No Man’s Sky has been updated to Version 4.06. You can see the full patch notes for this update below.
- Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal.
- Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
- Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
- Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
- Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
- Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
- Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
- Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
- Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
- The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
- The non-functional companion summoning options have been removed from the starship Quick Menu.
- Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
- Fixed a collision issue affecting some Alloy door parts.
- Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
- Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
- Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
- Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
- Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
- Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
- Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
- Fixed a number of issues that could cause inventories to be scaled or scroll incorrectly.
- Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
- Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
- The Living Ship now uses the correct inventory labels.
- Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
- Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
- Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
- Fixed inventory readability issues caused the background to be too transparent in VR.
- Fixed a number of visual glitches that could occur while using the Appearance Modifier.
- Fixed a number of memory issues related to FSR 2.
- The visual quality of FSR 2’s Ultra Performance mode has been increased.
- Fixed a crash related to playing custom ByteBeat tracks.
- Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
- Fixed a number of memory related crashes on Nintendo Switch.
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