Alba: A Wildlife Adventure has been available on the Switch for nearly a year and a half now, giving Switch owners a chance to join Alba as she visits her grandparents on a Mediterranean island. Alba is ready for a peaceful summer of wildlife exploration with her friend Ines, but when she sees an animal in danger, she realizes she needs to do something about it.

In a new interview with Games Industry, lead designer Emily Brown opened up on where the inspiration for Alba: A Wildlife Adventure came from. Rather than just the childhood story of one team member, Alba’s experience is an amalgamation of experiences from multiple devs.

“At the very start of the project, it was [some team members] who had a shared history growing up in Spain and Valencia and both are passionate bird watchers. When I joined the team, we all had this shared experience of going out in the wild and seeing something, such as you’re walking along and suddenly there’s a deer on a path.

The story was about being in nature and as it grew, we didn’t feel it couldn’t be about nature unless it spoke about conservation. We worked hard to balance that, we don’t want to preach, we wanted to share the joy of exploring nature to the player and convey that to players. The real hope is that maybe they can take that into their lives somehow.”

[lead designer Emily Brown]

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