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Mario + Rabbids: Sparks of Hope is a sequel that changes up quite a bit from what was found in Kingdom Battle before it. It turns out there was one major tweak early in development that paved the way for all the other changes found in the game.

In an interview with Comicbook.com, creative director Davide Soliani mentioned that the ideas found in Sparks of Hope grew as development moved ahead. Right from the get-go, the team knew they wanted to add an element of freedom to battles. That desire soon bled into all other areas of the game.

We started with this intention in combat to give freedom of movement in combat, but then because of that, we translated to exploration because we felt it was the natural evolution of what we were doing. And also because we have a very close and happy relationship with our community leader, and everyone expressed the desire to explore the environment we were creating in the previous two games.

So, the combination of what we were trying to pioneer and what the community leaders we’re asking for was a perfect fit to translate the freedom in terms of movement, in combat to the exploration. And then everything that’s been designed around this pivot.

[Davide Soliani, creative director on Mario + Rabbids: Sparks of Hope]

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