Just in case you need to tight up the graphics on level 3
Another day, another game development video from Masahiro Sakurai! Today’s feature is definitely more game dev-centric, as it covers how to ensure your game is easy to adjust development.
Sakurai says that a great number of people are involved in adjusting a game’s balance, so being able to change parameters on the fly is vital. While Sakurai says this topic might be difficult to explain without showing the tools he and his team uses, today’s video should hopefully still offer some invaluable insight.