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Goonya Monster has been updated to Version 1.0.2 on Nintendo Switch. You can see the full patch notes for this update below.

New Content

  • “Training” mode has been added

Game Balance

[Rewards]

  • When a player is eliminated from an Episode Match, they can earn some EXP as a reward

[Balancing Battles]

  • The “time until Souls appear” when an undead is defeated has been shortened
  • The “time of inactivity after falling” from the stage has been lengthened
  • When the Buster attacks a Monster, the Monster’s HP bar and mini-map will be visible to all Busters for a certain period of time
  • The “movement speed” on uphill slopes is slower
  • The mini-map has been updated to show terrain and undead spawning locations

Buster

  • The invincibility time after reviving from a ghost is longer
  • When a “ghost” player falls off the map, they will drop their Souls and return to the map in a tripped state
  • The “knockback” of the「shotgun」and「pistol」has been adjusted
  • The “minimum damage” of the「shotgun」has been increased
  • 「Shotgun」at close range have been made easier to hit
  • The bullets of the “Pistol” have been adjusted to hit easier
  • Healer’s healing amount has been reduced
  • Healer damage has been increased
  • The “fire rate” of the “Healer” has decreased

Monster

  • “Faster skill cooldown” near the end of battle is now weaker
  • Increased the size of the “Predation range”
  • Predation is now quicker after the button is pressed
  • The “time to complete Predation” for “Kigurumee” skill has been lengthened
  • The behavior of the skills for “Oculus” and “Sakanamon” has been changed
  • The duration of burn caused by the Mythical Dragon skill has been lengthened
  • Reduced the amount of burn damage caused by the Dragon Head skill

Undead

  • The “shield defense range” for “Cuttle” has been reduced

[Stage/Map]

  • The “Soul Pot” has been adjusted for less collision with the player
  • The number of “trippable objects” in the “Deep Forest” has been reduced
  • When colliding with trippable objects in succession, the player will not trip over until the player is away from the trippable objects for a certain range
  • Fixed the “fence collision” to be only during jumping

Other Adjustments

  • Improved the matchmaking for Episode Matches
  • In Episode Matches, the winning player can no longer punch, kick, or activate shots/skills during the results
  • In Episode Matches, when a player enters the match as a buster, matchmaking will be stopped when the player is close to winning
  • The volume of “ZITABATA” of SAKANAMON collaboration music has been lowered

Bug fixes

  • Fixed a problem in which the game did respond properly after key configuration
  • Fixed an issue that caused an error when matchmaking in Episode Matches on the PS5 version
  • Fixed an issue that caused some Monsters’ rapid ranged skills to become more powerful with button mashing
  • Fixed an issue that caused Monsters to continue Predation on busters when they were in a ghost state
  • Fixed an issue that caused Souls to drop on blocks with trippable objects such as fences, stones, and tree roots
  • Fixed an issue that prevented players from acquiring Souls, even if they did not have any Souls, when multiple Souls were present
  • Fixed an issue that caused the camera to be inverted
  • Fixed other minor bugs
[P-N]

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