Digital Foundry digs into the technical side of Bayonetta 3
Not exactly black magic
Whenever a notable new game comes out, the Digital Foundry team is eager to get inside and tear it apart…technically speaking. Now that Bayonetta 3 is officially available worldwide, Digital Foundry has let loose with their latest technical breakdown, and they’ve come up with some mixed results.
While Bayonetta 3 certainly has moments where it visually shines, there seem to be a few technical hiccups along the way. You can see the complete analysis from Digital Foundry above, but if you’re just looking for a few quick notes and specs, you can get those details below.
- textures are often low resolution and muddy in appearance
- image quality is sub-par
- performance is remarkably unstable
- leans heavily on dithering
- docked runs at 810p
- portable mode falls below 720p to a resolution just below 480p
- many of the cutscenes are rendered fully in real-time
- certain sequences are now displayed as video clips with compression artefact
- cutscenes retain the target 30 frames per second
- gameplay rarely touches 60fps