always have access to a mini map of your current area, plotting destination points, events, quests, shops, and more. Discovering and exploring the ruins specifically truly makes you feel like an adventurer. Progressing through the story, searching for clues and memories, and piecing them together in your Exploration Diary is a really unique and interesting mechanic. While not necessarily difficult, it’s an extra piece of gameplay that adds to the overall experience; another engaging thing to do apart from gathering, crafting, and battling.

Gathering items that are spread across the world is crucial to crafting new items such as; weapons, tools, armor, food, and medicine. It can actually be quite peaceful to go out exploring just to find and collect as many materials as possible. Crafting new gathering tools allow you to discover items that were previously unobtainable. Just make sure to equip ‘em in your menu after you create them. Your inventory space is limited, but you can always bring everything you collect back to your atelier for easy storage and safekeeping. The atelier is the location you’ll most often visit, as it’s where you’ll complete all alchemy-related tasks, save your game (although there is an auto-save feature), advance the story, and heal party members.

Synthesizing items is the most important gameplay mechanic to learn and understand. I’ve mentioned the word “alchemy” multiple times in this review, but there is a strong possibility you don’t even know what it means. Defined by the Oxford English Dictionary as “a seemingly magical process of transformation, creation, or combination,” Ryza does exactly this; turning gathered materials into something entirely new. Recipes can be learned by progressing through the story or by growing your skill tree. In order to unlock the ones available from the tree, you must spend “SP” which is collected by synthesizing items and exploring through ruins. Synthesizing isn’t nearly as simple as something like a Minecraft crafting table, and is actually extraordinarily complicated in comparison. Items you gather have specific traits and effects, a level of quality, and are associated with an element pertaining to ice, fire, lightning, and/or wind. All of this must be accounted for to determine the exact results of the item you’re creating. In most cases, if you have all the necessary materials for a recipe, it’s much easier to use the “Auto-Add” feature, which allows for you to skip straight to the synthesis process by simply selecting if you want the result to be “High Quality” or “Low Quality.” However, you must be a little more interactive and experimental if you want to use the “Recipe Morph” feature. Some recipes can be turned into an entirely different one with this process by meeting certain conditions and carefully choosing items with the necessary traits. Once first synthesized, the recipe is easily craftable exactly like the others. Equipping any of the items you synthesize as a “Core Item” for your party members on their “Core Crystal” allows you to use it an infinite number of times during battle, with each use being exchanged for CC (Crystal Charge) points. These points are earned by using skills in battle (more on that soon).

Differentiating itself from the majority of modern JRPGs, Atelier Ryza 2 uses a “real-time tactics'' battle system instead of the often implemented turn-based one. Exactly when you (as well as your opponent) are able to attack is based on a “wait time,” located on a constantly moving timeline gauge. The gameplay is polished and elaborate enough for hardcore JRPG players, while also being straight-forward enough to use for a more casual audience (with a bit of patience and willingness). Your choice of difficulty mode upon starting a new save file will determine exactly how well you’ll need to understand the logistics of the mechanics. Plenty of new system elements are introduced during your playthrough, and the complexity of the battle system is both impressive and insane, so let's just go over the basics.

HP is your self-explanatory health bar. The goal of battles is to deplete the monster’s HP down to 0, while keeping at least one of your party members alive. Winning against these encounters will award you with EXP, leveling up the participating characters and increasing each of their stats (defense, attack, HP, speed, etc). There are no random encounters, so apart from mandatory bosses, most battles are completely optional. You’ll likely want to farm for as much EXP as possible if you want to consistently level up, but it never really feels like a monotonous grind. During battles, AP is earned by use of normal attacks, which then allow for the use of special attack skills, providing for a much greater deal of damage. Enough AP can allow these skills to be chained together for a combo. “Support Mode” and “Aggressive Mode” can be swapped by the push of a button, letting you decide if you want your party members to automatically be able to use up the collectively earned AP for their own skills. You can also swap the party member you’re directly controlling, so there is a lot to consider when engaging in some of the tougher battles. Attack skills can be either “Magical” or “Physical.” When certain battle conditions are met, your party members may call out for an “Action Order,” and by using the specified skill type, it will allow them to use their powerful “Order Skill.” Some skills also have elements (ice, fire, lightning, wind), which are, of course, more critical to the proper enemy type.

Graphically, Atelier Ryza 2 runs surprisingly well on the Nintendo Switch. Although capped at 30fps, the framerate is smooth and consistent, and the gameplay is never fast enough paced for it to be totally noticeable. Both docked and handheld mode offer a beautiful visual experience, enhanced by a vibrant, colorful, eye-candy art style. The loading time of every initial bootup can be annoyingly slow, but once you get past it and start playing the actual game, you never feel hindered on a technical level. In terms of audio design, the sound effects are fun and immersive, while the music is incredibly catchy, and very fitting to whatever your particular environment or situation is. Different versions of the tracks are played depending on the in-game time of day, and it really adds that extra level of polish.

Atelier Ryza 2: Lost Legends & The Secret Fairy is nothing short of a masterpiece. An engaging story, exciting and complex battle system, unique alchemy crafting, and a world filled with fabulously designed environments and characters makes the game a must have on Switch for Atelier fans, JRPG fans, and those looking to dive into the franchise or genre. There is so much to learn, discover, and master that this review barely scratches the surface. The biggest disappointment I received while playing was that I missed my chance to purchase the game’s limited edition collector’s bundle. With a newly added photo mode and paid DLC content on the way, now is the perfect time to start your exciting adventure as an alchemist explorer. Here’s hoping the loveable Ryza returns for a third Atelier game, or perhaps makes an unexpected guest appearance as a newcomer in Super Smash Bros. Ultimate… just let me dream, okay?

