Digital Foundry compares Sonic Frontiers on Switch, PS5, XSX and PC
Painting a not-so-pretty picture
Everyone already knows that from a visual standpoint, Sonic Frontiers on Switch is quite different from what’s offered in the PC, PlayStation 5 and Xbox Series X versions. The question is, just how different are things? Digital Foundry set out to compare all four versions of the title to find that answer.
Spending even just a few minutes with Sonic Frontiers on Switch shows you that a lot of visual cuts and changes are in place. Digital Foundry dug deep to find out some tech stats on the Switch version, and here’s what they came up with.
- 720p when docked (roughly)
- closer to 480p when in handheld
- no global illumination pass on Cyber Space stages
- global illumination in Open Zone areas, but the data is monochrome
- textures are reduced in quality
- large amounts of pop-in
- motion blur is completely disabled
- normal-mapped water ripples are completely gone
- trees and other details use ‘lower than low’ settings
- transparency effects are ultra low res and chunky
- screen-space reflections are lower quality docked and removed completely in portable
- lower-quality pre-rendered video
- slower loading times
- frame-pacing issues similar to other 30fps versions of the game
- frame-rate regularly slips just below 30 fps
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