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Shovel Knight Dig has received a new update (ver 1.1.3), which fixes some of the bugs that were present in the game. Check out the full patch notes below.


General

  • Fix - Updated and fixed Localization bugs.
  • Fix - In Magic Landfill, it’s no longer possible to softlock the game when entering a portal and throwing the Boomerang Shovel
  • Fix - Aqua Mole Knight getting stuck in fin form.
  • Fix - Tombola Gem icon persisted into next dialog box.
  • Fix - Rooms where Gastronomole’s shop did not fit properly in the room.
  • Fix - In specific situations when using the warp dirt, and using the War Horn, player would slide across the screen and cause a soft lock.
  • Fix - Secret Fountain floatsome ambush rooms when electrocuting while in water.
  • Fix - A rare softlock in a Smeltworks sideroom.
  • Fix - Corrected platforms in Smeltworks where platforms were too small for oven artwork.
  • Fix - Instances where rooms would be generated with corridors that were too small or had indestructible blocks, preventing the player from proceeding.
  • Fix - Problems with Blueprint spawning in Secret Fountain.
  • Fix - Error with game saves when picking up a buff or Relic for the first time.
  • Fix - Improved the timing when Chester’s shop arrives to coincide better with NPC dialog.
  • Fix - Problem with Grub Pit and Secret Fountain Blueprints missing on some occasions.
  • Fix - Sorting issues with Aqua Mole Knight and various parts of his stage.
  • Fix - Spore Knight’s hat could disappear without being launched.
  • Fix - It was possible to open the pause menu while skipping the opening cutscene.
  • Fix - When rolling in the Ballistic Armor, speaking with an NPC, or interacting with a sign, it was possible to jump into a well, causing the text box prompt to stay on screen.
  • Fix - Giant Crab would not turn on triggers from spikes.
  • Fix - Scrap Knight would become frozen on the floor while her bag was in the air.
  • Fix - A crash when using the War Horn was used on various enemies during the dream sequences.
  • Improvement - Level Design improvements in Secret Fountain involving side room design, access to locked doors, and gears in instances where it made it near impossible to reach
  • Improvement - Level design improvements to Smeltworks for siderooms that improve design and reduce unfairness.
  • Improvement - Mushroom Mines room changes that remove unfair hidden spikes in some rooms.
  • Improvement - Removed continuous threats in a variety of stages to reduce difficulty.
  • Improvement - Optimizations to text rendering and text effects.
  • Improvement - How Crossbows reactivate when entering a horizontal room in Drill Knight’s Castle.
  • Improvement - Added title screen congratulation unlock prompts for regular and True Endings.
  • Improvement - Added more text hints to help with unlocking the True Ending.
  • Improvement - Made it so the Cancel button could be used to exit Master Argus’ menu in the camp.
  • Improvement - After defeating a Propeller Rat with a drill, the drill now pauses longer before falling and won’t damage player as soon as the Propeller Rat has been defeated
  • Improvement - added animation flourishes during the True Ending questline.
  • Improvement - Player is no longer required to speak with Shield Knight when attempting the True Ending.
  • Improvement - Increased the amount of time it takes bombs to explode when dropped by Floorbs.
  • Fix - With the Burrow Horns equipped and while invincible after taking damage, it was possible to overlap with Drill Knight’s sprite and deal significant damage.
  • Fix - Inverse Repeller - will now pull gems towards you when they are embedded in Conveyor Dirt.
  • Fix - Drill Block - Boneclang doesn’t take damage and is pushed into the wall.
  • Fix - Music would not resume after using the Fenix Feather.
  • Fix - Fenix Feather would cause the screen to darken permanently until the stage was reloaded.
  • Fix - With the Ballistic Armor equipped, Shovel Knight could zoom to the end of a Mushdoom quickly in specific scenarios.
  • Fix - Pandemonium Plate now chooses from unlocked armors.
  • Fix - With the Boomerang Shovel equipped, a duplicate shovel could appear when thrown while entering a flip door.
  • Fix - Instances where the Hive Queen was warping where she shouldn’t.
  • Fix - The feat ’Dirt Poor’ wasn’t triggering correctly under certain conditions
  • Fix - The feat ’True Shovelry’ was obtainable from Whisker.
  • Fix - The feat ’Order Of Hoarders’ can no longer unlock in the Main Menu.
  • Fix - The feat ’Weeding’ would re-lock after collecting the Throwing Trowel
  • Fix - The feat ’Penny Pincher’ was being incorrectly unlocked under certain conditions.
  • Fix - The feat ’Hurry Up’ used profile time and not game-session time.
  • Fix - Minor localization issues with menus and shops.
  • Fix - You can now break out of being frozen when using Morphlance without needing to get hit again.
  • Fix - Instances where Relics could be stuck in ball form if landing on a moving platform in a specific way.
