Tactics Ogre: Reborn devs wanted to make the experience less stressful
Not so ogrebearing
Tactics Ogre: Reborn came to Switch a few weeks back, giving fans a whole new way to play the 1995 classic. While the original Tactics Ogre received a revamp for the PSP in 2010, Tactics Ogre: Reborn uses the PSP as a base to build in all sorts of new content, and rework pretty much every area from the ground up.
In an interview with Comicbook.com, the dev team speaks up on their goals with Tactics Ogre: Reborn. According to the team, one of the main goals was to take the original release and make it less stressful for players.
Our core guiding principle was to reduce the stress factor in order to achieve a modern gameplay feel. In doing so, however, emphasis was placed on preserving aspects that were well-received by users, as well as important elements from the original version. We had saved information gathered from user evaluations and were able to hear the thought process behind the original version directly from the staff who worked on it, as they were also part of the development team for this title.
A specific example is the change in gameplay speed. We wanted to avoid simply fast-forwarding things. The reason for this was to preserve the pacing and production of the original. We meticulously adjusted the speed for things like the attack animations or the delay between attack execution and display of damage, etc., so that it is generally more than twice as fast as before. We also tried to keep the sound consistent with the original by processing it so that it didn’t sound too high-pitched when sped up.