Nintendo still set on removing Super Mario 35th Anniversary content at the end of the month

The Tweet above comes from Nintendo's official Japanese Twitter account, and it serves to remind consumers that certain Mario-themed content will be removed at the end of the March 2021. More specifically, Super Mario Bros. 35 and Super Mario 3D All-Stars are slated to be removed on March 31st 2021. Nintendo announced this information when the games were first revealed, and they seem to be sticking with the decision to remove the games. 

GoNintendo Podcast Webisode 811 (artwork by @krazykernal)

The one where we talk about Mr. Mime

Thanks to @KrazyKernal for the awesome artwork!

The Pokemon celebrations are underway, and we're here to talk all about it! Of course, there's other news to talk about too! We cover it all and have a lot of fun, so hopefully you do too!

Download Episode 811!

Nintendo's president says it's important to respect fan memories when creating more content for Nintendo's characters

Characters and memories to last a lifetime

Nintendo has a lot of characters under their umbrella, but sometimes it can be a long wait to get the next mainline installment for each franchise. You might get a Mario sports or party title here and there, but when it comes to Mario's next big adventure, you usually have to wait years.

Some think Nintendo should work quicker to get these games out, and use their IP more overall. In an interview with Nikkei, Nintendo president Shuntaro Furukawa says that it's not just a matter of cranking more games out. Nintendo works hard to make sure they not only respect the brands, but also the memories fans have of those characters. You can see the translation of Furukawa's statements below, courtesy of NintendoEverything.

We must keep in mind that the origins of the characters are in the games. These are characters that fans have grown attached to through countless hours of playtime. We must develop those characters in a way that won’t destroy fans’ memories of the characters in their worlds. We always proceed with caution as to not damage the value of the brand.

If we want to increase sales in the short term, there are other ways to do so. It’s more a question of what we can do to keep Nintendo a beloved brand in the long run. That’s the debate we often have internally, and something I think carefully about as I make decisions. There’s always a risk of destroying the Nintendo brand, which we spent over 30 years building.

RUMOR - Life is Strange coming to Switch

Stranger things have happened

For years now, I've been wondering why Life is Strange hasn't made its way to Switch. The game seems like a perfect fit for the platform. Visual novels are all over the Switch, and while Life is Strange isn't a traditional visual novel, it certainly shares a few similar elements. Thankfully, it seems the game might soon be making its way over.

An industry insider over on ResetEra has shared a bunch of information on upcoming Life is Strange titles, and according to them, the original game is making its way to Switch. This insider has shared details with the staff at ResetEra that weren't made public, but staff felt the materials they saw were enough to verify the insider's claims. That said, the insider has since requested that the info be removed from the forum.

Now all we can do is sit back and wait for an official announcement. A Life is Strange port really does seem like a no-brainer, so hopefully this turns out to be true.

Recap of everything announced in the Pokémon Presents 2.26.2021 presentation (Pokémon Legends: Arceus and Pokémon Brilliant Diamond and Pokémon Shining Pearl), official websites featuring artwork, screenshots, and details now live

It's a great day to be a Pokémon trainer!

The Pokémon Day festivities kicked off a day early with a news-filled Pokémon Presents event. Hosted by The Pokémon Company's president, Tsunekazu Ishihara, the special presentation started with an incredible video showcasing the 25-year history of Pokémon. Pokémon Day marks the date that Pokémon Red and Pokémon Green were first launched in Japan in 1996, starting a legacy that continues to grow to this day.

After the 25th celebration video, we got to see more of New Pokémon Snap, arriving on April 30 on Nintendo Switch. You can get a closer look at what was revealed at the New Pokémon Snap official site.

Next up was a preview of the in-game events happening on Pokémon Day, including encounters with Gigantamax Pikachu in Max Raid Battles in Pokémon Sword and Pokémon Shield. Plus, Galar Champion Leon has recently made his appearance in Pokémon Masters EX alongside his partner Charizard. And Pokémon Café Mix keeps serving up fun by giving players 2,500 bonus golden acorns when they log in.

Then, new games were unveiled, all for Nintendo Switch and all set in the Sinnoh region: Pokémon Brilliant Diamond and Pokémon Shining Pearl, as well as Pokémon Legends: Arceus. These games may be set in the same region, but they offer distinct gameplay experiences.

Pokémon Legends: Arceus

Trainers will get the chance to explore the Sinnoh region in a new way—by traveling to the past in Pokémon Legends: Arceus. Set long before the events of Pokémon Diamond and Pokémon Pearl, this game will allow players to travel across Sinnoh to discover wild Pokémon and complete the region's very first Pokédex. And while Mount Coronet towering over the region makes it clear that you're in Sinnoh, the Pokémon you encounter in this era may be different from the ones you remember catching in other games set in this same region. Pokémon Legends: Arceus is planned to launch on Nintendo Switch early next year.

Visit the Pokémon Legends: Arceus official site for more details.

Pokémon Brilliant Diamond and Pokémon Shining Pearl

Trainers will also get the chance to visit Sinnoh in Pokémon Brilliant Diamond and Pokémon Shining Pearl, faithful remakes of Pokémon Diamond and Pokémon Pearl, which originally came out on the Nintendo DS system. Pokémon Brilliant Diamond and Pokémon Shining Pearl are planned to launch on Nintendo Switch later this year.

Get a closer look at these games at the official site.

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