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The Wild at Heart has been updated to Version 1.1.8. You can check out the patch notes for this update below.

  • Fixed an issue where players could simply walk around the first two toxic mushrooms in the Undergrowth, fully dodging the Spriteling learning moment there.
  • Fixed an issue in Wispwagon where Spritelings could panic to the wrong side of a particular corruption group, leaving them stranded.
  • Improved the look and feel of hit shakes on attackables.
  • Fixed an issue in Settings menu where some players were accidentally toggling on a debug control scheme.
  • Added some safety nets to pregrown vines, to make sure they’re definitely never not grown.
  • Attempted fix for a super rare unclimbable Undegrowth vines (or any pregrown vines?) issue. Possibly was only affecting low framerates?
  • Fixed a who-knows-how-long-it’s-been-there issue where our hitstop was using the wrong time scale O_O Found while working on our new game!
  • Fixed issue where credits could sometimes scroll very fast.
  • Diagnosed and patched a bunch of NullReference errors that could lead to one-time crashes or weird issues. While almost all were very rare, we suspect they might have been affecting a small percentage of players.
  • Added more info to crash reports, so we can better assist in fixing them.

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