Goonya Monster has been updated to Version 1.0.2 on Nintendo Switch. You can see the full patch notes for this update below.
New Content
- “Training” mode has been added
Game Balance
[Rewards]
- When a player is eliminated from an Episode Match, they can earn some EXP as a reward
[Balancing Battles]
- The “time until Souls appear” when an undead is defeated has been shortened
- The “time of inactivity after falling” from the stage has been lengthened
- When the Buster attacks a Monster, the Monster’s HP bar and mini-map will be visible to all Busters for a certain period of time
- The “movement speed” on uphill slopes is slower
- The mini-map has been updated to show terrain and undead spawning locations
Buster
- The invincibility time after reviving from a ghost is longer
- When a “ghost” player falls off the map, they will drop their Souls and return to the map in a tripped state
- The “knockback” of the「shotgun」and「pistol」has been adjusted
- The “minimum damage” of the「shotgun」has been increased
- 「Shotgun」at close range have been made easier to hit
- The bullets of the “Pistol” have been adjusted to hit easier
- Healer’s healing amount has been reduced
- Healer damage has been increased
- The “fire rate” of the “Healer” has decreased
Monster
- “Faster skill cooldown” near the end of battle is now weaker
- Increased the size of the “Predation range”
- Predation is now quicker after the button is pressed
- The “time to complete Predation” for “Kigurumee” skill has been lengthened
- The behavior of the skills for “Oculus” and “Sakanamon” has been changed
- The duration of burn caused by the Mythical Dragon skill has been lengthened
- Reduced the amount of burn damage caused by the Dragon Head skill
Undead
- The “shield defense range” for “Cuttle” has been reduced
[Stage/Map]
- The “Soul Pot” has been adjusted for less collision with the player
- The number of “trippable objects” in the “Deep Forest” has been reduced
- When colliding with trippable objects in succession, the player will not trip over until the player is away from the trippable objects for a certain range
- Fixed the “fence collision” to be only during jumping
Other Adjustments
- Improved the matchmaking for Episode Matches
- In Episode Matches, the winning player can no longer punch, kick, or activate shots/skills during the results
- In Episode Matches, when a player enters the match as a buster, matchmaking will be stopped when the player is close to winning
- The volume of “ZITABATA” of SAKANAMON collaboration music has been lowered
Bug fixes
- Fixed a problem in which the game did respond properly after key configuration
- Fixed an issue that caused an error when matchmaking in Episode Matches on the PS5 version
- Fixed an issue that caused some Monsters’ rapid ranged skills to become more powerful with button mashing
- Fixed an issue that caused Monsters to continue Predation on busters when they were in a ghost state
- Fixed an issue that caused Souls to drop on blocks with trippable objects such as fences, stones, and tree roots
- Fixed an issue that prevented players from acquiring Souls, even if they did not have any Souls, when multiple Souls were present
- Fixed an issue that caused the camera to be inverted
- Fixed other minor bugs
[P-N]
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