Clear and concise
Masahiro Sakurai continues his journey of sharing game development insight with budding developers through a new video, and this one goes over the topic of attack animations.
Lead-ins, attacks, follow-throughs…there are various ways to refer to them, but these fundamentals of attack animations must be nailed in order to have action or combat that feels good for the player. If anyone knows how to string stuff like this together, it’s Sakurai!
Check out the video above to see some pointers on how to make attacks look and feel good, giving the experience that extra touch that’s sure to impress.