In New Tales From the Borderlands, you’re going to have to make a lot of tough decisions. The game, just like Tales from the Borderlands before it, will give you a largely narrative adventure, and the choices you make will steer the path forward. This time around, you’re going to have a lot more opportunity for branching stories through what the team is calling ‘soft fails.’

In Tales From the Borderlands, there were some quick-time story moments where you had to make a split-second decision. Your choice would either present you a path forward, or you’d see your journey end there. According to Lin Joyce, head writer on New Tales From the Borderlands, this follow-up title will allow you to explore some misfires during the decision-making process. In other words, not every ‘wrong’ decision will end your story.

“We had a lot of conversations where we looked at, philosophically, like even if these are the same tools, how are we using them differently? So, not every QTE is what we would call a hard fail; there is an opportunity for the story to continue there. We call those soft fails. That’s not something we’ve really seen before. There are other things where we present you with a choice, or the possibility for an action, and you might not want to take that action. The right action might be inaction.”

[Lin Joyce, head writer]

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