  • Fix - Master Argus’s shop sometimes had blank options upon the very first load of the menu.
  • Fix - Player was able to toss their Boomerang shovel and lose it while falling into a well, causing them to soft lock when reaching the next room.
  • Fix - General fixes with Ratsploders and bombs when interacting with collision.
  • Fix - Scrap Knight would soft lock when using the Gusteo Wand or the Comet Collar.
  • Fix - A bug where it was possible to defeat Spore Knight twice, which caused a soft lock.
  • Fix - Using the Fenix Feather during some bosses would cause a soft lock.
  • Fix - When using Comet Collar or Gusteo Wand on enemies/bosses, it inadvertently resulted in them being pushed through walls and becoming inaccessible.
  • Fix - Several potential soft locks in secret rooms.
  • Fix - Various ambush rooms when using Shadow Cast relic.
  • Fix - Instances where duplicate or similar stage signs would appear as level options.
  • Fix - Duplicate Blueprint in Hive appeared immediately after collecting one.
  • Fix - On rare occasions, players could experience infinitely loading wells with no stage generated.
  • Fix - Instances where the background tiles would shift or glitch.
  • Fix - Shovel Knight can no longer die by bombs falling onto him during a dream sequence.
  • Fix - Removing bombs in areas that were causing frustration.
  • Fix - The bomb door did not appear during Enchantress’s unlock path.
  • Fix - Bubble-spawning has been removed from Capsule rooms to avoid Shovel Knight dying in a safe area.
  • Fix - Some rooms in Secret Fountain were not providing rewards when they should have.
  • Fix - Issue in a Secret Fountain side room where a crab would not attack that prevented the player from completing the room puzzle.
  • Fix - Autoscaling health didn’t work when using the Rebuy Loadout option.
  • Fix - The title-screen camera moved erratically when petting Altius, exiting to title, and opening a new save file.
  • Fix - Can no longer unlock a Master Argus challenge in the tutorial.
  • Fix - Shield health was not being restored after taking damage from a dream sequence.
  • Fix - Shield-break effect wasn’t visible when the player had 2 or more rows of health.
  • Fix - Altius can no longer appear twice in the same stage.
  • Fix - Hard and normal Side Drill behaviors were inadvertently reversed.
  • Improvement - Special food now appears in your gear menu.
  • Improvement - War Horn - Tweaked cooldown and overall damage balance.
  • Improvement - Fire Blorb hitbox has been reduced by 1 pixel per side.
  • Improvement - Familiars will no longer kill Drill Knight when Shovel Knight is holding the Omega Driver.
  • Improvement - Feat - 60-second standoff with the Omega Saw no longer requires the player to have escaped the Omega Saw, provided 60 seconds have passed while the Omega Saw is onscreen.
  • Improvement - Updated many chunks in Mushroom Mines to improve gameplay.
  • Improvement - Many Shadow Cast relic improvements in a variety of rooms.
  • Improvement - It’s now possible to cancel Daily/Weekly Leaderboard flags if you accidentally activate one.
  • Improvement - Added a warning for Shovel Master move when a move is being replaced.
  • Improvement - Animation improvements for high-FPS monitors.
  • Improvement - Adjusted sorting priority on moving platforms so they no longer clip incorrectly with background art.
  • Adjustment - While wearing the Ballistic Armor, Shovel Knight will now be pushed back when you hit someone in ball form.
  • Adjustment - Final Guard now offers you only 3 items, reduces the number of gems saved, and damage taken has been reduced by a slight bit.
  • Adjustment - Master Argus now only offers 2 items.
  • Adjustment - When using Whisker to warp, max health is now set to 6 when skipping to a stage.
  • Adjustment - Adjusted the chances of items appearing in Gastronomole’s shop to prevent duplicate items from appearing.
  • Adjustment - Millbug enemy was made easier by reducing the spinning time by 1 second.
  • Adjustment - Reduced the number of Gems that Drill Soldier could drop.
  • Adjustment - Lava well has a rarer chance of generating in Smeltworks.
  • Adjustment - Overall HPaccumulation balance adjustments.
  • Adjustment - Side Drills now only deal 1 damage.
  • Adjustment - Drill Knight Castle - Conveyor Dirt was moving too fast; it now moves at the intended speed.
  • Adjustment - Shovel Knight will not unlock levels if the run was started via Whisker.

Switch

  • Fix - Changing the language, controls, and screen scale settings and then rebooting did not save the changes.

iPhone / iPad

  • Fix - If you go through the Compendium with a controller connected, the bottom-most icon clips out of the box.
  • Fix - Save-data and cloud-data issues that were causing save-data files to be corrupted and/or deleted.

Apple TV

  • Fix - Save-data and cloud-data issues that were causing save-data files to be corrupted and/or deleted.

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Comments (1)

sligeach_eire

25d ago

That's a hefty list of fixes, improvements and adjustments.